Product Details
Field of Glory Rulebook: Ancient and Medieval Wargaming Rules (Field of Glory)

Field of Glory Rulebook: Ancient and Medieval Wargaming Rules (Field of Glory)
By Richard Bodley Scott, Simon Hall, Terry Shaw

List Price: £25.00
Price: £15.00 & eligible for FREE Super Saver Delivery on orders over £5. Details

Availability: Usually dispatched within 24 hours
Dispatched from and sold by Amazon.co.uk

30 new or used available from £10.95

Average customer review:

Product Description

Field of Glory provides the historical tabletop wargamer with a new, accessible gaming system. With no new high-quality games system aimed specifically at the Ancient and Medieval wargamer for over 10 years, this product will fill the gap this market has been waiting for. Tested and created by esteemed wargaming experts, this series includes a rules book detailing the gaming system, and accompanying army lists providing player support for deciding on which armies to take into combat. Field of Glory will provide a clear, enjoyable gaming system; a well-designed, visually stunning and comprehensive rulebook, with clear miniature photographs and diagrams for definitive rules support; detailed Osprey artwork which will provide painting reference and bring the past to life; an overview of the history of this world of warfare, accompanied by period illustrations and photographs; organisation tables and a background to the men who fought on the ground.


Product Details

  • Amazon Sales Rank: #33402 in Books
  • Published on: 2008-02-10
  • Original language: English
  • Number of items: 1
  • Binding: Hardcover
  • 144 pages

Editorial Reviews

About the Author
Written by renowned wargaming experts, including Richard Bodley Scott, former contributor to Wargames Research Groups DBM series.


Customer Reviews

Great book, dull game2
The books presentation and quality of the rules testing are first class. Makes a great reference once you know the rules but there is no 'quick start' for beginners; every chapter is full of rules to cover every odd circumstance which slows down the learning process.

Although I really wanted to like the game I eventually gave up on it after about 10 games with 2 different pairs of armies. Too slow and predictable for my taste, but if you liked DBM then you should find this an improvement.

Great Rules4
The book is put together very nicely. It's divided into several chapters, each dealing with a certain aspect of the game. Also, each chapter has it's own quick reference, so it's easy to find the relevant information. Besides the drawings from several renowned artists, you'll find a lot of examples dealing with every aspect of the game. This makes it an ideal start for anybody wishing to begin the exciting hobby of wargaming. For those who have played DBM in the past, it will be an easy transition from those rules to these. This also brings me to the reason why I haven't given it 5 stars. Without going into too much detail a few remarks: many, many rolls of dice; an awkward set of command rules (but easy); certain combats (eg. elephants vs. cavalry)
Final conclusion: the best ancient rules to hit the shelves in the last few years and a potential to draw many players to it.

A backward step?1
I got these rules to see if what some wargamers were saying about them was true, which was that they were better than the other well known ruleset DBMM.
The rules read fairly well although it seemed odd to me to have the combat factors etc at the back. I was expecting to see that sort of info in the part of the book where combat etc is described. Lots of glossy pics & some helpful diagrams.
Having played a few games I was disappointed. The rules work but feel to me like a step back into the past with classification of troops & weapons very much like in the 6th & 7th Ed'n WRG rules. It was those rules whose tedium & the 'rivet-counting' stopped me playing ancients wargaming for many years. Bases of figures move around in permanent units (called battlegroups) reminding me of Warhammer Ancients (which I don't like - reminding me too much of 6th & 7th WRG). Not sure why the FoG authors would want to compete against something that is already established like Warhammer Ancients.
The games I played felt like a game rather than a recreation of a battle. Big clumps of figures moving around & lots of dice to roll - rather inelegant - like Warhammer Ancients.
Ok, the language that its written is clear & there seems less room for misinterpretation than in say DBM or even in it's successor, DBMM. And I'm sure this fact will make it popular with competition organisers. However the rules didn't work for me. They felt like Flames of War does to me - a game of toy soldiers.
So if you like Flames of War you may like these rules. Personally I prefer Blitzkrieg Commander & DBMM - the latter even with it's unclear English & less glossy approach.
I also dislike having to buy 12 army lists for FoG - yeah, 12! Better to stick with DBMM & just 4 army list books. More armies covered & less cost - no brainer really.
I'll stick with DBMM (despite it's faults) for recreating battles - & yeah, I like the strategems etc in DBMM - feels like being a proper general.