Product Details
Lost Odyssey (Xbox 360)

Lost Odyssey (Xbox 360)
From Microsoft

List Price: £44.99
Price: £14.98

Availability: Usually dispatched within 1-2 business days
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Average customer review:

Product Details

  • Amazon Sales Rank: #454 in Computer & Video Games
  • Brand: Microsoft
  • Released on: 2008-02-29
  • Rating: Suitable for 15 years and over
  • Platform: Xbox 360
  • Dimensions: 2.20 pounds

Editorial Reviews

Manufacturer's Description

Lost Odyssey is the story of Kaim, an immortal character who has lived more than 1,000 years. He doesn't remember his past, and he doesn't know where his future lies. Throughout Kaim's journey, a handful of characters will join him on an odyssey to discover their intricate past and destiny, leading players through a dramatic story of massive scale. Lost Odyssey features breathtaking visuals and an epic adventure made possible only by the power of Xbox 360.

Innovative RPG game play: Massively multiplayer online role-playing game (MMORPG) elements are blended into the game's traditional role-playing game system, enabling players to make strategic decisions for a more immersive and deep game play experience.

Engaging and unparalleled emotional story: With story sequences penned by award-winning Japanese novelist Kiyoshi Shigematsu in cooperation with producer Hironobu Sakaguchi,Lost Odyssey sets a new benchmark for the RPG genre with a combination of true-to-life cinematics and an intriguing story of an immortal man. Players will witness Kaim's life as he lives through many generations, becomes part of numerous families, falls in and out of love, and confronts all of the conflicts that arise. Kaim’s struggles are set in a world that is on the verge of a "mystical industrial revolution," where mankind has attained dark powers. /

Massive scope: The massively scoped worlds, memorable characters and epic storyline play as an intense and unsettling blockbuster action film. Heading up the artistic demands of the title is famed Japanese comic artist Takehiko Inoue. Renowned composer Nobuo Uematsu has been recruited to create a contemporary soundtrack.

Realistic next-generation graphics: Powered by Unreal Engine 3 technology, Lost Odyssey boasts stunning visual fidelity and rendering quality. The technology pushes high-definition visual designs to a higher level and brings out the smallest details in the largest battles. Experience a rich dynamic world with an unprecedented level of detail.

Box Contents

  • CD Rom
  • PDF Manual
  • Activation Card


  • Customer Reviews

    Brilliant Game 5
    Losst Odyssey Is An Amazing Experience Over 4 Discs Although I haven't Completed All Achievements In Over 100 Hours Gameplay I Can Honestly Say If You Like Turn Based RPG'S Then Buy It Today You Will Not Be Disappointed Go On Treat Yourself And Buy Buy Buy

    Long intervals before you can save4
    Make no mistake,Lost Odyssey is a great game.Visually stunning,the Story line is full of imagination and the dream sequences are very profound at times.However !!!! My biggest gripe and the reason i did not give it 5 stars is because there are numerous moments within the game where there are simply no possibilies of saving your progress until you have completed a specific section.This is incredibly frustrating if you are short on time because certain sections can take up to 2 hours to complete(If you take into account,cut scenes,boss battles,dream sequences,treasure hunting etc).It drives me insane(well not quite!!)when lets say you have defeated your enemies 2or 3 times then you are defeated and have to go back to your last save point and start all over again.VERY TEDIOUS.So come on Microsoft think of poor sods like me who dont have all week to play the game !!!.

    A thousand years of frustration3
    I didn't like Lost Odyssey for the first couple of hours of playing. The opening is a let down (flashy acrobatics in the introductory cut-scene don't translate to the player-controlled, turn-based boss fight you're eventually dumped in), lead character Kaim is another sulky mercenary/soldier type, the environments have a colour palette consisting of brown and grey, and things start off fairly humourless (I personally can't stand po-faced RPGs).

    Then I got a little further and started liking it. Some more colourful characters show up, and the game seems to develop a sense of humour. The story is at least interesting, if nothing mind-blowing ("Oh no, I've lost my memories!") The combat system is a fairly modest turn-based affair, but it's easy to get to grips with and satisfying to use - the only real unique point is holding and releasing the R-trigger with good timing to improve attack damage - a twist on the timed button presses used in the Paper Mario games. The skill-learning system is quite expansive without being overwhelming, allowing the immortal members of your team to pinch skills off the mortals over a number of battles by linking them up. The ring system is a nice addition, basically changing your attack attributes the way weapons do in most RPGs, and they can be built with the various ingredients dotted liberally around the game world. Both the skills and rings will keep you in the menu screens for a fair chunk of the game, granted - and while the freedom of the skill system is nice, it would have been nice if the option was there to automate it.

    So, I went through the first 2 discs (the game's a 4-disc-er, though more as a result of all the FMV than extensive length - it can be finished in around 40 hours) on generally good terms with Lost Odyssey, with only the odd difficulty spike really souring things. But then Disc 3 comes along, and the quality of just about everything plummets. The dialogue, which had previously, I thought, been handled pretty well, gets atrocious. Jansen's 'hilarious' comments especially become extremely grating - whoever thought they could base an entire character on rapid sarcastic mutterings needs hitting with a door. Half the cut-scenes on the third disc feel rushed or unfinished, ending awkwardly and barely making any sense - likewise, the characters' expressions are also choppy in various scenes, while brilliant in others. After a few hours of this I just didn't care what was happening anymore - the game makes no attempt to disguise its megalomaniac villain, which I respect it for, but once you find out very little of interest develops in the plot. You just seem to get more characters - some of which you'll never want to use, except to steal their abilities.

    Underwhelming story elements aside, the game is plagued by confusing and frustrating design. Some of the dungeons, particularly the industrial towers with several identical floors, are just too big and annoyingly lacking in points of reference. Coupled with the lack of a map that covers more than your immediate surroundings, it can make traversing some of the areas a real chore - unfortunately the game usually takes this opportunity to be stingy on save points, meaning you could be stuck for hours before you get to save, allowing you to turn your 360 off and do something else before the temptation to put it in the microwave becomes too great.

    The game also suffers from erratic difficulty - occasionally a boss will pop up that simply annihilates you in a couple of turns, leaving you to either go off and 'grind' (ie fight repeatedly to improve your level) or keep trying, blasting it with everything you've got so you can kill it first. Usually you'll have to resort to the latter anyway. It's a shame, because the majority of the bosses are reasonably challenging, many with interesting quirks that need to be exploited, making it worse when one shows up that employs cheap tricks, like seriously outnumbering you or taking multiple turns.

    As a last gripe, the game isn't brilliant for giving you direction outside of dungeons. A lot of the time when you reach towns you're left to wander around until you reach the point that triggers the next story event - hardly a problem exclusive to this game, but it's a pain. Directions when given vehicles to explore the world map are often frustratingly vague, too.

    Lost Odyssey has moments of genuine brilliance, and is for the large part at the very least enjoyable, but the constant dips in the quality of production and abundance of design niggles prevent it from being one of the greats. The lack of a truly great story means that if your tolerance for frustration isn't very high, it's unlikely you'll want to stick with it.