Only You Can Save Mankind
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Average customer review:Product Description
A hugely entertaining and thought-provoking new adventure from the master of comic fantasy, Terry Pratchett, author of the bestselling Truckers trilogy.
Product Details
- Amazon Sales Rank: #440523 in Books
- Published on: 1993-09-23
- Original language: English
- Number of items: 1
- Binding: Paperback
- 176 pages
Editorial Reviews
From the Back Cover
IF NOT YOU, WHO ELSE?
As the mighty alien fleet from the very latest computer game thunders across the computer screen, Johnny prepares to blow them into the usual million pieces.
And they send him a message.
We surrender.
They're not supposed to do that! They're supposed to die. And computer joysticks don't have 'Don't Fire' buttons...
It's hard enough, trying to save Mankind from the Galactic Hordes. It's even harder trying to save the Galactic Hordes from Mankind. But it's only a game, isn't it.
Isn't it?
A hugely entertaining and thought-provoking new adventure from the master of comic fantasy, Terry Pratchett, author of the bestselling Truckers trilogy.
About the Author
Terry Pratchett:
Terry Pratchett is one of the most popular authors writing today. He lives behind a keyboard in Wiltshire and says he 'doesn't want to get a life, because it feels as though he's trying to lead three already'. He was appointed OBE in 1998. He is the author of the phenomenally successful Discworld series and his trilogy for young readers, The Bromeliad, is scheduled to be adapted into a spectacular animated movie. His first Discworld novel for children, THE AMAZING MAURICE AND HIS EDUCATED RODENTS, was awarded the 2001 Carnegie Medal.
Customer Reviews
Pratchett on Top Form
Only You Can Save Mankind is the first in the Johnny Maxwell series- and what a series!
This book, despite being for young people, is just as clever and strange as the Discworld series, so just about anyone with a sense of humour can appreciate it. It's surprisingly thought-provoking and layered, with Johnny's own troubled home life lying under the basic plotline and the subtle inclusian of the war on the TV, and makes sly nods at not just Space Invaders but the classic Sci-Fi film Alien too- look out for the easter eggs, you'd be surprised. Absorbing, funny and a very, very worthwhile read. Highly recommended!
It's just a game--isn't it?
Only You Can Save Mankind is the first book in Terry Pratchett's Johnny Maxwell trilogy. While this is considered juvenile or young adult fiction, it's a lot of fun for adults as well. It seems a little strange to journey with Terry Pratchett to a place other than the Discworld, but this little jaunt is quite enjoyable. Johnny Maxwell is a rather typical twelve year old boy; he's not smart or popular or rich, and he tends to prefer operating below the radar of those around him. He is living in Trying Times, basically having to take care of himself for the most part while his parents argue and come ever closer to splitting up. Like any kid, he enjoys a good computer game every now and then, and his friend Wobbler, born to be a hacker, supplies him with just about any illegally pirated game he could want. As earth's last remaining fighter, he has destroyed all but the last big alien ship in the game Only You Can Save Mankind when a message suddenly appears on the screen: We wish to talk. Thus begins a journey that takes him inside the game as the Chosen One, the human who will lead the alien ScreeWee race back to safety beyond The Boundary. The reptilian captain of the ScreeWee is tired of fighting; the human fighters appear out of nowhere, kill and destroy ships in her fleet, and keep coming back no matter how many times they are killed. She has seen what happened to the Space Invaders and would rather surrender than die fighting.
You don't have to remember playing Space Invaders to enjoy this book, but it does make the story a little more enjoyable. As always with Pratchett, the characters are well-developed and quite remarkable. I really liked Wobbler, the future hacker who designed a game of his own called Journey to Alpha Centauri to be played in real time, meaning all the thousands of years it would take to reach Alpha Centauri is how many years the game would take you to actually finish it. Beyond the comedy present in this story, there is also a message. The backdrop of the earth-based events of the book is the Persian Gulf War, and the juxtaposition of this war that is real but seems like a game with the computer game that becomes real for Johnny Maxwell conveys a message about violence and one's attitude toward it. It is not an overbearing theme, but it is there to some degree, helping make this short novel much more than just a juvenile read intended to entertain the reader and nothing else. This is a short book that never falters from beginning to end, and it houses much more in its pages than might be apparent at first glance. It is not as complicated or brilliant as the Discworld novels, but it is a fun read nonetheless, sure to entertain Pratchett fans while capturing the attention and interest of young readers.
A true imaginative children's (thats 8 to 80) classic.
Having read all the Disc World series I was supprised to come across the Johnny Maxwell books, as much to my embarrasment I had not heard of them before.
With wonderful observation on life, Terry brings together a lovable group of characters, which in my opinion rival the wonderful Famous Five and Serect Seven creations of my childhood.
Humour (as always from TP), imagination, subltle social comment on both sexism, racism and deprivation, this book is a wonderful read. Who else but Mr. Pratchett himself could link the Geneva converntion with a surrendering alien force in a computer game?
Don't think, just buy it!




