Product Details
Mirror's Edge (PC DVD)

Mirror's Edge (PC DVD)
From Electronic Arts

List Price: £25.43
Price: £6.98

Availability: Usually dispatched within 1-2 business days
Dispatched from and sold by Startup Media

19 new or used available from £3.90

Average customer review:

Product Details

  • Amazon Sales Rank: #1464 in Computer & Video Games
  • Brand: Electronic Arts
  • Released on: 2009-01-16
  • ESRB Rating: Rating Pending
  • Platforms: Windows Vista, Windows XP
  • Format: DVD-ROM

Editorial Reviews

Manufacturer's Description
In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted. You are a Runner called Faith - and this innovative first-person action-adventure is your story.

Mirror's Edge delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into Faith's world. A world that is visceral, immediate, and very dangerous. Live or die? Soar or plummet? One thing is certain, in this city you will learn how to run. From the makers of the groundbreaking Battlefield franchise, Mirror's Edge is an action-adventure experience unlike any other – now available on PC.

Box Contains
Includes music CD featuring theme song "Still Alive" plus remixes.


Customer Reviews

Run, jump, slide, fly-kick. Just remember to breathe afterwards.4
A fine looking first person platform game with great character-movement-responsiveness. Fantastic platforming but one or 2 design flaws, possibly from the console roots.

#much goodness#
The conversion to mouse and keyboard is exelent, but not quite perfect. The view locks forward whenever you climb a pipe use a valve or button (which thankfuly is only an inconvenience 1% of the time).

The sense of speed and agilty from running (and jumping) around are immense, and being locked into a first person view for these are some of the best moments. When you land from a medium fall, you see the world (and your ever-present limbs) tumble around as you use a roll to reduce the impact, as you pickup peed while running,. your arms pump ever faster, and whenever you climb or slam into a wall faith's hands (and/or legs) are always in a sensible place to cushion the impact.

The levels are great fun to play but the choice of paths are suprisingly limited (much like running through an assault course laden tunnel), meaning the time trial mode where you can compete against yourself or another payers' shadow has less repeatability than would have otherwise been possible, because the freedom of choosing a route is never therea cityscape turns into a liniar racetrack :'( (still the most fun to be found though, no enemies mean the environment's back to being a big (rooftop) playground).

The only onscreen information is a small white dot that glows slightly blue whenever the slow motion effect is available but the only time its needed is if you choose to fight the armed people chasing you down, and this can be disabled in the options screen.

Health is handled a little like Call of Duty, as you get more injured the world goes greyscale, typically 2-3 hits and your down for good, escape and evasion are much more reliable tools, in this world bullets do their job properly (works both ways).

Story is reasonable, but the ending, though suitable, leaves some major questions unanswered. (I dont do spoilers)

Considering its a game about lots and lots of running there's a good 2-3 marathons in here. 8? chaptered missions. Which when you consider the need for building and testing of the levels is a fair bit.
There's downloadable content available(for a fee :/) for those wanting more, but i've not tried it yet, other reviews say its ok but overly complex for things that are supposed to be stream-lined, minimalist, free-running maps(false forks in path, some poorly positioned visual elements that get in the way), this is however seconda hand info so could be overcritical.

-the downside-
Whenever Faith (the player) needs to open a valve or press a button an #automated# animation locks your view in position and proceeds in a relaxed manner to push said button or turn the relevant valve, considering that in some places these items are positioned in the back of an area where assault-rifle/shotgun armed enemies are waiting for you, it forces an exciting game of "cat(them) and mouse(you)" into "seek and destroy(all enemies)" admitedly faiths mele capabilities are fearsome but ultimatley the choice of violence should be the players rather than through poor positioning of a mission goal, especially when the required animations are so illogically slow (5-10 seconds under fire to press a button???). This is especially bad when you consider than any progression door or pane of glass in the way gets a firm kick if your stationary or is shouldered open/through while moving, letting you on your way with minimal fuss.

The "runner" enemies are underused, If/when the game gets a sequel I expect that more focus will be placed on the getting around an area while being chased down and less on the getting past "roadblock" enemies.

All in all a great ammount of fun but forcing the player into unwanted fights was a stupid decision (in both design and pace).

EA game, so has the usual horrendus DRM-online-play-only. These people need a serious kick in the teeth/wallet, even though some of the best games available are currently produced by their bought/shanghai'd companies, it does not stop many of us condeming their business ethics any less.

Flawed but fascinating...3
Er, yes NeuroSplicer, I and others would agree in principle. DRM for PC games really needs to be sorted out. But you haven't said much about the game itself.

I've been looking forward to trying out this game for ages, ever since there was a preview in Edge magazine two years ago. Developers DICE are trying something different, unusual, and potentially a really exciting franchise. Remember those Thief games from a few years ago, which recast the FPS in a different way and had to rewrite the rules along the way? We now have a plethora of stealth survival games. I think this game will shift the genre too, although it's not as successful as it should be - in terms of structure or combat, and sales on PS3 and X360.

Still well worth it though, and for those without consoles (like me) this is the way to see it - we might also get some DLC (downloadable content) like new maps and multiplayer modes, if we're lucky.

Look forward to seeing the next iterations of this IP. Wonder whether the disappointing sales (so far) will put the kaibosch on that.

Stunning5
I'm not fond of heights and this game freaked me out. This is the only game that left my heart pounding and my palms sweating.


Buy it now.