Lumines (PSP)
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| List Price: | £34.99 |
| Price: | £5.24 |
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Average customer review:Product Description
Lumines brings a unique puzzle experience to PSP handheld system owners, offering gameplay reminiscent of Tetris while including new innovations and enhancements in technology that fuse music, puzzles and luminescence.
Product Details
- Amazon Sales Rank: #2680 in Computer & Video Games
- Brand: UBI Soft
- Released on: 2005-09-01
- Rating: To Be Announced
- Platform: Sony PSP
- Dimensions: .20 pounds
Editorial Reviews
Amazon.co.uk Review
Every new portable console must launch with a new puzzle game and Lumines is the game doomed to be described as the PSP’s answer to Tetris. In fact, the game has very little in common with the Russian classic, despite looking awfully familiar.
The idea is that squares, made up of four multi-coloured smaller blocks continually fall from the top of the screen. You have to create single colour rectangles out of these squares, at which point they disappear when a vertical line, called the "timeline", passes over them. Your game ends if any block hits the top of the screen.
Like all puzzle games describing the gameplay is infinitely less interesting than actually getting hands on. Also like most other puzzle games, Lumines doesn’t look very good in screenshots -- seeing it in motion is a different matter all together as the backgrounds swirl and pulse with your actions. The music is even more in tune with your actions, rising and falling depending on how well you’re doing.
With a number of different game modes, including a wireless multiplayer option, what looks to be the new console’s least arresting title is actually its most playable and likely to remain a favourite long after other launch titles have been discarded. -- Harrison Dent
Manufacturer's Description
An original PSP launch title, Lumines is an addictive, hip, and stylistic musical puzzler reminiscent of Tetris that promises to transcend any puzzle game to date.
Creator of REZ, Sega Rally, and Space Channel 5, renowned designer Tetsuya Mizuguchi delivers a unique gameplay experience that gives players the chance to bust blocks while grooving to evolving musical scores of rock, techno, and pop grooves.
Customer Reviews
Addictive, colourful and above all, just great fun!
As you've probably gathered, Lumines is a puzzle Game. A great puzzle game. It involves 4X4 squares dropping from the sky for you to make into 4X4 same colour squares. Sounds simple right? Its spiced up by a 'timeline' the sweeps across and deletes all your squares that you made up so its possible to combo squares into huge combos! Fantastic!
Graphics: Well, they hardly push the PSP to its limits but thats purely because the style of game can't! There's only so much you can do with colourful squares but the backgrounds do look nice.
Sound: This is the 'core' of Lumines oddly enough. The background music is mainly clubby. Although i do not like this type of musci it works well here. It works especially well when you make up squares because you can get a mixture of different sounds. So it is possible to chain up massive club sounds and that can be rather soothing after a hard day's work which is nice for a puzzle game because the genre can usually get quite frantic and brain busting
Gameplay: Very simple, yet very effective. Place coloured squares into a 4X4 square of the same colour. Simple but insanely addictive.
Learning Curve: This is very, very easy to pick up and play but requires skill, determination and dedication to master. The premise of making squares is easy but once you realise how important the timeline is it becomes as deep as hell. (hint: always think about what will be left behind after the timeline deletes your squares)
Originality: It heavily borrows ideas from tetris and columns but the idea of music incorporated into the game is an original idea and works tremendously well
Lifespan: Will last you forever. End of.
Tetris for the Millenium
Arrange a series of falling blocks into squares of certain colour, by which you will prevent the sceen from filling up. Sound familiar? It is, borrowing it`s gameplay style heavily from such classics as Segas Cloumns and Ninty`s Tetris but adding to it a next generation spin of snappy visauls and pumping house music. Easy to play, difficult to master, just what these puzzle games are supposed to be about. Add to this a variety of modes and wi-fi multiplayer and you have a game that you will probably still be playing when the PSP2 comes out.
Arguably the best title on PlaystationPortable. And yes, I do own Liberty City Stories.
Lumines, yoowins!
All that fancy schmancy graphical power and the first decent game for the PSP is comprised of little more than colourful squares! Still, whilst not pushing the hardware to any extremes (though the video backgrounds are nice), Lumines shows that simplicity is king, by creating one of the most addictive 'puzzle' games since Tetris.
The familiar blocky premise sees you rotating 2-by-2 block squares, made up of either light or dark colours, as they drop from the sky, and forming 2-2 squares of same colour blocks to make them disappear. This is done to a sort of rhythm, as the lively, urban, techno, dance, electronica soundtracks dictate the speed at which the 'timeline' sweeps across the screen, taking all grouped blocks with it.
Once your brain gets around the mental conditioning of years of forming lines, and grows to accept that squares are what you want, the images start burning themselves into your subconscious, and each of the block combinations reveals its own technique and optimum placement. Once this happens, the game essentially runs on auto-pilot: you instinctively slide and drop blocks into place, racking up combos with barely any conscious thought. The challenge mode is the main game, recording your high scores; in this mode, the 'skins' (background, graphic styles and movie elements) change from one to the other, unlocking new ones as you go. There is only one sequence of skins, however, so you have to start back at the beginning for each try.
Lumines is a game that trains you well: whilst a score of fifty-thousand first seems unreachable, it very quickly becomes common-place, and before long you're disappointed when you fail to get four times as much as that. It's rare that I bother with scores, as they're just numbers, but Lumines somehow seems worth the effort, and every attempt (even when they extend to a couple of hours) is fun and engaging.
Two-player mode employs a half-screen nudging effect, which really gets the adrenaline pumping as your available space quickly fills up; and the puzzle mode is a twist on the normal formula by making you create specific shapes - despite these, Challenge mode is still the best.
There are a couple of pitfalls along the Lumines trail: for one thing, a simple mistake when playing can see your entire attempt thwarted, as polar-opposite blocks accidentally align next to each other. It's tough to clear them when this happens and you often have to rely on detonator blocks that delete adjoining colours. This screen-clearing effect is incredibly satisfying, but annoying when your need for one goes unanswered.
Another minor issue is the save/load bug that could make you delete your high score (as happened to me) if you put the PSP into sleep mode.
Finally, the random appearance of the four same-colour block pieces at the start of any game can unfairly skew your achievements by giving you undeserving bonus points (10,000 for a screen clear).
Aside from that, Lumines is fantastically absorbing, stylish and addictive - a great handheld game to get the console off to a strong start.




