Product Details
Field of Glory Rulebook: Ancient and Medieval Wargaming Rules (Field of Glory): Ancient and Medieval Wargaming Rules (Field of Glory)

Field of Glory Rulebook: Ancient and Medieval Wargaming Rules (Field of Glory): Ancient and Medieval Wargaming Rules (Field of Glory)
By Richard Bodley Scott, Simon Hall, Terry Shaw

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Product Description

Field of Glory provides the historical tabletop wargamer with a new, accessible gaming system. With no new high-quality games system aimed specifically at the Ancient and Medieval wargamer for over 10 years, this product will fill the gap this market has been waiting for. Tested and created by esteemed wargaming experts, this series includes a rules book detailing the gaming system, and accompanying army lists providing player support for deciding on which armies to take into combat. Field of Glory will provide a clear, enjoyable gaming system; a well-designed, visually stunning and comprehensive rulebook, with clear miniature photographs and diagrams for definitive rules support; detailed Osprey artwork which will provide painting reference and bring the past to life; an overview of the history of this world of warfare, accompanied by period illustrations and photographs; organisation tables and a background to the men who fought on the ground.


Product Details

  • Amazon Sales Rank: #2550 in Books
  • Published on: 2008-02-10
  • Number of items: 1
  • Binding: Hardcover
  • 144 pages

Editorial Reviews

Synopsis
Provides the historical tabletop wargamer with a gaming system.

About the Author
Written by renowned wargaming experts, including Richard Bodley Scott, former contributor to Wargames Research Groups DBM series.


Customer Reviews

A bit dull2
Yes FoG is well laid out and has nice pictures but the question I ask is how interesting to play.

Sorry to say it find it dull, as units (battlegroups) contact and then you are left rolling dice to see what happens. That takes as long as it takes. Players have no involvement except to roll the dice.

Same with shooting, lots of dice are rolled. Not much happens.

More detailed than a lot of other 15mm ancient rule sets but I don't see that the extra detail adds much to game play.

If you are looking for fun, pick another set.

You'd be silly not to buy them5
Field of Glory Rulebook: Ancient and Medieval Wargaming Rules (Field of Glory): Ancient and Medieval Wargaming Rules (Field of Glory)

Let's face it, the American's have been turning out rules sets like this for years. High production values, easy to follow rules with examples, and a dedicated website with equally good follow on publications.

That said, these are very good, the rules set that ancients wargamers have deserved for some time in fact. The price aside, I can find very little to fault in them - the movement rules are a little complex but there are diagrams and I am sure a few games will make things much clearer. The price is high compared to competitors but you get 'a lot of bang for your buck' and the hardback will take a lot of wear and tear, unlike cheaper rules sets which get grubby very quickly.

I particularly like the refrshing lack of 'jargon' which ruins some of the more 'popular' sets on the market at the moment. No 'blades or 'psiloi' here, which should make them more accessible to 'beginners.

The army lists are good as well and there is a dedicated website.

Great Rules4
The book is put together very nicely. It's divided into several chapters, each dealing with a certain aspect of the game. Also, each chapter has it's own quick reference, so it's easy to find the relevant information. Besides the drawings from several renowned artists, you'll find a lot of examples dealing with every aspect of the game. This makes it an ideal start for anybody wishing to begin the exciting hobby of wargaming. For those who have played DBM in the past, it will be an easy transition from those rules to these. This also brings me to the reason why I haven't given it 5 stars. Without going into too much detail a few remarks: many, many rolls of dice; an awkward set of command rules (but easy); certain combats (eg. elephants vs. cavalry)
Final conclusion: the best ancient rules to hit the shelves in the last few years and a potential to draw many players to it.