Product Details
inFamous (PS3)

inFamous (PS3)
From Sony

List Price: £19.99
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Product Description

inFamous is a single player action/adventure that places you in the role of once regular guy, Cole, who in the aftermath of a horrific catastrophe finds himself not only alive, but developing a fantastic array of superpowers.


Product Details

  • Amazon Sales Rank: #123 in Computer & Video Games
  • Brand: Sony
  • Released on: 2009-05-29
  • Platform: PLAYSTATION 3
  • Format: Unknown format
  • Dimensions: .26 pounds

Editorial Reviews

Manufacturer's Description
From game developer Sucker Punch, creators of the award-winning Sly Cooper series, and publisher Sony comes inFAMOUS. The first open-world title exclusively for the PlayStation 3, infamous is a single player action/adventure that places you in the role of once regular guy, Cole, who in the aftermath of a horrific catastrophe finds himself not only alive, but developing a fantastic array of superpowers. Going from ordinary to extraordinary overnight isn't something to take lightly. With these powers does one exact revenge? Protect the innocent? Or perhaps, dabble in a little of both? The choice is yours in infamous

'inFAMOUS' game logo
Everyman turned superhero, Cole from 'inFAMOUS'
Everyman turned superhero Cole.
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Cole wielding his electricity-based power in 'inFAMOUS'
Devastating electricity-based powers.
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Cole fighting from the side of a building in 'inFAMOUS'
Go anywhere open-world design.
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Cole overlooking an expansive urban environment in 'inFAMOUS'
An organic urban environment.
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Story
Empire City was a run of the mill metropolis, until one day a massive explosion rips through six square blocks of its bustling downtown real-estate, seemingly leveling everything and everyone in its path. Yet after the dust had cleared, at the center of the blast crater is a lone man, Cole. He is in a coma, but has survived the event and neither he nor the world will ever be the same.

An everyday guy doing his best to make ends meet, Cole had been a bike messenger. Just before the blast he had been sent to ground zero to deliver a package. In the aftermath of the catastrophe, he awakes to find that somehow he has gained strange electrical powers. Empire City is in shambles though. Riots have erupted, breeding chaos and emboldening powerful criminal gangs hungry for power and profit. In the panic that follows the city is quarantined from the mainland, and television broadcasts packed with damning security camera footage link Cole to the scene of the explosion. Cole is now a wanted man, but his extraordinary electricity-based powers and perhaps a semblance of responsibility for the well-being of Empire City are growing. Who is really responsible for the blast though? As an evolving mystery unfolds, Cole must learn how to wield his newfound powers as he searches for the real culprits behind the blast in an attempt to rescue Empire City from complete anarchy.

Gameplay
Built around open-world gameplay where the player decides how to deal with both criminal gangs bent on destruction and devastated citizens who need help, action in infamous contains the standard mix of mission play, in which players are given specific goals and activities to meet, and free play scenarios, where you can wander Empire City doing what they will. In both, developing and learning to control Cole's electricity-based powers is crucial. Cole cannot actually generate energy, so these powers are based on energy manipulation instead. This manipulation comes in three basic forms: discharge of energy at living or inanimate targets in either diffused or precise bursts; generation of energy shields used as protection against the weapons or special powers of enemies; and the infusion of objects with time-delayed destructive energy for use as grenades or mines. As impressive as these powers are they do have drawbacks though. Because electricity can cause combustion, Cole cannot wield firearms and can be hurt by items he blows up. Also, like anything electrically driven, his abilities require a power source. In the damaged, but not destroyed Empire City, these sources can be found throughout the gameplay area, but players must note that certain actions drain energy faster than others and that enemies will become aware of your need of a power source as the game proceeds and accordingly attempt to destroy those sources.

This need for power also provides a major illustration of the game's morality system. As battles rage throughout the gameplay area and power sources become either scarce or destroyed, Cole is faced with the ethics of his 'bio-draw' ability. Through this he can harvest electrical energy from living organisms. This will provide the energy needed to survive in a pinch, but may also have consequences as to how the game develops over both the short and long-term. In addition to this, players will also face similar game-changing choices in dealing with more casual scenarios involving the citizens of Empire City. As well intentioned as a hero may be, in many cases he is just as likely to be hated as he is to be praised. Choice is the deciding factor in this, and that resides squarely on the shoulders of players in infamous

Key Game Features:

  • Be a Hero - Take on the role of Cole, an everyday guy and urban explorer, who develops a wide range of electricity-based powers. Learn how to adapt to Cole’s evolving powers in an attempt to save Empire City and its people.
  • Super Powers - Feel what it is like to discover, grow and use a wide range of electricity-based super powers (good or bad); and grasp the responsibility that comes from being so powerful.
  • Epic Battles - Experience what it is like to be a true hero, taking responsibility for every action, as players battle against powerful iconic villains.
  • Open Dynamic World - Coupling rich powers with a reactive environment and population, experience complete freedom to explore a deep, open interactive city. Players will be challenged to decide if they choose to save or destroy Empire City.
  • Urban Exploration - Scale the cityscape to discover new vantage points and employ a vertical combat system. Utilize Cole’s climbing skills to go where most people cannot, opening up a variety of offensive and defensive combat options.
  • Organic City Ecology - Watch the citizens and city react and evolve depending on players’ actions. Events will unfold based on the role players take in them, creating broader reactions in the city’s people and environment.


Customer Reviews

Simply put - fantastic!5
Take the open-worldness of GTA, add a dash of the powers from Bioshock, sprinkle in some of the exhilaration felt in Mirror's Edge when you jump from rooftop to rooftop and finish it off with the control of Uncharted. Add them all together, and you're somewhere close to what InFamous is like.

I'll skip over the (great) story as this is readily available and other reviewers have touched on it, instead I'll focus on just why I feel this is a 5 star game. For starters, the setting of Empire City is immense - while not as big as Liberty City from GTA, this is made up for by one of the games key features - the ability to scale anything in the landscape, meaning with a few leaps and bounds you can be at the top of a large building. This opens up whole new areas for exploration that you'd need a 'copter to get to in GTA. And, if you need to get down? Just jump! Cole, as a superhero, can handle any fall.

The game is a sandbox game, so the city is yours to explore, and getting about is easy. I won't reveal too much, but throughout the game Cole discovers various new powers as he gets to grips with what has happened to him, and early on you learn how to get about on railway tracks pretty quickly, which is a lot of fun, and makes getting about the city quick and effortless (until you run into some reapers!) As I mentioned, throughout the game you learn new ways of utilising the electricity flowing through Cole, but as I'm sure you know the basic concept of how Cole can shoot electricity, I'll save any more information on what he can do for when you play it!

The reapers are the enemies of the game (to start with...) and run the area of the city you start in. The game itself has a main storyline which you'll find out when you play it, but much like GTA San Andreas, you can take away areas being run by the reapers and make them safe. You do this by completing side missions that also help you gain XP which in turn can be put towards improving your powers. The side missions are presented very well, in such a way that you don't just skim past them in favour of the main story as can happen in games like this. On your hub, side missions are represented by a yellow exlaimation mark (main storyline is blue) and often, when you're on your way to a main mission mark, a yellow one will appear right near you, luring you into attempting it. There are variations in the missions, which brings me onto my next point...

Karma is an important part of the game, other games have utilised this concept to varying degrees and in InFamous it's central to the game. On the note of side missions, some of them are treated as bad missions (starting a riot) or good missions (helping heal people), and this affects your karma. Similarly to Fable, the more good things you do, the better the reaction of others will be to you and vice versa. The karma system is strong enough to warrant you playing through as good/evil, then playing again doing everything else to the opposite extreme. Different powers are opened up depending on your karma rating, further heightening the desire to change your decisions - do you keep doing the good things, or do you mive to the darker side just to get a new power? The choice is up to you and it's a fun one to make.

Graphically, the game is very good, if not excellent. The city looks great and Cole's powers look pretty intense. The cut scenes are presented in a comic book fashion and look fantastic, however some of the scenes that actually take place within the game are sketchy, and the lip sync is static. Dialogue is strong, though for me Cole's voice is a litte tooo much on the side of gruff superhero, but that's just me.

The bottom line of InFamous is that it mixes in many different ideas from other games, and uses them all to full effect. What you're left with is a game that is, above all else, brilliantly fun, something that can often be lacking in open games like this (I mean, did anyone really enjoy having to go on dates in GTAVI?!) It's essentially a TPS meets sandbox meets RPG meets free-running meets superhero game, but only the good bits of each genre.

Basically, buy it, it's fantastic, thoroughly fun, the kind of game you think about when you're not playing it, and when you are playing it, you don't want to stop.

EDIT: Having fully completed the game on being both good and evil, I feel I should also mention the trophies that come with the game. Whether you're a trophy hoarder or a casual gamer, I have to say the Infamous trophies are excellent - some easy, some hard, but unlike many games, all acheivable with a little work and persistence (there are no 'finish the game on super-hard survivor mode whilst not dying or even being shot' trophies here. Aiming for a platinum trophy only increases replay value.

The definition of FUN!5
Sucker Punch have created a masterpiece with inFamous. It's extremely enjoyable, and plays like GTA meets Assassins Creed, with a superhero twist. The game opens with an abstract view of the city, pressing Start triggers a massive explosion which rips through the streets. It's a subtle touch, but involves the player from the first button press. Everything feels geared towards fun. Cole can fall from any height, scale any surface, and the controls are intuitive and forgiving. New abilities are unlocked at a generous pace, preventing gameplay from becoming stale. It feels like a breath of fresh air.

The option to be good or evil works outstandingly. Missions are available for both sides, with completed missions cancelling out the other. Karma also affects appearance, and how civilians react to you. Being a hero causes people to cheer and take photos, evil prompts them to boo and throw rocks. Good and evil options are available during missions, such as an early escape attempt. Cole can either attack the riot cops from within the safety of the crowd, meaning attention would be diverted from himself. This would cause a riot, and lead to innocent people getting hurt. The other option is to attack the riot cops single handedly, and deal with the consequences. The quality of these moral choice holds throughout, meaning it's impossible to see everything on the first play through. Every action (killing enemies, completing missions etc) earns XP points. These are used to upgrade Cole's abilities, giving inFamous a light RPG element.

Dialogue between characters is interesting, and at times genuinely funny. Particularly between Cole and conspiracy theorist Zeke. At one point he snaps:
"Get some rest, and a bath, I've got things to do!" Cole's actions are twisted by opposing news stations, which is also entertaining. Sound effects and music are similarly outstanding.
Additional tasks include locating 350 blast shards, essentially inFamous' hidden packages. Dead drops contain encrypted messages which help piece together what's happened to Empire City. Territory can be reclaimed from the former addicts and junkies, who took control of the city when it was quarantined. This is done by completing side quests. The selection includes 'Counter Surveillance' - destroying camera equipment & 'Satellite Uplink' - a checkpoint race across the rooftops. There is some repetition, but the tasks are all entertaining, and manage to throw up some surprises.
If I had to criticise: the graphics aren't spectacular. There are some nice touches, especially Cole's electrical powers. But a little extra polish would have been nice. However, when inFamous is this playable, and this much fun, it becomes insignificant.

Power in the palm of your hand5
First off, a big applause to Sucker Punch for creating this great game, secondly, this is easily the best game I have played this year. Played on both, Hero and inFamous karma to acquire both endings, also near to achieving the platinum trophy. Now for the review:

A very interesting plot to the game, the karma system is great and depicts how the public react to you if you choose to be good or evil. The people who are closest to Cole also become wary of him, is he dangerous or can they entrust the survival of the city to him? Swaying away from the main story, there are also many side missions and additional missions where you can choose to do good or evil deeds. There are issues of trust, selfishness, greed, anger........all of these are the driving force behind the game and keep you engaged with the characters that cross your path. Many games solely rely on cutscenes as a way of progressing the story and revealing more information, this is not the case with inFamous. As Cole traverses the city he begins to learn more about what is going on though phone conversations, recorded messages and this happens during gameplay to keep everything flowing.

This is a sandbox game, meaning you are free to explore and roam as you wish. The powers that Cole receives are key to his progression, shooting electricity from his hand, throwing shock grenades, being able to hover in the air using static thrusters, riding railway tracks/power lines.....many other powers can be unlocked and this is where the fun begins. So many of these powers can be strung together to perform devastating attacks. Cole has the ability to scale building as he has vast experience in urban exploring. The story/side missions are so much fun, the more you upgrade your powers.....the more you just want to tear into the enemies and send them running.The side missions also have an impact on your karma status, some enemies may begin to help in your evil ways or the police will act as a backup for your good deeds.

The enemies vary as you progress and increase in difficulty, as you defeat them you gain xp to help increase and unlock powers.The Reapers are the first enemies you encounter and I just loved taking them on in waves. Boss fights were also very creative and challenging, I only wish there were a few more added as they were so enjoyable. I can't express how much fun it was when 20 enemies were on screen and you have a variety of powers at your disposal to just create absolute mayhem.

The frame rate can occasionally drop from too much action on screen but I was expecting this, this doesnt detract from the overall experience. The issues with pop-in are still there but these don't ruin the flow of the game at all. Empire City is vast and sprawls across three islands, being a sandbox game i wasnt expecting amazing graphics, there are some low-res textures, building design becomes repetitive. The cutscenes are really beautiful, they are done in an animated comic book way, the illustrations are excellent, voice acting top notch and make a real impact on screen. What i loved was how the city begins to change as your karma fluctuates, if you are more evil then everything begins to appear more gloomy and dull, when you are good then the city seems more lively and people are more at peace.

The karma system of inFamous will warrant two playthroughs, see how your actions affect the outcome of the city. Will you destroy or save the day?

If you're still awake after reading the above, then the bottom line is, buy this game and have yourself a 'shockingly' good time.