Perspective! for Comic Book Artists: How to Achieve a Professional Look in Your Artwork
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Average customer review:Product Description
For beginners and working professionals looking to improve their skill, this book covers every technique of expressing people, places and things in perspective, by hand or computer. Topics include: light and shade; overlapping, diffusion and convergence; and one-, two- and three- point perspective.
Product Details
- Amazon Sales Rank: #35792 in Books
- Published on: 1997-10
- Original language: English
- Number of items: 1
- Binding: Paperback
- 176 pages
Customer Reviews
--- A book for everyone ---
Firstly, I would like to say that I really liked this book. I am going to point out the important facts about this book,
whether you think they are pros or cons it's your choice:
1)The book covers one,two and three point perspective (which is everything actually, once you know that there only is
"infinite-point perspective" in nature). It also covers Circles and the Human body in perspective (the latter not
extensively).
2)The only reason I can think of, for this book to be only for comic book artists is that it is in comic book format. That is
to say the lessons are depicted as a story of the writer (i think) and an imaginary friend (Mugg,he has a mug for a head,
that is actually clever because you know where he is looking just by seeing his head from the top). And it is in 6-panel pages,the old style. Well the art is impressive and it is all in perspective so, make your choice.
3)Last thing to point is to whom it would appeal. This is actually tricky. Half the book talks to people who know nothing
about perspective and even tries to ensure them that perspective ir right!. This only happens in the beggining though and very
abruptly you are confronted with difficult methods and concepts. You just have to keep on reading, trust me.
As an epilogue, I would like to say that this book by David Chelsea is not a classic text-book. You might think that a lot of pages are gone to waste,even if you like it (I did), but the fact is that it covers Everything and it is for both thinkers
and easy-way-ers (oops). If you want to find all the answers they are there. If you want a classic art school text book ,this is not it. It could be, but it is in comic book format.
A visual guide to realistic perspective
Artist David Chelsea has put together a great guide to the principles of perspective in drawing. Written in a comic-strip format inspired by Understanding Comics, David presents what he calls "the first user-friendly book on Perspective." The plot here isn't particularly harrowing -- David's friend Mugg, who sort of looks like a realistic Too Much Coffee Man, is having problems getting his superhero slugfests to come out right. And no wonder -- his perspective is all wrong. Enter David to save the day with example after example of the techniques of constructing one-point, two-point and three point perspectives, and short cuts to "fake" perspective.
Very nicely illustrated, with lots of elaborate examples, and a great testament to Chelsea's ability to use his visual gifts to teach a complex subject.
Copyright 1997 Twist and Shout Comics. Used with permission.
fantastic
this book really is a recommedation for artists no matter how advanced or begginer they are. It is a good all rounder book which clearly explains the tecnhiques used within perspective.
simliarly set out like a scott mccloud book- but better




