Mini Ninjas (Nintendo DS)
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| List Price: | £29.99 |
| Price: | £9.25 |
Availability: Usually dispatched within 1-2 business days
Dispatched from and sold by MyMemory
19 new or used available from £9.25
Average customer review:Product Description
Prepare yourself for a Ninja adventure like you have never seen before! Join Hiro, the smallest hero on the biggest adventure, as he embarks on an epic and electrifying quest to restore harmony to a world on the brink of chaos. Use your skills and mighty Ninja training to battle a magical army of evil Samurai. Harness the power of your Kuji magic and utilise the special skills of your Mini Ninja friends as you travel through a perilous world to reach the final confrontation with the Evil Samurai Warlord in his Fortress of Doom.
Product Details
- Amazon Sales Rank: #443 in Computer & Video Games
- Brand: Eidos
- Released on: 2009-09-11
- Platform: Nintendo DS
- Format: Unknown format
- Dimensions: .20 pounds
Customer Reviews
An enjoyable distraction
This is one of those games where you have to go and find things for somebody - in this case the old guy who is teaching you to be a Ninja, and it's much more fun than I thought it was going to be. The graphics are done in a cartoon style. and really suit the game, and there are 'meditation' mini-games that involve drawing over faint Chinese script and pictures, which are very evocative.
Although the game pans out in a rather linear fashion (most of the tasks happen one after the other), I found myself getting quite involved with the characters, and watching the plot unfurl as the game went on was quite enjoyable and relaxing. The controls are very logical, and most of the puzzles aren't going to tax you too much - but that's part of the fun. I'm still nowhere near finishing it yet, but have really enjoyed getting involved so far.
Recommended for youngster and oldsters - sometimes games like this can be frustrating when you get stuck on a part where nothing seems to work; this won't happen with this game, although it engages the braincells enough to keep it on the right side of interesting. One problem I encountered is that at times the controls are difficult to master - running along the side of a wall for example can prove awkward, and working out how to use the 'possession' spell was not as straightforward as it might have been.
Saving the game can only be done at the end of each 'chapter' - which can take quite a time to reach, or when you meet one of the magic bird-like creatures (who can also teleport you if you're lucky). This isn't perticularly convenient, and can mean having to replay 5 or 10 minutes of game if you don't manage to reach the end of a chapter in time.
Taking these shortcomings into account, I'd still give this game 7 out of 10 if I could - so 4 stars seems about the closest.



