Final Fantasy XII (PS2)
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| List Price: | £29.35 |
| Price: | £22.99 |
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Average customer review:Product Description
As war looms on the horizon, the mighty Archadian Empire begins a campaign to subjugate its neighbours. The small kingdom of Dalmasca shares their fate, and it is here that our tale begins.
Two years after the fall of Dalmasca, the citizens are without guidance and direction. In the capital city of Rabanastre, the denizens gather and await the introduction of Archadia`s new consul. To Vaan, a young man living on the streets of Rabanastre, the Empire is a hated enemy who took the life of his brother, the only family he had left. In an effort to exact revenge, Vaan hatches a plot to break into the palace and steal from the occupying imperials. There, he gets more than he bargained for as he runs into Princess Ashe, the sole surviving heir to the Dalmascan throne. Together, the two will embark on an incredible journey through Ivalice, tracing the mysteries behind the Archadian Empire`s invasion. The choices they make will determine the very fate of the world.
- Active Dimension Battle - The Active Dimension Battle (ADB) system enables players to move seamlessly between exploration and combat. Jarring random battles and their load times are a thing of the past, keeping you in the world from start to finish
- An All-New Combat System - Characters act according to an intricate gambit system of actions and reactions that you determine. As they fight, characters earn license points that can be spent to broaden their knowledge of magic, arms and armour
Product Details
- Amazon Sales Rank: #2195 in Computer & Video Games
- Brand: Square Enix
- Released on: 2007-02-23
- Rating: To Be Announced
- Platform: PlayStation2
Editorial Reviews
Amazon.co.uk Review
The UK has always had a very unique taste in games, never comparable exactly to either the U.S. or Europe. As such, Japanese role-playing games have never been very successful here, even such worldwide blockbusters as the Final Fantasy series. No matter how fancy the graphics, most Britons just can’t be having with the tedious, randomly initiated, turn-based combat. So it’s a bit of a shock to find that Square Enix has finally come around to our way of thinking, because this game completely ditches the usual battle system for a semi-automatic design that actually has you looking forwards to fights rather than dreading them. Although you can still take manual control of a character the game invites you to set-up a series of tactics and rules for your allies before a fight, so you only have to intercede directly in combat if something goes wrong.
Character customisation is also much less regimented than before and the storyline has none of the teen angst emoting that made previous games so hard to stomach for some. In fact the only major feature remaining from the other games is the stunning graphics (and they really are stunning too – probably the best ever seen on the PlayStation 2). So thorough has Square Enix been in revamping and refining every aspect of the series’ formula that the only people not likely to enjoy it are die hard fans of the originals. Other than that the only real criticism you could level against it is that it doesn’t exactly rival Wii Sports in the accessibility stakes, but with a game of this length and depth that’s a small price to pay.
HARRISON DENT
Games Master
Fantastic - a tremendous RPG high-note to send PS2 off with
Manufacturer's Description
As war looms on the horizon, the mighty Archadian Empire begins a campaign to subjugate its neighbours. The small kingdom of Dalmasca shares their fate, and it is here that our tale begins.
Two years after the fall of Dalmasca, the citizens are without guidance and direction. In the capital city of Rabanastre, the denizens gather and await the introduction of Archadia's new consul. To Vaan, a young man living on the streets of Rabanastre, the Empire is a hated enemy who took the life of his brother, the only family he had left. In an effort to exact revenge, Vaan hatches a plot to break into the palace and steal from the occupying imperials. There, he gets more than he bargained for as he runs into Princess Ashe, the sole surviving heir to the Dalmascan throne. Together, the two will embark on an incredible journey through Ivalice, tracing the mysteries behind the Archadian Empire's invasion. The choices they make will determine the very fate of the world.
Customer Reviews
Close to perfect
Every Final Fantasy game of the Playstation era inevitably gets compared to the legendary Final Fantasy VII, and this is the first one that really comes close to matching that legacy, although in fact so much has changed now that it's very hard to make a meaningful comparison. Both are superb games, but whereas VII told a tight, intense story, XII is a more of a sprawling, drawn-out epic that takes something like twice as long to complete and will sometimes see you exploring absolutely massive environments for hours on end between plot scenes.
The combat has been changed to do away with random battles, so that the gameplay has become a lot more fluid. The balance between direct and automated control, and between combat and exploration, has been tweaked very carefully, with the result that the game is a lot of fun to play, and very deep to boot. It's just as well that it's so good, because the game world is physically absolutely massive (we're talking MMORPG massive here), and you'll still find that you have to plough through endless hordes of monsters to progress, though now at least now you feel like you have some control over engaging them.
Graphically it's simply stunning. The individual character designs are awesome, and the environments you explore are astonishing. Each landscape is broken down into a series of `rooms' which you pass through loading screens to transition between, but you can always see beyond the area you're in, which means you can see geographical features that are miles away in game terms. The game must physically be something like 10-20 times as large as FFX, say, and the scale means that you'll no longer miss the world map.
The story. On the one hand it's much more daunting than previous Final Fantasies. On the other hand it's much more mature, better written, and beautifully translated. FFXII requires you to keep track of dozens of characters and the internal politics of at least three warring kingdoms. The difference is that in previous games, the player would learn what was happening as the characters did. This time the characters are intimately involved in the labyrinthine plot, and it's sometimes frustrating to feel that they understand a lot more about what's going on than you do. Occasionally the game will send you out to retrieve an artefact without any very clear idea of why you're doing it or what you're trying to accomplish. But it doesn't really matter, because the plot and dialogue are so good, and the characters so deeply engaging, that it keeps you playing. FFXII is much more subtle than the previous games, much more westernised, and almost completely devoid of Japanese quirkiness. Some people will love this, others will be alienated by it. This game is not going to please everyone. But it is a great return to form for the series.
Final Fantasy Gone Off Track
I recently finished FFXII after 80+ hours of enjoyable gameplay. When I first got this game I was surprised.
The first thing that struck me as odd was the battle system - there is no random encounters! A good thing this may seem, however, I was sceptical at first as the battle system is completely (almost) computer controlled. There is a pecuilar blend of time based action and real play, making it at some times chaotic and confusing. You are able to pre-program your characters actions using the Gambit system (you can buy gambits in shops and the like). This can be useful to save time when in a heated battle, however, to a degree it does take away some of the player involvement.
However, that said, the battle system began to grow on me. It is different but enjoyable and there is some satisfaction in watching your characters perform just as you ordered them!
The skills/magic system is comparable to FFX's Sphere Grid system. It is known as the License board - bascically you need a license to use or wear anything (so if you bought say a amulet you would first need the license to wear it). You gain license points by killing enemies which you can then spend to unlock licenses on the chess like board. I found this good as you could basically assign ANY roles to your characters as each have similiar stats (for instance you may want one to be black mage and one to specialise in great swords/katanas).
The story was one part where the game let itself down. Gone are all philosophical realisations and ponderings, to be replaced by a massive political debate that seems to span the entire world. Although this is a change, I feel that Square made it too complicated for it's own good and could have possibly focused more on character relationships and backgrounds as well as it did in it's previous titles. I also feel there is a disinct Star Wars feel to the story and graphics, making it more of a sc-fi than a fantasy. However, that being said, there are plenty of sidequests to flesh out the main storyline, giving a broader perspective of what is going on.
All in all FFXII is a magnificant game, perhaps not living up to it's predecessors, but nevertheless, a great RPG. The graphics are perhaps the best to be seen yet and the absolutely massive world can take many good hours to explore.
Awesome!!!
FFXII is by far the most time consuming FF ever. The world (Ivalice) is huge, with many different types of environment and terrain, even the weather changes, affecting which types of monsters inhabit an area.
With such a huge world in which to run around in it can seem somewhat overwhelming. Large areas can harbour some seriously handy treasures but with the new "probability" system the treasure may only stand a 20% chance of being a useful item and maybe only a 60% chance of appearing at all. This can lead to hours of going away and coming back again, hoping to have re-spawned the treasure into something you need.
Monsters can be a serious pain, especially if they gang up on you. You can avoid a lot of battles by simply fleeing past them, because unlike other FF titles FFXII allows you to see monsters roaming arround so you can avoid tough battles. Sometimes fleeing seems like a great idea but you need to idealy spend hours and hours fighting them and "leveling up" otherwise you will stand no chance of completing the game.
There are 21 optional side quests, some of which you will have to complete to find hidden bonuses and bosses throughout the game.
Magicks, Weapons, Armour, Shields, Tecknics and Augments can be bought for the usuall transfer of GIL at traders, but (and this is a very big but) you will need to unlock the corresponding liscence on the liscence board using points you have gained from defeating monsters. For instance, you have bought a sword but need to unlock the liscence square for 25 LP (licence points) you will need to defeat 25 wolf type creatures, most of which only award 1 LP. when you have done this simply unlock the tile on the liscence board and slash away. Its exactly the same with everything else.
Thats the basics of the game really but i could go on and on, if i did this review would take up several pages. Its a brilliant game and well worth the wait. I hope you enjoy it as much as i have.
If there is one piece of advise i could give, i would suggest you buy the strategy guide when you buy the game. You can complete the game by not having it but you will find it very difficult to find the juicy bonuses throughout the game with out it.
Happy Gaming.


