Football Manager 2010 (PC/MAC DVD)
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| List Price: | £39.99 |
| Price: | £24.79 & eligible for FREE Super Saver Delivery. Details |
Availability: Usually dispatched within 24 hours
Dispatched from and sold by Amazon.co.uk
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Average customer review:Product Description
Football Manager 2010 sees the return of the famous football management game for the new season, fresh with new signings, tools and features. With a new Tactics Creator and the introduction of touchline shouts and quick tactic changes, you'll always be able to react to the ebb and flow of the game from the dugout. Working with coaches from various levels of football, the game now has an extensive array of pre-set tactical options allowing the user to select a detailed role for a player in the team (such as ball winning midfielder or deep lying playmaker). Feedback from matches has been improved to give better insight into where your team is going wrong or doing it right. A new Match Analysis tool gives you the power to see where shots, passes, crosses, headers, tackles, fouls and interceptions have been made on the field for all players on the pitch. Viewable both live in-game and post match, pinpoint the strengths and weaknesses of both your team and the opposition and mastermind your route to victory accordingly. Football Manager 2010 features a brand new User Interface, with the side bar navigation of previous years replaced by an intuitive tab system at the top of the screen, making Football Manager's famed depth easier to navigate for new managers. A brand new Data Editor allows the addition of new divisions to existing leagues and of entirely new leagues as well as making it easier than ever to keep the game up to date, and do so for free. For even more information, a new look News Centre allows you to receive an in-game subscription based newspaper with only the news that you want about the football world. Following the debut of a 3D match view in Football Manager 2009, this year's release sees a revamp with improved AI, over 100 new animations for the 3D pitch view, new stadiums, crowds, realistic pitch degradation and better lighting, creating an even more realistic match experience.
Product Details
- Amazon Sales Rank: #55 in Computer & Video Games
- Brand: Sega
- Released on: 2009-10-30
- ESRB Rating: Everyone
- Platforms: Windows Vista, Windows XP, Mac OS X
- Format: DVD-ROM
- Dimensions: .53 pounds
Customer Reviews
Better and better.
I'm not going to compare this to the latest CM offering, mainly because I haven't played the latest CM offering.
I've been playing the demo for a while now, but have started a new game having got the complete article this morning, I'm finding it hard to pick out any major criticisms, but my bones of contention are as follows:
1- The game skins it comes with, the light skin doesn't appeal to me, the dark skin is absolutely terrible. Of course that will change as people far more talented than me design new ones and stick them up for download in the usual places.
2- New navigation system. I still can't quite get to grips with it, however this will probably also change with time as I get used to it. I do miss my little side bar menu though.
3- Data editor. Not as user friendly as it could be, and having seen the demo I thought it would be possible to build your own standalone leagues. This doesn't appear to be the case, which is a dissapointment. Whilst I'm something of a purist, it would be nice to be able to build a superleague without having to worry about what obviously become meaningless European competition, but. . .
My accolades are as follows:
1- Data editor. Being a fan of a Ryman 1 South team, it is fantastic to be able to add the leagues into the game and manage my team properly, rather than bumping them up into the conference. Excellent.
2- 3D match display. This seems to run much smoother than in FM09, is more detailed (the stadia for example) and looks a lot better. Of course it doesn't look like FIFA, but then I wouldn't expect it to, it does the job a whole lot better than the previous incarnation.
3- Press conferences. They don't seem to be quite so repetitive.
4- Team talks. They seem to be tailored to the situation in hand, pre-season friendlies are an obvious example, and seem to be more subtle.
I've managed to install (off CD) without any issues this morning, even accounting for the slight delay in downloading the inevitable release day patch, certainly none of the disastrous faffing around with Steam last year.
Delighted to have this new version and look forward to losing track of time, family, friends, jobs, fitness, etc, as I let this slowly take over my life.
Life-sappingly fantastic
I've been a massive fan of the series since I received the first game as an unexpected Christmas stocking filler in 2005. That said, I've been on a break from Football Manager since the 2008 release; the game was too easy and really didn't feel any different to the three releases that had come before it.
As a result, I didn't play FM 2009 and I think that's why I've been so blown away by 2010. I didn't have to suffer the glitchy, under-developed 3D match engine or go through the nightmare that is registering the game through Steam. All of which meant that by the time I'd installed FM 2010, I was looking at a game that HAD to be great; anything less, and SI's reputation would have taken a massive beating.
The first thing you notice is the game's layout. Some people have said that the new system of tabs is nothing more than a gimmick; in fact, it is the single most fantastic thing SI have done with the game since its launch. Getting around the game is so easy and intuitive now, and the endless (and frustrating) clicking and right-clicking through options is pretty much a thing of the past. The game feels so much less cluttered, information is clearly laid out and the game's immense depth is nowhere near as daunting as it was before.
The essence of the game has hardly changed since 2005, so there's little point going into minute detail about it. The two things that really have changed for the better, though, are the tactical system and the game's match engine. For me, creating tactics has always been the game's biggest weakness; sliding bars and ticking boxes is all well and good, but it's just not realistic. Managers don't slide bars or tick boxes, they assign roles and bark out instructions. Finally, 2010 allows you to do both of those things.
Instead of changing endless settings in the hope that your technically-gifted central midfielder might start dictating games and spraying passes all over the field, all you have to do now is right-click on him and give him that role. Every player can be assigned a specific role: ball-winning midfielder, anchor man, target man, poacher, deep-lying playmaker, even sweeper keeper - they've really covered it all. People with slide-bar obsessions can still go into the advanced options and tinker with the settings, but personally I find the new system much more realistic (not to mention time-saving).
The whole matchday experience is more absorbing than it's ever been. There's a real sense of build up and involvement that's never been there in previous releases - which is great, because it's the build up to a match that football fans often enjoy the most. I was a bit worried about the 3D match engine, having read some rather damning reviews of FM 2009. However, I absolutely love it; for the first time ever, I really you can really feel (and see) the fruit of your tactics and 'behind the scenes' work. In previous games, you would change around the formation and slide a few bars around, but you never really got the impression that it made any difference - frankly, you it felt like you had little influence over your team's destiny.
Now, though, you are able to bark out orders while the match it in progress (for example: pump ball into box, push higher up, exploit the flanks, shoot on sight, etc.) and switch between playing playing styles at will. There's a small pause between choosing your order and the game continuing, but it's much more fluid than it used to be. You can really see when your tactical gambles work or backfire; throwing on a 6ft8 target man when you're 1-0 down in the last 5 minutes and seeing him wreak havoc in the box is a really rewarding experience. Equally, putting a 35 year old centre back in your team for the benefit of his 'experience' - and then watching him get torn to pieces by a lightning-fast striker - can be a bitter pill to swallow. But that's what makes the game so great; it feels like real football.
I won't lie, the game is incredibly hard - but personally I see that as a good thing. I managed Portsmouth, and the game is so detailed that if you choose a team like Pompey, you get everything that goes with it. So, in my case: a squad of average players, rock-bottom morale, £0.00 transfer budget, a takeover saga and a transfer embargo to go with it. Just as in real life, I had to scour the FM world for free transfers and loan deals, then grit my teeth and try to get the team playing well. I lost nearly every game before Christmas, and again as in real life, the media and fans start to turn against you and call for your head. I finished 16th in the league in my first season, which was a hugely satisfying feat, especially when it gets to the close-season, the money starts to come in and you can start rebuilding your squad.
I wouldn't necessarily say that the game is fun; there are moments of joy, but this is definitely outweighed by crushing disappointment (throwing away a 2-0 lead against Burnley to lose 2-3, or seeing your star striker break his leg and miss the whole season, for example) But then again, that's testament to the game's realism; the life of a football fan - especially one who supports a struggling team - is rarely a non-stop thrill ride, and if I was winning every game in FM 10-0 then frankly, I would be bored after 5 minutes. So if you're a casual (dare I say fair-weather) football fan, I'd say this game is almost certainly not for you. If, however, you're a genuine fanatic and want a game to match your obsession - Football Manager 2010 is the most detailed and rewarding game you will ever play.
Steam is NOT mandatory
Please be aware that despite Mr Idris C Wilson's comment, installing with Steam is NOT mandatory. I installed from DVD.



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