Product Details
Tome of Corruption (Warhammer Fantasy Roleplay)

Tome of Corruption (Warhammer Fantasy Roleplay)
By Green Ronin

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Average customer review:
I developed, proofread, and mapped this WFRP book. It's a must for Chaos fans.

Product Details

  • Amazon Sales Rank: #438288 in Books
  • Published on: 2006-10-01
  • Original language: English
  • Number of items: 1
  • Binding: Hardcover
  • 256 pages

Editorial Reviews

Synopsis
Welcome to a grim world of perilous adventure. This is the book that all fans of Warhammer Fantasy Roleplay have been waiting for! This in-depth guide to the four Chaos Powers - Khorne, Slaanesh, Nurgle and Tzeentch - allows players to experience the full horror of the Dark Gods. Packed full of information for players and games masters, this mighty tome includes mutation tables, Chaos creatures, maps, stunning artwork and a whole lot more! Industry experts ICV2 recently declared Warhammer Fantasy Roleplay to be the hottest game launch of the year - what more reason do you need to join in the action?


Customer Reviews

I'm sure I've read this somewhere before...3
At its best, the chaos-infested setting of WFRP is an opportunity to tell some dark horror stories involving body horror and political corruption. At its worst, it is a rather adolescent obsession with spiky bits and a rather dubious subtext implying that all emotion is a vice and will lead irrevocably to damnation. If I wanted a lecture about fire and brimstone I'd go to church.

The original Realm of Chaos books, published 20 years ago, veered towards the latter, but that was somewhat understandable as the books were designed for WFB and W40K. For all their faults, they were chock-full of illustrations, which was great for scene-setting. I was hoping that this book would veer rather more towards the former. Sadly, it has not done enough for my liking.

The big lists of mutations and information about beastmen, chaos champions and magical items are all but lifted wholesale from Realm of Chaos. The new stuff, providing information about the Chaos Wastes and surrounding areas, are fairly interesting background, but lack the detail required to run an adventure - let alone a campaign - there and are useless for anything else. At best the character generation stuff could be used for the odd (N)PC.

It's not all bad. The book is peppered with adventure seeds which provide some inspiration. Having a mutations list that isn't intended to work across three different game systems is of some use. The section on cults is much more extensive than anything in RoC. The bestiary is of interest, although most of these should not have been omitted from the Old World Bestiary in the first place.

Overall, I found this book fairly interesting, but it is by no means a vital addition for an WFRP2 library.

Outstanding!5
I was astonished to note that this product was not reviewed! So I thought I would give it a go...

I have been roleplaying for more than 20 years, including the first incarnation of Warhammer Fantasy Roleplay and the now ancient Realm of Chaos books. I have every book in the new Warhammer range, yet this is the jewel in the crown. Quite simply this is a candidate for finest roleplaying supplement EVER, it is that good.

Where to start? Firstly it is incredibly detailed and inclusive. Every aspect of chaos is covered, from the gods, through the magic to interesting linked issues such as Norsca. Each section is written in rich detail. No stone has been left unturned. The depth and quality of material is absolutely breath-taking. The effort involved in penning this tome is mind-boggling, it must have been the work of many months.

Not only does the book cover every possible topic that anyone could wish for but it also does so in rich and excellently written detail. I found myself reading this thing like a novel. It's virtually a page-turner, which is remarkable for an RPG supplement. The quality of writing really is very high indeed. No section drags, nor is any section too sketchy, it is pitched just right.

The package is also gorgeous. The layout (in keeping with the whole of the range) is excellent, very engaging and eye-catching. Whilst the art is variable (as in all RPG books) the general standard is extremely high. Lavish would be an appropriate word for this book. The print quality and binding is very good indeed. It is a joy to own and impressive in the extreme on the bookshelf.

In terms of imagination and innovation it also sets stratospheric standards. The entire book shows real thought and care, from the mutation tables to the Norse careers. The authors have covered every base with new and attention-grabbing concepts. Take for example the greater daemons section. In older Warhammer incarnations these were simply big, hard killing machines, with little to tell them apart. Now they are colourfully unique to their gods, with swathes of detailed stats and each is an interesting and compelling challenge.

I just cannot praise this book too highly. It is a wonderful piece of work that demands a place in the library of anyone who has even a passing interest in Warhammer roleplay. It is a marker of the sheer quality of this range and a huge challenge to all other RPG companies. Can anyone top this? In 20 years I have hardly seen its like!

Utterly, totally brilliant!

Core Book, get it while you can4
Despite what Fantasy Flight may think, this is a core book. Not without its faults but quite frankly I can't imagine running WFRP without a decent blob of chaos in it...