Dead Space (PC)
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| List Price: | £19.99 |
| Price: | £8.50 & eligible for FREE Super Saver Delivery. Details |
Availability: Usually dispatched within 24 hours
Dispatched from and sold by Startup Media
23 new or used available from £4.00
Average customer review:Product Description
In the future, Earth's appetite for resources has become a major motivator for deep space exploration. Immense, privately-owned and operated mining ships called "planetcrackers" orbit planets and use sophisticated equipment to carve out entire city-sized chunks of rock, and reduce them to component elements and raw ore.
Communications with one of these planetcrackers, the USG Ishimura, have ceased while the ship is engaged in deep space mining operations.
The company's top engineer, Isaac Clarke, is sent to discover the problem and fix it. Once onboard the vessel, Clarke discovers that a terrifying alien presence has taken over the ship, and has horribly killed the crew. Weaponless and terrified, this lone engineer is burdened with much more than simple survival - he holds the fate of all mankind in his hands.
- Dismemberment: This game's core mechanic is the strategic dismemberment of alien appendages. In true survival horror fashion, you must conserve ammo - in true Hollywood horror fashion, it's all about seeing bone fragments and arterial spray fly across the room. Enemies in the game are resilient. The conventional wisdom that a headshot will stop an alien is thrown out in Dead Space.
- Setting and Atmosphere: Dead Space is an immersive, interactive horror movie experience. An emergent, panic-inducing audio system, an innovative Minority Report-style HUD, and a nuanced, scary pace that will sink you into the game experience.
- Unique Weaponry: Stasis Gun is used to slow charging aliens and to help solve puzzles. The Gravity Gun and unique projectile-based weaponry are mining tools - your ability to upgrade weapons increases as you progress through the game.
- Zero Gravity: Survive and destroy the aliens in Zero G environments. Manipulate gravity with Havok physics to solve puzzles and fight enemies.
Product Details
- Amazon Sales Rank: #1490 in Computer & Video Games
- Brand: Electronic Arts
- Released on: 2008-10-24
- Rating: Suitable for 18 years and over
- ESRB Rating: Rating Pending
- Platform: Windows XP
- Original language: English
- Subtitled in: English, Polish, Russian, Hungarian, Czech
- Dimensions: .26 pounds
Editorial Reviews
Manufacturer's Description
When an immense mining ship, the USG Ishimura, comes into contact with a mysterious alien artifact in a remote star system, its communications with Earth are mysteriously cut off. Engineer Isaac Clarke is sent to repair the Ishimura's communications array, but he arrives to find a living nightmare - the ship is a floating bloodbath, the crew unspeakably mutilated and infected by an ancient alien scourge. Clarke's repair mission becomes one of survival as he fights not just to save himself, but to return the artifact to the planet ... at any cost.
Customer Reviews
An Actual Review
*DRM will not factor in my assessment of this game. For the record - I don't approve of the system, but I feel that the game is worth buying anyway.*
This is an action adventure game in the style of System Shock 2 and, more recently, Bioshock. In other words: it's an atmospheric adventure with a linear plot, a lot of shooting and some very light RPG character progression elements, which I will expand on later.
Premise:
The game's premise is hackneyed. You are a simple mechanic travelling on a support ship to investigate a huge mining ship that has ceased communications mysteriously. Sounds familiar? It is. In many ways this game is a tribute to the entire "In space, no one can hear you scream" subgenre - it borrows heavily storywise and thematically from films such as the Alien series, and Event Horizon. A sense of isolation and hopelessness is present throughout.
Plotting and structure:
As I mentioned, the plot is linear and tight. The pacing is carefully measured and the level design is well considered, with each area presenting a decent variety of different challenges and puzzles. The objectives you have to achieve are feasible in the contexts they are presented in, though occasionally it is obvious that the developers have added find and fetch goals that do little for the game but fill in time. There are numerous scripted events in the tradition of the games and films it was influenced by - creatures casting shadows round corners, crew members of the ship dying in various horrible ways, and environmental events such as explosions and fires.
Information about the situation on the ship is gradually revealed via video, text, and audio logs that crew members have conveniently left behind for you to pick up. This is a very "gamey" concept in that it is unrealistic, but still manages to increase immersion and feeling within the game. If you have played Bioshock or System Shock 2, you will probably recall the chilling audiologs you could activate, Dead Space uses them in much the same way, though it also includes videologs.
Gameplay and controls:
The game is controlled from an over the shoulder 3rd person perspective where your character's body takes up much of the screen, restricting your field of view. I have a feeling that this was a conscious design decision, as it makes for some very claustrophobic scenes.
I played the game with mouse and keyboard, though I understand that it is possible to play the game with a gamepad as well.
The mouse response is most sluggish than one might expect, particularly if you're used to playing control sensitive shooters. You aim and raise your weapon by holding down the right mouse button. This also enables contextual commands, such as using your static field or telekinetic abilities for puzzles, or to incapacitate/kill enemies. The movement and combat controls are ok, they don't limit you overly, and they aren't spectacular.
The weapons are powerful and satisfying to use. The enemies, while well animated, are not very intelligent and fairly easy to dispatch.
Much has been made about the fact that the game doesn't have a HUD (heads up display). The lack of HUD makes the game feel more realistic in a couple of ways:
You pick up a video log left by your girlfriend, and you project it with your suit, producing a rectangular picture in front of your character's face - the bloody corridor is still visible, and the mysterious clanks and rattles are still audible.
There is not compass map showing where you have to go all the time, instead, you can press B to produce a holographic line leading to your objective. It looks cool, and it feels like it fits in with the technology and style of the setting.
Critical information like ammo and health are shown on your character's gun and spine, respectively, which also fits.
I mentioned there was a slight character development element to the game. This comes in the form of upgrading your weapons, tools, and armour by using collectable power nodes. You are forced to either specialise or spread points thinly by the scarcity of these nodes.
Visual design, graphics and sound:
The design of the ship, weapons, your character's suit, and the enemies is top notch. Technology has sort of grimy, clunky feel that is almost steampunkesque, yet is lightened by sexy futuristic touches like the holograms. The broken interface looks slick, at least.
Shaders and bloom are used to give an eery, almost ethereal cast to the ship and its objects. The sound is similarly impressive. My 5.1 system is crap, but the sounds are still conveyed directionally and accurately. The noises, for example, of a man committing suicide by banging his head against a wall are disturbingly realistic - particularly how the dull thwacks travel down the metallic corridor as you approach him.
While the lighting is excellent, the textures are disappointingly low resolution, betraying their cross platform origins. Hopefully there will be an eventual mod to rectify this.
Conclusion:
The game creates a tangible atmosphere of daunting adversity, yet the tools and weapons it gives you are so fun to use and effective that the atmosphere is not too oppressive to be enjoyable. Perhaps the weapons are too good, and the ammunition too plentiful, as I've only died once, and that was when I was ambushed in a scripted event.
I'd recommend this game to anyone who likes survival horror, particularly those who also like science fiction horror, and especially to those who enjoyed System Shock 2.
Arthur C. and Asimov would be proud
Truly, this game has a story worthy of the sci-fi greats. The main character, Issac Clarke, is even named after them. The well thought out narrative style and characters, the referential treatment of well known sci-fi, the setting each of us sci-fi nuts has fantasised about many times...its all here. Survival against overwhelming odds, armed with rudimentary weapons against an alien menace that is creating horrible desecrations of human flesh to attack you, set aboard a giant spaceship. Oh, I think I need a cigarette.
So, why give it 4 stars and not 5? Why only give it a 3 for fun rating? The game loses out for a few reasons, not least of which the dodgy camera. It doesn't leap around, or switch angles suddenly, but it is very poorly placed. Too close to the character (and you can't change it), it moves too slowly to react properly to an attack from behind, for example. The interface is a little clumsy too, and managing the inventory is a chore.
Don't get me wrong though - this is really a fabulous game. The RPG style upgrading of equipment gives alot of depth and variability in play style. It is graphically a piece of art. Its sounds are deep and bassy, and the voice acting is far above average. It has a gripping story. The gameplay is also quite deep, requiring cerebral power as well as quick reflexes. The use of a localised stasis field and telekinesis module fit right in to the setting and aid greatly in involving the player in the world. You feel as though the activities you carry out are properly conceived of - restoring power to the engines to restore your orbit is an early goal on the damaged spacecraft, and sensible sci-fi-esque activities are a recurring motif.
Perhaps most importantly, for a game of this type there are a myriad of enemies, all quite genuinely horrifying. You do feel as though survival is not at all assured, and to be honest, while not exactly scared playing it, you certainly feel uncomfortable. I found myself saving and exiting to watch telly for a bit before diving back in.
I really would recommend this to anyone who likes sci-fi, or survival horror, or the resident evil series (its not all that similar to this, however - much deeper gameplay).
Internet required game
Sorry but yet another disgruntled purchaser of games with DRM, but with another twist.
I have a powerful PC that I DON'T want to connect to the Internet, I have a basic PC for that task. It doesn't need all the software required to protect it from hackers such as virus and firewalls, so there's no loss in performance due to that protection, and games won't protest having to share resources with other app's running at the same time.
Microsoft doesn't include these restrictions, so why should games. I do have some games that require activation via the phone, or by entering a key online which generates another for entry on to a non Internet PC, e.g. Mount & Blade, Two Worlds. These are fine.
With these DRM restrictions, it's turning me right off buying legitimate games and might even make me switch to the pirated option for those specific games. I fully support companies introducing copy protection, but only so long as it works and doesn't penalise the buyer. I don't want to rent a game, I want to buy it outright without restrictions. So with companies such as EA, they are likely to get a reversal of purchasers to pirates if they continue down this path. Yes it will kill off some games, but the void will be filled by others, as people still want a PC game product. If EA doesn't supply this, someone else will move in and take over. EA unlike Microsoft doesn't have the monopoly yet.
If hackers can crack SecuROM with minutes of release, maybe these companies should employee these hackers to write the protection. They couldn't be any worse.
In response to those that have posted they are happy to run with DRM, it may be here for the moment, but if enough people bail on EA, then the money lost will speak volumes to EA's backers. I don't need to buy games to live, and if I can't enjoy them as I want to, then I won't buy them.
Sorry EA, but you've lost another customer.





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