Need for Speed: ProStreet (PS2)
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| List Price: | £39.99 |
| Price: | £5.96 |
Availability: Usually dispatched within 1-2 business days
Dispatched from and sold by great_entertainment
47 new or used available from £2.17
Average customer review:Product Details
- Amazon Sales Rank: #1284 in Computer & Video Games
- Brand: Electronic Arts
- Released on: 2007-11-23
- Rating: Parental Guidance
- Platform: PlayStation2
Editorial Reviews
Manufacturer's Description
Need for Speed ProStreet boasts impeccable precision and impressively detailed photo-realistic graphics, effectively transporting you to the center of the action. It pushes the âAutosculpâ technology to a new level, allowing you to directly impact your carâs performance for the first time as well as personalize its appearance.
Need for Speed ProStreet is a true taste of raw adrenaline and racing with consequences. Every dent, every scratch and every crumpled body panel is a battle scar, proof of your commitment and competitive mettle.
With an aggressive and skilled AI system, you become immersed in an unmatched believable race experience. Add in a revolutionary online mode that will redefine the meaning of competitive social play, and Need for Speed ProStreet is the ultimate formula for an emotionally charged street racing showdown.
Customer Reviews
Pro Street - Style Over Substance.
I started out really quite enjoying this game but it has quickly descended into one of the worst racing game I have ever played.
Starting with the interface, one word, appalling. The progression markers turn yellow as you dominate each race day which would be fine if the race day selection wasn't also yellow making it all too easy to loose track of what race day is selected.
Customisation and tuning are big features of this game, however there is NO explanation in the tuning menu that I can see for what the results of your tinkering are likely to be, making everything very much trial and error. What exactly is changing the cam shaft timing supposed to do? don't look in the manual or in the interface, because it sure as hell wont tell you.
Same can be said for the purchase of cars. Good luck finding a good car for each of the differing race types. Blow all your money on some American muscle, upgrade it to the max, and only when you get to the race do you find out it only has 3 gears and runs out of steam half way through a 1/2 mile drag making it utterly useless. Goodbye money, and have fun earning back everything you just wasted by having to go back and repeat completed races just to make your cash back (or just restart your entire career).
The developers also tout their wonderful damage system. So proud are they in fact of this system that the tracks are littered with ridiculously placed objects, tires, concrete blocks, lamp post etc. that will punish even the smallest mistake with heavy repair costs. Total your car completely and you have to sit through a tedious slow mo review of your crash and expensive wreck and are unable to move on or or click past this "cut scene" until the entire thing has been played out, in SLOW MO, just to rub it in that little bit more YAWN!
Of course crashing would be less regular if the controls were better. In the speed challenges there is some commentary beforehand about being delicate with the controls. Yes, good idea, however it would have been nice if this was possible. Move the steering control a minute amount does nothing, move it a minute amount more does nothing, move it a minute amount MORE and watch you car lurch horrible across the track. No in between, it feels like it's all or nothing. Admittedly this is most prevalent in the speed challenge type races, but these are the races were steering response is most vital of all as sudden lurches at 200 mph invariably completely total your car, forcing you once more into yawnovision slow mo replay.
The very worst of the worst however is Drift mode "racing". This is by far the most tedious and pointless racing mode I have ever encountered. I know many seem to like it though, so if you like Drifting around, then this game will be more enjoyable for you. Personally I hated every second of it, and again I found the controls and implementation woefully lacking.
Shame of it is, that the normal racing is actually very fun, the graphics are certainly pretty good in HD, the opponent AI is not the worst I have seen, but the game rapidly resorts to "gimmick" modes, annoying street cred styling (I bet everyone turns off the announcer within 5 mins) and some dreadfully designed tracks.
Overall, very disappointing, role on GT5.
Bad Move EA...
I was eagerly awaiting the release of this game and thanks to amazing (as always) service from Amazon it dropped through my letterbox early Friday morning. After work I got home, installed and began to play the game. I was fairly impressed by the graphics, the choice of cars looks very good, was great to see some BMW badges in the game, the Z4M being a personal favorite of mine. But within an hour of playing I began to find this game very disappointing. Electronic Arts first bad move was probably going righteous and taking the game off the streets. It now feels a lot like playing any other racing game out there, something I always admired with the NFS series was it's originality, and of course there's no "Free Roam" or police in this edition. Not only this but having to use several cars for different types of races means I'll probably never have the aforementioned Z4M as I'll never save enough cash to afford it while upgrading two or more cars. That's if I haven't thrown it in the bin before then anyway due to the difficulty. In my first "Race Day" I found my car, the 240SX that you start with, pitted against a Dodge Charger rated at 600BHP+. What happened to having the AI related to your car then EA? I swiftly changed up for a faster car as soon as money allowed, but did that make it any more possible to make progress? No.
I'm still being owned by the computer, and due to winning not being enough and you having to "dominate" the race days I find myself playing the same races over several times. The points system doesn't work properly either, I'm now stuck with 3,443 points left to dominate, and can't seem to win the "sector shootout" race. No problem then, I'll do a drag race instead. On winning that I'm apparently awarded 5000+ points, but on checking back my points go down by about 100, probably because I've done the race before. The moral there being that if you can't win everything, you'll be stuck for days racing the same boring tracks against cars twice as powerful. The damage engine is good, although a little optimistic, I ploughed into a wall at 158MPH last night and received "light damage" but then the cars do all seem to handle like Panzer tanks so perhaps the damage is also based on this?
I used to be a huge fan of this series having owned NFS: Underground 2 upwards. I think I'll treat myself to the limited edition version of Carbon instead, much more fun!
Don't bother to buy this game
Having played NFSU2, I believed this later version to be just as good if not better. How wrong I was. The realism of the vehicles is appalling, the general interface is appalling, the whole game is downright appalling. There are very few games I would recommend less.
This is by far the WORST driving game I have ever played.
I grew up playing GT2, rocked out of my face at uni, the game that all future driving games are benchmarked against and this games is MOST DEFINITELY A STEP BACKWARDS. It is so fing awful I regret departing money to play it. DO NOT BUY THIS GAME.



