High Score!: The Illustrated History of Electronic Games
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Average customer review:Product Description
In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including Space Invaders, Pac-Man, Centipede, Donkey Kong, Asteroids, SimCity, Quake, Myst, Tomb Raider, and more. This is the inside scoop on the history, successes, tricks, and even failures of the entire electronic games industry.
Product Details
- Amazon Sales Rank: #435269 in Books
- Published on: 2004-01-01
- Original language: English
- Number of items: 1
- Binding: Paperback
- 400 pages
Editorial Reviews
From the Publisher
·The new edition will correct a few mistakes and omissions that were noted after the book published. It will also add new information that we were not able to include in the first edition, particularly on game development in Europe and Japan, as well as bring the book up-to-date with the latest developments in the US market.
·This book is designed to take people back, to commemorate the long, strange journey the industry has taken'from the garages of a few teenaged geniuses to the steel-and-glass high-rises of Sony, the sprawling campus of Microsoft, and the cubicle-filled offices of development teams all over the world.
From the Back Cover
The Ultimate History of Electronic Games
'This is a great work that shows the humanity, creativity, and passion inside the art and business of games. The public is playing a lot of games today, and Rusel's and Johnny's fine book gives them a terrific look behind the scenes.' Trip Hawkins, founder of Electronic Arts and 3DO
'As an industry veteran, I am excited to see that Rusel and Johnny have poured their hard work and talent into creating this visual and textual compendium of the history of computer entertainment. Just as I was, I think you will be amazed to see how far we've come in so few years. The pictorial content of this book represents a glimpse at great milestones of our recent past that are quickly going to be impossible to see, perhaps ever again, outside this volume.' Richard Garriott, computer gaming pioneer, developer of the Ultima series of games, and founder of Origin Systems
This lavishly illustrated full-color retrospective takes you on a guided tour of the evolution of electronic games from blips on a tiny screen in a computer science lab to the multi-billion-dollar industry it has become today. Hundreds of images of arcades, consoles, and PC games span more than 30 years of game history from the beginning to the present day. Meet the people who changed the world of entertainment and hear the tales of their amazing successes and spectacular failures including many stories that have never been told in print before.
Rusel DeMaria has been a participant and observer in the electronic gaming industry since its inception. He has written nearly 60 strategy guides and is acknowledged as one of the pioneers of that book genre. DeMaria has been a senior editor and columnist for several national magazines, a speaker at the prestigious Computer Game Developer's Conference as well as other industry events.
Johnny L. Wilson has been group publisher for Wizards of the Coast periodicals (Dragon, Dungeon, Star Wars Gamer, and Star Wars Insider magazines) and editor-in-chief of Computer Gaming World magazine, the world's oldest PC-specific game magazine. A game reviewer for more than 17 years, he has made frequent appearances as a computer game historian/expert on the History Channel, National Public Radio, and a variety of local television newsmagazines.
About the Author
Rusel DeMaria (Grants Pass, OR) has been an observer and/or participant in the electronic gaming industry since its inception. Beginning in 1980, he began writing professionally about games. He has written nearly 60 strategy guides and is acknowledged as one of the pioneers of that book genre. In addition to his books, Rusel has been a senior editor and columnist for several national magazines. Johnny L. Wilson (Seattle, WA) is Group Publisher for Wizards of the Coast's magazine group, which includes Dragon, Dungeon, Top Deck, Star Wars Gamer and Star Wars Insider. He is perhaps better known as the former editor-in-chief of Computer Gaming World (1992-1999), the premier magazine for computer-gaming fans.
Customer Reviews
Excellent
This book while looking like your typical picture filled no content table topper it is infact informed and entertaining. It reads well going through the various software houses in a timescale format.Its also full of great pictures of box art and promo materialswhich really make a differance. The authors write in a great style and I can only think of one book which I could recomend more on the subject
