Martial Power: A 4th Edition D&d Supplement (D&d Rules Expansion) (Dungeons & Dragons) (Dungeons & Dragons)
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Average customer review:Product Description
Martial Power is the first of a line of player-friendly supplements offering hundreds of new options for D&D characters. This tome focuses on the martial heroes: characters that rely on their combat talents and keen wits for survival. This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, paragon paths, and epic destinies.
Product Details
- Amazon Sales Rank: #58517 in Books
- Published on: 2008-11-18
- Original language: English
- Number of items: 1
- Binding: Hardcover
- 160 pages
Editorial Reviews
About the Author
ROB HEINSOO is the Lead System Designer (or team captain, as he prefers to think of it) for the D&D Roleplaying Game and the Lead Designer of the 4th Edition rules. His other game designs include Three-Dragon Ante and Inn-Fighting: The D&D Tavern Brawl Dice Game. NICOLAS LOGUE is a freelance writer whose recent credits include Eyes of the Lich Queen, Monster Manual V, and Dragons of Eberron. In real life, Nicolas is an actor, playwright, and fight director. DAVID NOONAN is a game designer for Wizards of the Coast, Inc. His previous design credits include Complete Warrior and Player s Handbook II. CHRIS SIMS works as a game designer for Wizards of the Coast, Inc. His recent credits include the 4th Edition Monster Manual and Dungeon Master s Guide.
Customer Reviews
Martial Power
As one of the first generic supplements for 4e, I'll admit I was a bit cautious about how useful and playable the material in 'Martial Power' would be. Although I haven't had a chance yet to use it in game, on an initial read-through it comes across as much more balanced and sensible that I thought it would be.
To go into more detail, the book is divided into sections relating to the four martial classes: Fighters; Ranger; Rogues; and Warlords. Each section details new build options; new class features; new at-will, encounter, utility and daily powers; and new paragon paths. The remainder of the book covers new feats for all three tiers and ten epic destinies for martial characters.
Some notable inclusions are: a two-weapon fighter archetype; the Beastmaster Ranger with its alternate class features derived from the ranger's link with his/her animal companion; and the thief-acrobat (okay, aerialist rogue). Each build is supported by new powers appropriate to their roles but for the most part usable by any character of that class. (The Ranger Beastmaster powers are fairly pointless unless the character has an animal companion.) There's also an extensive list of new feats for each tier including a handful of feats for Forgotten Realms campaigns.
First impressions on a read-through are that the additional powers, feats etc. included in MP are generally on par with those in the PHB which, I'll admit, came as a pleasant surprise. Also, there's no obvious padding in the book - it's game rules from front cover to back.
Right now, it's only missing 5* because I'm basing this review on nothing more than reading the book: I'm not going to give it 5/5 until I see if the new powers, feats etc. work out in practice as reasonably as they read.




