ActionScript 3.0 Bible
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Average customer review:Product Description
ActionScript has matured into a full–fledged, object–oriented programming language for creating cutting–edge Web applications, and this comprehensive book is just what you need to succeed. If you want to add interactivity to Flash, build Flex applications, or work with animation — it′s all here, and more. Packed with clear instruction, step–by–step tutorials, and advanced techniques, this book is your go–to guide to unlock the power of this amazing language. Learn the basics, apply object–oriented programming, and more.
Product Details
- Amazon Sales Rank: #185881 in Books
- Published on: 2007-10-26
- Number of items: 1
- Binding: Paperback
- 792 pages
Editorial Reviews
From the Back Cover
Build rich Internet applications and more
ActionScript has matured into a full–fledged, object–oriented programming language for creating cutting–edge Web applications, and this comprehensive book is just what you need to succeed. If you want to addinteractivity to Flash, build Flex applications, or work with animation — it′s all here, and more. Packed with clear instruction, step–by–step tutorials, and advanced techniques, this book is your go–to guide to unlock the power of this amazing language.
- Learn the basics: expressions, variables, functions, and more
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Apply object–oriented programming and principles to structure reusable, dependable code
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Master common data structures such as Strings, Arrays, and Objects
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Work with XML using the new E4X extensions
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Take control of the powerful new event model to write interactive software
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Discover new display types such as Shape and Sprite
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Add sound, video, animation, and effects
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Debug, handle errors, and make your applications fault–tolerant
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Read, write, and store data in binary format
About the Author
Roger Braunstein is the Director of Technology at Your Majesty. He is an ActionScript veteran, multidisciplinary programmer, and author of a short book on Flex 2. He has done a wide variety of projects for clients large and small, as a leader, developer, and animator.
Mims H. Wright is a senior Flash and Flex developer based in Brooklyn, NY. In his eight years of Flash experience he has worked on projects from video games to applications on and off the Web.
Joshua J. Noble has worked with Flash and Flex among other technologies for various companies and clients over the past five years. He has worked on projects ranging from video applications and editors to enterprise business applications.
Customer Reviews
Best book of its kind
Hi all,
I'm an Actionscript developer and I found the Actionscript 2.0 Bible to be fantastic. It's basically a 'How to...' reference book that lists its entries by function rather than code or class type references. If it's a comprehensive code based reference you're after, there isn't anything better than Adobe's on-line AS 2.0 and AS 3.0 references, which you should have bookmarked in your favourite browser anyway. This book's ideal for getting started in coding if you're a novice. There aren't many books of this kind on the market and this was, by far, the best one.
Ok, and now onto the new version of this book...
For your money, you get pretty much the same thing for AS 3.0 as you did for AS 2.0. It also does a very good job of explaining some of the fundamental differences between the two languages, such as the new events architecture and the display list, both of which are indispensable when coding in AS 3.0.
However, I got the strong feeling that this book was rushed to the press. There are a large number of code errors such as on page 505 where it has,
"var connection:NetConnection = new NetConnection(null);"
This will throw an error in Flash and your movie won't work. The correct code should be:
"var connection:NetConnection = new NetConnection();
connection.connect(null);"
This is just one of many examples throughout the book that a novice developer would find infuriating. Something that is even more infuriating is that there are a number of omissions from the book. In one case, two entire pages of code and the class file were missing from the book and the accompanying download which left an entire project useless and a waste of time.
This book does give some very useful information in a very easy to use and understandable way and it'll help you to get to grips with AS 3.0 in a very short time. But be warned. It's not properly proof-read and the editing is very sloppy. Since the life-cycle of versions of programming languages is so short, it's unlikely to be corrected so be prepared for code that doesn't work and that you'll have to check against the Adobe AS 3.0 reference, and projects that you might spend a lot of time typing in only to find out that it's impossible to make them work!
It's still the best book of its kind, but I couldn't possibly give this book more than 3 stars. You may find books from Friends of Ed more accurate and helpful but they don't really do anything like this one.
Hope this helps.
Own this and you'll do fine on the as3 landscape
As a freelance flash developer I picked up all the AS3 books as soon as they started to appear on the market. I have the cookbook, the essentials and the actionscript bible on my table.
With the first I had a hard time getting along with, as this is meant mainly for Flex developers. The second I like, because it's rather easy reading. But the third is actually the book that is getting most of my attention.
When you work as a developer, you don't really want to read too much. You want to get as much information as possible in as few pages as possible, so you can head into developing again.
While working, ActionScript 3.0 Bible is the best book I have found yet.
It has great index, very easy to read comments and usable code examples.
So if you're not a beginner and thinking about moving from AS2 to AS3, get this book first.
A designer's view
Be careful if you're a traditional AS2 guy and you use this book to transition across to AS3. Like a previous reviewer, I had the AS2 equivalent of this book which is (in a nutshell) a work of genius. That experience meant I had no hesitation in purchasing this one.
I am afraid that I am seriously disappointed.
I am sure that my disappointment stems mainly from my own lack of true OOP experience but this book SHOULD help you make that transition from the procedural model of AS2 to "utopian" class-based, reusable nirvana.
Simply put, it doesn't. It tries very hard to convey the nature and concept of classes (which it does at length and reasonably well) but singularly fails to put them to any practical use. So, you sit down to embark upon your first AS3 app and you simply DO NOT KNOW WHERE TO START!
The only bits that were fully comprehensible to me were the elements that have remained similar or unchanged from AS2 - and that's probably because I already knew that stuff!
In my opinion, books like this are the reason why AS3 encounters so many dissenting voices and why people still believe it over complicated and difficult to learn.




