Product Details
Virtual Theatres: An Introduction

Virtual Theatres: An Introduction
By Gabriella Giannachi

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Product Description

The first full-length book of its kind to offer an investigation of the interface between theatre, performance and digital arts, Virtual Theatres presents the theatre of the twenty-first century in which everything – even the viewer – can be simulated.


Product Details

  • Amazon Sales Rank: #439663 in Books
  • Published on: 2004-03-11
  • Original language: English
  • Number of items: 1
  • Binding: Paperback
  • 184 pages

Editorial Reviews

Review
'A welcome addition to the growing range of works currently available on virtual reality and performance. It is clearly written and offers a useful historical overview of the field to date ... Giannachi has done impressive work in collating a vast and stimulating array of relevant examples ... There is no question that Virtual Theatres is a tremendously useful teaching and research resource. It will be of great use to teachers of new media, as well as post-graduate and under-graduate students of theatre studies.' – Studies in Theatre Performance

From the Back Cover
Virtual Theatres presents the theatre of the twenty-first century in which everything - even the viewer - can be simulated. In this fascinating volume, Gabriella Giannachi analyses the aesthetic concerns of current computer-arts practices through discussion of a variety of artists and performers including
*Blast Theory
*Merce Cunningham
*Eduardo Kac
*Forced Entertainment
*Lynn Hershman
*Jodi Orlan
*Guillermo Gómez-Peña
*Marcel-lí Antúnez Roca
*Jeffrey Shaw
*Stelarc.
This is the first full-length book of its kind to offer an investigation of the interface between theatre, performance and digital arts. Virtual Theatres not only allows for a reinterpretation of what is possible in the world of performance practice, but also demonstrates how 'virtuality' has come to represent a major parameter for our understanding and experience of contemporary art and life.