Conflict: Desert Storm (GameCube)
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| List Price: | £29.99 |
| Price: | £27.00 |
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Average customer review:Product Details
- Amazon Sales Rank: #13618 in Computer & Video Games
- Brand: Eidos
- Released on: 2003-04-17
- Platform: GameCube
Editorial Reviews
Amazon.co.uk Review
Set around the events of 1991's head-to-head with the Iraqis, Conflict: Desert Storm presents a stylised view of the confrontation, allowing players to see the war unfold through the eyes of either Delta Force or the good old SAS. Combining first- and third-person perspectives with a thoroughly well-designed team-based model, the game manages to pull off the almost unthinkable double for a console by being both engaging and easy to manage--not something that comes easily when you have a limited number of controller buttons.
The plotline is standard military sim fare--strategic targets must be blown up, prisoners rescued and bullets expended by the thousand--but the extra edge provided by the ability to drive vehicles and to creep around undetected by the excitable Iraqi guards makes this a must-have rather than a nice-to-have. The maximum squad size for any given mission is four team members, each soldier having a special ability ranging from marksmanship to explosives use. In theory, handling four troops simultaneously sounds like a tall order but developers Pivotal have done a great job of creating a control system that works well, even in the heat of battle.
Desert Storm is not an easy game by any stretch of the imagination and the learning curve can be quite steep; stick with it, though, and there's much to recommend it. For the cautious player there's an excellent training mode which gives thorough instruction on how to perform all of the basic functions guaranteed to turn you into a killing machine. --Chris Russell
Official Nintendo Magazine
"If you like your combat gritty, realistic and tough as old army boots then this is just the thing. 8/10."
Manufacturer's Description
Set against the background of the Gulf War, Conflict: Desert Storm is a fast-paced 3-D action stealth game. Utilising a next-generation 3-D engine, Conflict: Desert Storm places you in control of a team of four special forces soldiers, each with their own skills and abilities. Switch quickly between each soldier or move them as a group as you engage in fast and deadly combat during the Gulf War. Each of the soldiers excels in one area: rifleman and infiltrator, heavy weapons, sniper, demolitions. All soldiers can perform all tasks, but the specialists are superior in their respective areas. As the missions progress the soldiers become more experienced and improve their skills which improves their chances of survival.
Customer Reviews
Oh What A Wonderful War!
What can i say? This game is superb. It has everything that you need from tactical stealth to all out, guns blazing action! Visually, it has been improved from the PS2 version but that is not the only reason to buy this game. This will have you hooked from the monent you get put through the training. After spending 15 minutes getting shouted at by the drill instructor, you will be thinking 'How will what i have just learned be put into a mission?'
There is nothing more rewarding than sneaking up on an enemy soldier and putting a bullet in his brain, or making a noise so that you draw all attention to you, only to see your team open fire!
The only problem is that it does end, rather quickly, and the replay value is not that great. Don't let this put you off though. Get some mates together and this will last forever.
Buy this game, you won't be disappointed!!!
Conflict: Desert Storm
In short, this is a fantastic title. It is a tactical action game, set in the backdrop of the first Gulf War. In most of the missions the player controls a squad of four soldiers, each with their own strengths and weaknesses. The sniper for example is weak at close-quarters combat whereas the assault specialist is poor at range. To progress through the game the player must make the squad work together, with each member using their abilities to maximum effect. This is acheived by the player issuing orders to the team via a series of button presses. While the controls can seem difficult at first, they quickly become second nature and are very intuitive. Each team member has an inventory that contains weapons, first aid kits to heal team-mates, explosives and other mission - specific equipment that can be used at will.
Technicaly, the game is quite impressive. The arenas are quite large, although there is some light fogging, and the desert and urban levels are all fairly convincing. The frame-rate stays nicely smooth throughout, even when there is a lot happening on screen. The in game audio is more than passable. The sound effects and voice acting are superb, but the music can become repetetive and usually ends up being turned off. The graphics may not be the best on the GameCube but they are by no means terrible. The level of detail on character models and environments is impressive. The animations however seem a bit stilted and unrealistic. There are many aspects of the game that are reminiscent of the Nintendo64 classic GoldenEye 007. Both games have an endearing "budget" feel to them - neither game feels polished, the menus and interfaces feel basic, even crude compared to big budget titles like most EA games. This however is the charm of the games. They feel like labours of love - care and effort has gone into the important parts of the games, the developers of both titles have an enthusiasm and a passion for their work and the results are massively entertaining games that have character and panache. Many bigger releases by contrast feel soulless and uninspired.
Crucially, the game is brilliant fun to play. In single player there is huge amount of variety between levels, and this is added to by the fact that you can tackle them in any way you see fit. The game actively encourages the player to think for themselves, you are simply given objectives to complete however you wish. The feeling of satisfaction that comes from a carefully deliberated but risky plan unfolding successfully should not be underestimated. Level design is excellent and there are many hidden areas to discover which usually contain extra weaponry. Impressive explosions and exciting set - pieces punctuate proceedings, and add to the enjoyment. It is in multiplayer mode that the game comes into its own however, with four players working co-operatively in the main missions it is simply amazing. All the events of the already hectic battles must be communicated as they happen to all the other players. This adds to the atmosphere and to the teamwork element, as tactics can be discussed before the action takes place. The action becomes even more tense as you try to protect your friends with covering fire etc. This adds another layer to the gameplay as you care much more for the welfare of friends than of the computer controlled characters in single player.
Conflict: Desert Storm is an outstanding game and an essential purchase. It offers the best multiplayer experience on the GameCube by far, and the single player mode is challenging, rewarding and addictive. I award it 8/10
Best war game ever
THIS GAME IS FAB. I think this game is great because you can pick different squad members such as snipers and heavy weapon specialists. Another great feature is that you can play on a choice of single player missioms, co-op missions and play against your friend. Medal of honour eat your heart out because we've got a new champion coming through. This is a great game because you can either call in an air strike or go in and blow thier heads to pieces. The idea of going around in a squad is just brilliant because you have the option of being a team leader or just a normal soldier. All in all I think this game is amazing and you've got to buy it.







