Product Details
Star Wars Rogue Squadron III: Rebel Strike (GameCube)

Star Wars Rogue Squadron III: Rebel Strike (GameCube)
From Activision

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Product Details

  • Amazon Sales Rank: #5699 in Computer & Video Games
  • Brand: ACTIVISION
  • Released on: 2005-08-23
  • Platform: GameCube

Editorial Reviews

Amazon.co.uk Review
Like the other Rogue Squadron games, Rebel Strike doesn't really follow much of a storyline, instead replicating all the major action sequences from the movies with graphics that, quite frankly, are better than the original films' special effects. Seriously, if ever your Xbox-owning mates try to diss the GameCube's graphics just show them this and it'll shut them right up.

When flying a speeder bike through the forests of Endor the sensation of being there, and being there at great speed, is just phenomenal. Likewise, stomping around in a scout walker blowing up stormtroopers and getting Ewoks to set traps is just as exhilarating. Unfortunately a number of sections where you have to walk around on foot are fairly appalling, with some of the later platform based mission with Luke Skywalker being particularly risible.

In fact, in terms of the single-player mode Rebel Strike is a considerable step down from its predecessor in terms of enjoyment. So it's a relief then that the multi-player modes are so well stocked and enjoyable. There's a cooperative mode that allows you to replay every level from the GameCube's first Rogue Squadron game, but with a friend. Barrelling down a photo-realistic Death Star trench with a wingman is worth the price of admission alone and will have even the most cynical fan heaving with excitement--even more so when they find that there are a bunch of special deathmatch and capture-the-flag levels to play as well. Rebel Strike is very much a game of two halves, but if you can play it with a friend it's got a lot to offer. --David Jenkins

GamesMaster Magazine
"Gorgeous, sizey and ambitious. 88%."

Manufacturer's Description
X-wings, B-wings, speeder bikes, AT-STs, tauntauns. You'll have to master them all to save Luke, Wedge, Han, Chewie and Leia from Darth Vader and his imperial forces in Star Wars Rogue Squadron III: Rebel Strike, a return to the classic Star Wars trilogy. All new multiplayer modes include the entire Rogue Leader game in co-op, endurance, capture-the-base and dogfight modes. Cinematic realism takes you to new heights as you climb out of your cockpit to battle the Empire on foot in this sequel to the bestselling Rogue Squadron series.


Customer Reviews

The Greatests Star Wars Game Ever?4
Star Wars Rougue Squadron 3 Rebel Strike could have been the greatest StarWars game ever, but unfortionatly to the dull, repetetive "on foot" sections this is not to be. It is very sad to seen that Rebel Strike has some of the greatest flying sections the world of gaming has ever experienced, but you can not escape the fact that the "on foot" sections, which are thankfully not included in the games awsome multiplayer, have almost killed it. The rest of the game is way beyond brilliant. The flying sections have been inproved from Rougue Leaders and lets face it there was little to improve on. The co-operative multiplayer of Rogue Leader is the most exciting part of the game. There are literally hundreds and hundreds of tie fighters to kill to it is so satisfying seeing yourself and one of your mates swooping round Star destroyers in the battle of Endor.

Visuals
Everything is imensly detailed. You wont find a single dull background in this game. Makes any Playstaion 2 game look shabby.

Sounds
Some superb music and Fx which you can't find a fault in

Mastery
Makes full use of the Gamecubes capabilitys. awsome.

Lifespan
You wont want to replay the "on foot" sections again but you'll still be playing the flying sections years later.

My Verdict
Why the on foot sections? This could have been a Classic game that could of gone down in gaming history with othe great shooter titles but thanks to the awful, awful "on foot" sections it was not to be. Still great fun though and a must have for anyone who liked Rogue Leader.

(Not) The best sequel I've ever seen?4
Did anyone have great expectations from Factor 5 and Lucas Arts when they announced that Rebel Strike was in the making? I certainly did. Now it seems that they dropped the ball, and have considerably lowered the standards of the game. Excellent craft and backgrounds, definitely. It puts all other console graphics in the shade. But the game itself has been a bit of a let-down. The main reason, I reckon, was that with Rogue Leader, the levels all involved being able to star in the films, to really be there taking out the Death Star, to feel the thrill of knocking down a walker, and to sit back in pride after taking all that a Star Destroyer can chuck at you and live to tell the tale. Nearly every single level could relate to the films. But Rebel Strike went a bit too far and made up most of them, taking the familiarity and thrill away a little too much. The levels themselves are excellent, but in most of them you're too limited for available craft.

And why the on-foot sections? I reckon that in the Rogue Squadron series, you weren't ever mean to leave you're craft. It's no fun and involves no skill, as the gun aims automatically. On a game like Metroid Prime, lock-on is acceptable as you're doing so much other stuff at the same time. But in this, you just hammer A as you run in whichever direction you're supposed to go. True, taking control of an AT-AT and chicken walkers is great fun, but why bother walking?! It adds a lot of tedium to what should be an improvement to the old games, and frankly it's kind of a disappointment.

Multi-player? Now that's a different story. The game could be worth getting solely for it. There's nothing like going for the Death Star with a friend to guard your back. There are also endless availabilities for other types of VS gaming: Rampages, Tag and Defend, or simply take out your opponent.

All in all, it's still a good game, but if you don't have any Star Wars fans in the near vicinity, you're in for a pretty boring time walking around shooting stormtroopers.

The Force is almost with this one...4
Along time ago...about a year and a half, to be more exact, I purchased my Gamecube (black) a day after it's release (I would have got it on it's release but they had sold out) and with it I got the only decent game worth buying - Star Wars Rogue Leader, the sequel the the original Rogue Squadron on the N64. I got home and set-up my Cube. When i switched on and the logo came up i waited quietly when...BANG on exploded the most amazing game ever with astounding graphics and sound that to this day i will never forget, I played it for months to come and evenually got all gold and ace medals.
Over a year later I opened up Rebel Strike, the long awaited next installment and instead of a bang when i switched the Cube on i was treated to a comical dance routine in the style of Saturday Night Fever performed by the film's main characters, at first this worried me but then i liked it. The layout of the game had a very familiar feeling. It reminded me of when i first bought my Cube.

After I entered my name in the file space 'JAK', the name i have used for all Rogue Squadron games, i proceeded to the first mission 'Revenge Of The Empire'. Straight away i remembered the amazing visuals, but to my surprise they didn't seem that amazing anymore, even though the graphics have been given a boost with the new engine enabling such graphical tweaks like light scattering, it didn't really have an affect on me, i was too used to the graphics to care. But it was when i went back to Rogue Leader that i noticed the game does actually look a bit ugly without these new effects, so i was wrong!

The character models do look nice, but as a new feature (the running missions) i expected the characters to run fast and look solid, but they are clunky and out of place. The new graphical updates do overall make the game look polished and smooth. When you shoot a large vehicle huge amounts of debris fly in all directions, something that makes destroying things that bit more satisfying. The only major problem i have with the look of the game is (i don't know if its just me but) i find everything is out of proportion, things such as ships and AT-ATs don't seem as big as they should be.

The game still has the familiar 'pick up and play' feeling to it and straight away i felt as though i could achieve gold medal status. Although the arial missions are still a blast, the major dissapointment of the game had to be the on-foot missions, but they didn't seem to be as bad as they were made out to be. The why the missions are laid out seem to puzzle me, i actually got lost on the mission select screen...GOT LOST!

The sound is another thing that has been inproved over Leader, is now incorperates less of the cheesey, synthesized music and more of the real orchestrated stuff. I havn't tested it on surround sound so though.

The co-op mode is a good inclusion to the game and it brouight back memories of my first time playing Leader.

The versus mode i found to be a bit boring, it would have been better if it supported more than 2 players.

Overall i found this game very entertaining if you are a Star Wars fan (like me) then you will still enjoy this game, but the fact that it bases itself on the films very heavily will put off casual players. Even though it doesn't match Rogue Leader's supperior quality, it dtill does retain the amazement (only just).