Doom 3 (Xbox)
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| Price: |
25 new or used available from £3.95
Average customer review:Product Details
- Amazon Sales Rank: #4438 in Computer & Video Games
- Brand: ACTIVISION
- Released on: 2005-04-08
- Rating: Suitable for 18 years and over
- Platform: Xbox
Editorial Reviews
Manufacturer's Description
A massive demonic invasion has overwhelmed the UAC's Mars Research Facility leaving only chaos and horror in its wake. As one of only a few survivors, players must struggle with shock, fear, and an all-out assault on their senses as they fight their way to Hell and back, in an epic clash against pure evil. Built on id's revolutionary new 3D graphics engine, DOOM III draws players into the most frightening and gripping 3D gaming experience ever created.
Customer Reviews
Warning - may cause sweaty joypads!
This game is simply stunning. It is the most frightening FPS I've ever played. I've often had to take breaks from playing it to calm myself down a bit, as the atmosphere created is so immersive. The graphics are sublime; the animations and effects are horrifically beautiful and detailed. I've not noticed any slowdown in the smooth frame rate at all. I keep asking myself how all this is possible from an Xbox console?
One really excellent feature of the game is the way the joy-pad works. It has fantastic control, with feeling and precision way better than on any other FPS I've played on any console. It's also quite a long game, with roughly 40 levels to get through. Some may say it's cheating, but I like the way I can save the game whenever I want without having to reach a checkpoint - hurrah!
I reckon this game looks even better than Chronicles of Riddick, is more fun to play than Halo 2 and is scarier than Silent Hill. Perhaps it's not as strategic as Brothers in Arms, but the simple blasting action, attention to detail, claustrophobic shock horror and sublime graphics make this a top game for me.
One of the scariest games I have ever played
There aren't that many games that genuinely scare me, this is definitely one of them. The only problem with this and other scary games is that I will only play them late at night with the lights off and through the headphones connected to my stereo, I feel to not play them in this way is a complete waste of time.
Some people say that this game is boring and unoriginal but I really couldn't care less. The gameplay is great and it scares the hell out of me and that is what it is supposed to do. The lighting and sound effects are as good as any I have ever seen and heard in a game, the music and graphics are also excellent which is a bonus and the monsters are horrific, some make my skin crawl just thinking about them. I also find those voice recordings that you find on dead people extremely creepy, this definitely adds to the atmosphere and so does the isolation.
The only thing that I hate about this game is not being able to have your torch on at the same time as when you use your weapons, I am not sure if this was to make it more scary or not but in my opinion it would not be any less scary if you could have it on all the time and so I find this totally pointless.
All in all, if you like first person shooters and don't mind been scared to death then this is a game you really shouldn't be without.
Oo er, I think I need to change my trousers...
This game is PROPER creepy, particularly (and bizarrely) the score. It's not what you would call music, it's sort of... a menacing ambient drone, full of razor-on-blackboard noises and jarring chords. It fits the game perfectly, and adds to the cinematic experience. Sound effects, voice talent, cut scenes and the other none-game elements are also excellent.
The bits of the game that are not creepy are just plain scary, and the game's programmers expertly underplay the shocks. If there was a huge snarling monster behind EVERY door it wouldn't be scary at all. But just like a good horror film, this game builds up the tension and leaves you dangling, and then lets you go with a huge sigh a relief. And then at other times it pounces out from the most unexpected and innocuous corner and shouts 'Boo' with a huge mouthful of razor-sharp teeth. Brilliant! This game rivals Code Veronica (Resident Evil) for genuine jumps in a game. Perhaps ELSPA should develop a rating system for the frequency and intensity of yelps and vertical take-offs the game will induce in the player?
The game's graphics are nothing short of astonishing, and easily outclass Halo 2, particularly the character animation. The only down side is that the levels are a bit small, and too much of the combat is corridor and room based. A change of scenery would have been welcome.
The gameplay is simple two-thumbstick FPS blasting, with few puzzles to get in the way. Most of the levels involve finding the key card or code that will get you through the door to find your way to the next level. On the way, kill everything that moves. If you can't see anything that moves, use your torch, but not for long, 'cause you can't use your torch and shoot at the same time! Oh for a miner's helmet...
Overall, Doom 2 has reeks of quality like an over heated charnel house reeks of the putrid black stench of death (this game is obviously affecting me a bit too much). True, it's not the most complex or thought provoking game in the world, but it provides no-frills old-school blasting gameplay with such confidence and rock-solid quality that you won't care.




