LittleBigPlanet (PSP)
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| List Price: | £24.99 |
| Price: | £17.99 & eligible for FREE Super Saver Delivery. Details |
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Average customer review:Product Description
Imagine a whole world where you could play, explore and create whatever you like - and imagine that you could take that world with you wherever you go. That's LittleBigPlanet PSP - the portable version of last year's iconic PS3 hit. Get inside the mind of the loveable Sackboy and explore, create and share - running, swinging and leaping through a universe where you can move everything you touch.
Product Details
- Amazon Sales Rank: #122 in Computer & Video Games
- Brand: Sony
- Released on: 2009-11-20
- Platform: Sony PSP
- Format: Unknown format
- Dimensions: .26 pounds
Customer Reviews
Perfect for Gadding About
LittleBigPlanet on the PS3 was my game of the year. No questions. Some saw it as a simple platformer, nothing more. But anyone who took the time to really master the level design tools would have found a whole new genre of gaming. There's nothing quite like seeing one of your levels appear on the cool levels page and being played hundreds of times a day - a unique thrill in a market dominated by first-person-shooters. So when LittleBigPlanet was released on the PSP I jumped at the chance to flex my creative muscles once more, this time on the bus or train.
For anyone who's never played LBP before the basic premise is this: You play the role of Sackboy, a small stuffed creature who never talks and you can dress up like a woman. In fact, if the finale of this game is anything to go by I suspect Sony is setting their mascot up as something of a gay icon. Anyway, you travel through the world of LittleBigPlanet, a world of imagination and wonder if the opening sequence is to be believed. You collect points, jump on creatures heads and generally have a great time. The difference comes once you have completed the game and you can used all the objects that you saw in the game to create your own level. Anything is possible. If it's in your brain then you can make it. Brilliant!
Ok as this is PS3 to PSP port the developers have been forced to make a number of concessions from the original. Before I get to the game itself I'm going to deal with some of these changes and reflect on how they affect the overall experience.
1. Lack of multiplayer support - You will never see two sackpeople on screen at the same time, not even if you have two PSPs. It's a real shame and one of the highlights of the original game. On the plus side this does allow the game to feature the same physics engine. So objects and materials will react in the same way. Given the choice I would have prefered both but as it is you are getting an almost identical single player experience for your money as opposed to a watered-down static platformer.
2. Space - The levels consist of two 3D planes rather than three. This means there is less detail in the story levels and the complexity of your own creations is also reduced.
3. Decorations - No longer exist and as far as I know you can't upload your own pictures. You can also only put stickers on the front of objects now rather than all over. So no putting stickers on the floor for example. Most of these problems are cosmetic and you tend not to notice them too much.
And the game itself? Firstly it looks beautiful. So similar to the ps3 version that you can barely spot the difference. The gameplay has transported well, possibly more than any other ps3 port due to the nature of the side-scrolling gameplay. However, the level design leaves alot to be desired. A lot of effort has been put into ensuring that the create tools are exactly the same yet there is little or no inventiveness in the story levels. Having seen the ingenuity on display in user-made content I might have expected a little more in the way of spark. But the devs have created more simple platform levels which are a tad boring and don't really show off the expansive nature of the create tools. Most of them are cheap imitations of the original's story level, in particular the section where you fly a magic carpet mimics the hot air balloon of LBP PS3.
In create mode the game comes to life. All the tools remain and you can do pretty much anything. I've attemped to create a scaled-down version of a PS3 level I have made in order to test out the mechanics. Everything I was able to do on the PS3 version is possible on the PSP - which makes the mundane story levels seem even more surprising. It remains to be seen if the online community will be as strong on PSP and this will ultimately affect the quality of user-made content - but for £25 an infinite number of levels is a bargain.
Overall LBP PSP is a success. If it had been released as a handheld game first it would be lauded as a masterpiece and I guess that is how we should look at it. Not as good as the PS3 version but it does a damn good impression.
If you wish to play my PS3 levels my ID is jabomb69. For my psp level search "best level ever pandas"
LittleBigPlanet PSP - that warm fuzzy Sackboy feeling
Welcome to the land where all your dreams come true, if your dreams involved side-scrolling platform action, bright colours and generally giggling like toddler at making small cuddly sack people wearing chicken hats do running man celebrations.
Mine don't (usually), but LittleBigPlanet's outing on PSP brings you near like-for-like entertainment action as its LittleBigBrother on the PS3, with everything from silly costumes, random sticker collections, floaty controls, customisation, and cuddly physics all in a handheld version.
Being a bit of a more (cough cough) `hardcome' gamer, I was never really too sure what to think of LBP's first outing on the PS3. However, after gingerly removing the First Person Shooter from my console and slipping the LBP disk in, it didn't take me long to be soothed into the `dreamland' by no less than Stephen Fry himself. An hour later, I was giggling away, bounding from one stage to another, swinging from hanging cork rolls and flinging cactus stickers onto every surface I could, every now and then checking over my shoulder to make sure no-one had noticed me giggling like a school child.
So I was excited about the announcement of LBP on PSP. Concern shadowed that enthusiasm though, I didn't want my experience to be washed out by the limitations of Sony's handheld gaming platform... with a single analogue `nub'.
Once again, Stephen Fry soothed me into the game, and even from the opening credits I was impressed with how good the game looks, and how faithful Sony Cambridge Studios have been to the original game.
After playing this game for a good few hours, I've been wondering why LBP wasn't first conceived as a potential PSP game. It fits the platform perfectly.
The game looks good. As good as the first, with one small issue - Sackboy is small... Most levels you are zoomed out quite far, showing you large parts of the environment and sackboy does seem small. You can still make out his or her little outfit, and gestures, but it does seem small. It's not always like that, as with the original, sometimes you will be zoomed in, and sometimes from funny angles and it doesn't detract from the gameplay.
Controls are still floaty, exactly how they should be for LBP, whilst also feeling that little bit tighter, allowing you to make more pinpoint jumps even using the nub (which you have to use).
They've managed to keep all the clever motions and emotions even with the loss of the 2 shoulder buttons and an analogue stick, so well done Cambridge! You still have sad/angry/scared/happy little sack people who wave and celebrate similarly to how they did with the original.
But that brings me to the one limitation of this game... it's fun to have a happy little Sackboy, but not quite as fun when you know you are the only one who can see it - there is no multi-player.
This is a drawback and I wish it had it, hence the star knocked of the fun rating (I'm sorry Sackboy, don't look at me like that). The PS3 version was always more fun in groups, running around, chasing each other, and this is lacking on the PSP version. I can understand the reasoning, whilst the PSP is powerful enough to manage the advanced physics of the game, it's not powerful enough to handle this and multi-player simultaneously. A shame, but it doesn't detract from the pure fun of the single-player campaign.
User created levels are still a big deal in the game, and you can do it, right on your PSP. Yes, you heard me, you can create levels using your little PSP. Impressive. I never really got into building levels in the original PS3 game, but I loved to play them and on the PSP you can do just that. It's really easy to go online, find user created levels and download them. Even hours into release day and there were more than I could get through if I'd even had the time.
[I haven't attempted to build/create any levels yet, but once I do, I'll update this review]
To download games, you go to the shared `Moon', select user created levels, download them, and then they are accessible in your `Downloaded levels' option. There are some talented amateur level curators out there.
All in all, LittleBigPlanet is more than just a little version of the bigger game, it's almost the bigger game on a smaller screen. If you are a fan of the PS3 game, or of cute platformers which are just plain fun, LittleBigPlanet PSP is an excellent choice for you on this increasingly impressive PSP line-up.
LittleBigPlanet reminds you that games can be fun and silly, while still being challenging.
[Looking for other PSP games? Check out my reviews for LittleBigPlanet, Gran Tourismo PSP, Motorstorm Arctic Edge, Blood Bowl, Resistance Retribution, and probably others.]
Very addictive game
I've been trying to wean my 12 year old son off violent shoot 'em up war games for a while, to no avail. Just before christmas he downloaded a demo version of the game and seemed to like it, so I bought him the full version. I was a bit worried that the game might be a tad childish for him, but he's hooked. He loves it. I haven't played but watching my son playing it, it looks really cute, there are loads of things to do, from playing levels to designing your own levels, vehicles etc. Addictive, non violet, a great game for all ages.




