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The Lord of the Rings: The Art of the Two Towers

The Lord of the Rings: The Art of the Two Towers
By Gary Russell

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Product Description

The is a guide to the design of the movie, illustrating its creative development. It contains over 500 images, from the earliest pencil sketches and conceptual drawings to the paintings that shaped the look of the film. Most aspects of the film are covered, from locations and costumes to weaponry and creatures. As well as the wealth of artwork there are also photographs showing the realisation of the creative process and some stills from the film. In addition to considering all the elements that have made it into the film, this book also looks at ideas, proposals and posters that were ultimately rejected.


Product Details

  • Amazon Sales Rank: #384801 in Books
  • Published on: 2003-03-17
  • Original language: English
  • Binding: Hardcover
  • 192 pages

Editorial Reviews

About the Author
Gary Russell is a freelance writer, magazine editor and author of nine novels. He has worked as an actor and currently co-runs an audio production company, Big Finish.


Customer Reviews

great for LOTR fans. who wanna dig deeper.5
Carrying on from the first book Art of The Fellowship, this does not fall short of the mark. Straightaway the first chapter deals with drawings of Zirak-zigil (just like the beginning of the film itself in a way), with sketches of Khazad-Dum and missing from the last book the beloved BALROG. What i liked also about this book was the inclusion of "Digital Artwork", as well as pencil sketches etc. Theres some interesting sketches of how Treebeard might have looked and Gollum. Theres everything "Digital Shading, Sculpting, Maquettes, Digital Designs". The greatest section for myself was "Helms Deep". All the Army Costume Designs, The Outer Wall sketches. It also gave you more insight into the Glittering Caves as well. Anyway I am rambling just buy the book its great. 5 stars.

The Art of the Two Towers5
Having bought the previous book of a set of three, The Art of the Fellowship of the Ring, I was looking forward to seeing this, and I was not disappointed at all. An interesting foreword and introduction are followed by page upon page of extremely high quality pencil drawings, paintings, photographs, and digital art, and most of these images are accompanied by a short description and explanation by the artist. There are stated to be over five hundred images in total... I'm sure there are in fact far more than that. There is no space wasted on any page, and everything is of flawless quality.

The chapters follow the same order as the film; it begins with Gandalf facing the Balrog at Zirak-zigil through to Helm's Deep and Gollum at the back, and each of these chapters are preceded by an especially impressive painting spread over two pages.

Fans of Peter Jackson's LotR films should know what to expect, and those who enjoyed the Fellowship of the Ring 'Art of' book won't be disappointed.

Towering4
"The Art of The Two Towers" is a strong follow-up to "Art of Fellowship of the Ring," which features: Concept art. Lots of concept art. The "Lord of the Rings" movie trilogy is brimming over with incredibly detailed and exquisite effects, props and costumes, and though not entirely satisfying, this book gives a lot of good material.

In it, Gary Russell handles many different aspects of the movie sets and costumes, no matter how tiny they are. Here you'll find different places: sketches of the Black Gate and Dead Marshes, different Golden Halls of Rohan (right down to the medieval tapestries on the walls, the ornate chairs, cups, and even the door knockers!), Isengard, Fangorn forest (and the way different light made it seem), the glittering caves (only shown briefly in the movie) and many other places.

Costumes include unused Arwen armor and her more-dresses-than-she-has-scenes wardrobe; Theoden's battle armor, Eowyn's dresses (ranging from regal to homespun), and the new, more regal outfit of Gandalf the White. And for the weirder, there are different kinds of wargs (one looks almost wormlike), different extinguished Balrogs, and many different kinds of Ents, some of whom will be recognizable from the movie.

There are paintings, pencil sketches, exquisitely-detailed clay models from WETA Workshops, and photographs of the finished products. "Art of Two Towers" is, like the previous book, a must-read for those who enjoy seeing how movies evolve. The little comments beside most of the pictures add extra insight as to what the brilliant people who did all this were thinking. (They can also be very funny, such as the dying-Balrog discussions -- how often do people say "creature of slime" so seriously?)

This book is not flawless, however. It doesn't seem very well-organized: Gandalf's costume study is plopped in the middle of the "Fangorn" section when it would have been better with the Rohirrim outfits. Some of the concept paintings (such as the people leaving Rohan, or Saruman down among the orcs) are very splotchy. And I'm not sure why concept art for Rivendell is included since most of the Rivendell stuff was in the first movie.

"The Art of Two Towers" is not quite as strong as its predecessor. But it is a solid source of information for both the "Rings" fan, and the movie buff. Definitely recommended, flaws and all.