Modern C++ Design: Applied Generic and Design Patterns (C++ in Depth)
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Average customer review:Product Description
In Modern C++ Design, Andrei Alexandrescu opens new vistas for C++ programmers. Displaying extraordinary creativity and virtuosity, Alexandrescu offers a cutting-edge approach to software design that unites design patterns, generic programming, and C++, enabling programmers to achieve expressive, flexible, and highly reusable code. The book introduces the concept of generic components, reusable design templates that enable an easier and more seamless transition from design to application code, generate code that better expresses the original design intention, and support the reuse of design structures with minimal recoding. The author then shows how to apply this approach to recurring, real-world issues that C++ programmers face in their day-to-day activity. All code is available on the Web, along with Alexandrescu's downloadable Loki C++ library, which provides powerful out-of-the-box functionality for virtually any C++ project. For experienced C++ programmers who have at least some familiarity with the Standard Template Library (STL).
Product Details
- Amazon Sales Rank: #52910 in Books
- Published on: 2001-02-22
- Original language: English
- Number of items: 1
- Binding: Paperback
- 352 pages
Editorial Reviews
From the Back Cover
Modern C++ Designis an important book. Fundamentally, it demonstrates ‘generic patterns’ or ‘pattern templates’ as a powerful new way of creating extensible designs in C++–a new way to combine templates and patterns that you may never have dreamt was possible, but is. If your work involves C++ design and coding, you should read this book. Highly recommended.
–Herb Sutter
What’s left to say about C++ that hasn’t already been said? Plenty, it turns out.
–From the Foreword by John Vlissides
In Modern C++ Design, Andrei Alexandrescu opens new vistas for C++ programmers. Displaying extraordinary creativity and programming virtuosity, Alexandrescu offers a cutting-edge approach to design that unites design patterns, generic programming, and C++, enabling programmers to achieve expressive, flexible, and highly reusable code.
This book introduces the concept of generic components–reusable design templates that produce boilerplate code for compiler consumption–all within C++. Generic components enable an easier and more seamless transition from design to application code, generate code that better expresses the original design intention, and support the reuse of design structures with minimal recoding.
The author describes the specific C++ techniques and features that are used in building generic components and goes on to implement industrial strength generic components for real-world applications. Recurring issues that C++ developers face in their day-to-day activity are discussed in depth and implemented in a generic way. These include:
- Policy-based design for flexibility
- Partial template specialization
- Typelists–powerful type manipulation structures
- Patterns such as Visitor, Singleton, Command, and Factories
- Multi-method engines
For each generic component, the book presents the fundamental problems and design options, and finally implements a generic solution.
In addition, an accompanying Web site, http://www.awl.com/cseng/titles/0-201-70431-5, makes the code implementations available for the generic components in the book and provides a free, downloadable C++ library, called Loki, created by the author. Loki provides out-of-the-box functionality for virtually any C++ project.
Get a value-added service! Try out all the examples from this book at www.codesaw.com. CodeSaw is a free online learning tool that allows you to experiment with live code from your book right in your browser.
0201704315B11102003
About the Author
Andrei Alexandrescu is the author of the award-winning book Modern C++ Design (Addison-Wesley, 2001) and is a columnist for C/C++ Users Journal.
Excerpted from Modern C++ Design: Generic Programming and Design Patterns Applied by Andrei Alexandrescu. Copyright © 2001. Reprinted by permission. All rights reserved
You might be holding this book in a bookstore, asking yourself whether you should buy it. Or maybe you are in your employers library, wondering whether you should invest time in reading it. I know you don't have time, so I'll cut to the chase. If you have ever asked yourself how to write higher-level programs in C++, how to cope with the avalanche of irrelevant details that plague even the cleanest design, or how to build reusable components so that you don't have to hack into each time you take them to your next application, then this book is for you.
Imagine the following scenario. You come from a design meeting with a couple of printed diagrams, scribbled with your annotations. Okay, the event type passed between these objects is not char anymore; its int. You change one line of code. The smart pointers to Widget are too slow; they should go unchecked. You change one line of code. The object factory needs to support the new Gadget class just added by another department. You change one line of code.
You changed the design. Compile. Link. Done.
Well, there is something wrong with this scenario, isn't there? A much more likely scenario is this: You come from the meeting in a hurry because you have a pile of work to do. You fire a global search. You perform surgery on code. You add code. You introduce bugs. You remove the bugs . . . that's the way a programmers job is, right? Although this book cannot possibly promise you the first scenario, it is nonetheless a resolute step in that direction. It tries to present C++ as a newly discovered language for software architects.
Traditionally, code is the most detailed and intricate aspect of a software system. Historically, in spite of various levels of language support for design methodologies (such as object orientation), a significant gap persisted between the blueprints of a program and its code because the code must take care of the ultimate details of the implementation and of many ancillary tasks. The intent of the design is, more often than not, dissolved in a sea of quirks.
This book presents a collection of reusable design artifacts, called generic components, together with the techniques that make them possible. These generic components bring their users the well-known benefits of libraries, but in the broader space of system architecture. The coding techniques and the implementations provided focus on tasks and issues that traditionally fall in the area of design, activities usually done before coding. Because of their high level, generic components make it possible to map intricate architectures to code in unusually expressive, terse, and easy-to-maintain ways.
Three elements are reunited here: design patterns, generic programming, and C++. These elements are combined to achieve a very high rate of reuse, both horizontally and vertically. On the horizontal dimension, a small amount of library code implements a combinatorial and essentially open-ended number of structures and behaviors. On the vertical dimension, the generality of these components makes them applicable to a vast range of programs.
This book owes much to design patterns, powerful solutions to ever-recurring problems in object-oriented development. Design patterns are distilled pieces of good design recipes for sound, reusable solutions to problems that can be encountered in many contexts. Design patterns concentrate on providing a suggestive lexicon for designs to be conveyed. They describe the problem, a time-proven solution with its variants, and the consequences of choosing each variant of that solution. Design patterns go above and beyond anything a programming language, no matter how advanced, could possibly express. By following and combining certain design patterns, the components presented in this book tend to address a large category of concrete problems.
Generic programming is a paradigm that focuses on abstracting types to a narrow collection of functional requirements and on implementing algorithms in terms of these requirements. Because algorithms define a strict and narrow interface to the types they operate on, the same algorithm can be used against a wide collection of types. The implementations in this book use generic programming techniques to achieve a minimal commitment to specificity, extraordinary terseness, and efficiency that rivals carefully handcrafted code.
C++ is the only implementation tool used in this book. You will not find in this book code that implements nifty windowing systems, complex networking libraries, or clever logging mechanisms. Instead, you will find the fundamental components that make it easy to implement all of the above, and much more. C++ has the breadth necessary to make this possible. Its underlying C memory model ensures raw performance, its support for polymorphism enables object-oriented techniques, and its templates unleash an incredible code generation machine. Templates pervade all the code in the book because they allow close cooperation between the user and the library. The user of the library literally controls he way code is generated, in ways constrained by the library. The role of a generic component library is to allow user-specified types and behaviors to be combined with generic components in a sound design. Because of the static nature of the technique used, errors in mixing and matching the appropriate pieces are usually caught during compile time.
This books manifest intent is to create generic components preimplemented pieces of design whose main characteristics are flexibility, versatility, and ease of use. Generic components do not form a framework. In fact, their approach is complementary whereas a framework defines interdependent classes to foster a specific object model, generic components are lightweight design artifacts that are independent of each other, yet can be mixed and matched freely. They can be of great help in implementing frameworks.
Customer Reviews
Simply the best book on C++ programming I have ever read.
Every couple of years there appears a classic, Stroustrupp, Advanced C++, the GOF patterns book, Eff C++ and More Eff C++, now there is this. Everyone has an opinion, and mine is this. Modern C++ Design is top of the list. It deserves to be no more than an arms length away from every serious programmer, designer, academic or teacher. Inside this you will find breath-taking displays of sheer wizardry, creativity, and inventiveness from a master craftsman. If I were to single out my favourite features of this book it would have to be the following, and don't be put off if you don't know what they are, just accept it that they are astonishing programming techniques and design tools. Policy classes. An astonishingly simple but elegant programming technique that enforces design time decisions completely. Typelists and a family of algorithms for manipulating them. Simply astonishingly, jaw-droppingly elegant structures for manipulating lists of types. The best description, and certainly the best implementation, of some of the GOF patterns I have ever seen. Have you read the consequences of a pattern and just singled in on one item which is exactly what you need. Then in another project, you can't use that implementation because you need to implement a different feature. E.g., single threaded in one project and multi-threaded in another or creating objects on the stack and then needing to use the heap. These implementations show you how to do all this, and more, in one suite of code. The Abstract Factory and Multi Method chapters are quite simply astonishing feats of engineering. It contains the best description of smart pointers I have ever seen. Ever wondered why std::string does not convert to a const char* but other string classes do?. Ever tried to write no-intrusive pre and post conditions. Read this chapter. Finally, it comes with a down loadable library of code (Loki) that is worth the price of the book alone. I expect that very soon, the word Loki will be as much a part of the C++ programmers language as STL
template metaphysics
This is 300 pages of the hardest of hardcore template metaprogramming you could currently hope to read. As a result, there is a risk you may find more to admire and speculate upon from afar, than to actually use. Various factors will decide this, from the robustness of your compiler, your comfort with far-out template wackiness, and your confidence in debugging and maintaining the result.
One thing is not in doubt: C++ metaprogramming is devilishly clever. That's part of its appeal. It's also capable of producing flexible, efficient families of software. Modern C++ Design pushes the boundaries of TMP further than the more specialised matrix domain detailed in Czarnecki and Eisenecker's Generative Programming (a recommended prologue to this book). Here, the aim is implementing entire design patterns. This is a fairly bold claim, as the received wisdom on design patterns is that there isn't a canonical form that can be presented in code.
And that still holds true. Instead, the code in Modern C++ Design is metacode built on two big ideas: policies and typelists, which are described in the opening chapters, along with some other useful tools. The hard intellectual work is done here, especially the typelist chapter, although previous exposure to the likes of Generative Programming definitely softens the blow. Policies are what Java programmers know as Dependency Injection, except one level of abstraction up (the relationship between classes and objects in DI is done with templates and classes with policies), and with the template instantiation and specialisation rules of C++ providing an extra layer of flexibility. Typelists are exactly as the name suggests - a list of types, but they exist only at compile time. They're fed to the TMP machinery, which spits out a class hierarchy based on the supplied list.
With these tools in place, Andrei Alexandrescu then proceeds to show how they can be used to work some magic. Template versions of the command, visitor, abstract factory and factory method patterns are presented, along with other abstractions like smart pointers (perhaps the most orthodox chapter of the book), tuples, and multiple dispatch.
The latter topic provides a connection to James Coplien's Advanced C++, which also discussed multimethods, albeit before templates entered the language. The books share a certain similarity, not so much in content, but in the spirit of stretching the boundaries of C++, and perhaps also in stretching its readability and maintainability.
For all the virtuosity on display here (and in Coplien's book), I'm not sure if I'd to use these techniques in my own C++. This may just be down to my own mediocrity as a programmer, but TMP is more than just an idiomatic application of C++, it's really an entirely new language and not a very friendly one. When encoding error messages into class names is a best practice, you know you're pushing the envelope.
There's no discussion in this book of where these designs are appropriate - I suspect the most rococo code will end up hidden safely behind frameworks and libraries such as the Loki library described in this book. Some discussion of these bigger picture strategic and cultural issues would have been handy, otherwise, a title like 'Modern C++ Design' suggests that herein lie techniques to sprinkle liberally throughout your code, and I suspect that this is not the case.
If you, your co-workers, and any customers that need to look at your code are all template metagenii, this is going to be the most productive 300 pages you ever read. Lesser mortals will find much to wonder at and admire, and a whole new perspective on design patterns, but perhaps less to put into practice.
Excellent but may be too advanced for your compiler
This is an excellent book, well written well structured and very interesting. The Library and the techniques described may not be of every day use but on those occasions when they are of use they would be very handy to have. The one problem is that these are advanced techniques and a lot of compilers (specifically Visual C++ 6/7) can't currently build the code. It is possible to rewrite the library to get around the compiler issues but it's a lot of extra work. That aside, compilers will be coming online that can use it soon so it is worth reading now in order to be able to start using it as soon as possible.




