Macromedia Flash MX Game Design Demystified: The official guide to creating games with Flash
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Average customer review:Product Description
So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.
Product Details
- Amazon Sales Rank: #323559 in Books
- Published on: 2002-09-17
- Original language: English
- Number of items: 1
- Binding: Paperback
- 648 pages
Editorial Reviews
From the Back Cover
So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.
About the Author
Web site developer and game creator Jobe Makar is the co-owner and founder of Electrotank as well as the author of two other Flash books: Flash Super Samurai and Flash MX ActionScripting: Advanced Training from the Source.
Customer Reviews
A game-specific book for intermediate level scripters
This book provides extensive knowledge of how to create a game in FlashMX. The book assumes a beginner/intermediate knowledge of ActionScript so it may be a bit too much for the complete novice. The book will explicity give code concepts and different ways of doing things like how to simulate gravity.
If you've a knack for ActionScripting, this book will help you to further understand new concepts specific to gaming like collision detection, physics, a.i. and multi-user code-specific concepts. The best way to learn how to create your own game from scratch is to learn these specific concepts as 'building blocks'.
If you can't decide which book to get on Flash game design, i'd recommend this one providing you have prior knowledge of Visual Basic and/or JavaScript and already know most programming concepts.
It is NOT for the complete ActionScript beginner i.e. no previous programming knowledge or experience. This book is aimed at programmers with existing knowledge of ActionScript or any similar languages as mentioned above.
This book talks to you..
..having bought an assortment of books to get me started and then progress my knowledge i truely say that few have inspired me so much as this book. I felt the author talks you through everything, NOT waffles on about the subject and expects you to pick it up here and there from what is written. Jobe, and the other contributors (respected flash designers), explain and then reinforce the material they are trying to convey.
I have read the SAMS book on flash and done the hours/days etc but they didn't click as much as this book...and this is rated as for medium to advanced users. The maths section took me right back to my school days, but he hasn't made it geeky.
If you want to know how the games are made, this book lifts the cover off the engine block to show the gears moving and how they move. I thought i 'knew' about animation, well the SAMS way of thinking. Now my eyes are opened. Buy it today and learn what Flash is really about.
the best flash book ever
i have just built my first isometric game with the help of this book and of all the flash books i have used so far, this is clearly the best one. the explanations are great and it helps you understand what you are doing rather than just copy and paste the code. highly recommended!




