Xcode 3 Unleashed
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Average customer review:Product Description
Apple’s new Xcode 3 is the most powerful Mac development suite ever created. In Xcode 3 Unleashed, renowned Mac developer Fritz Anderson has written the definitive guide to making the most of Xcode 3 to build any Macintosh or iPhone application.
Anderson leads you through a simple project that covers the entire Xcode 3.x development lifecycle. You’ll walk through building and debugging command-line tools, creating Mac OS X user interfaces, modeling data, localizing languages, compiling applications, and much more. Along the way, he introduces each of Apple’s remarkable development tools from the latest version of Interface Builder to Instruments—a powerful new tool for analyzing and optimizing your code.
Anderson shows how to manage your source code in any environment, whether you’re working solo or participating in a worldwide team. He thoroughly illuminates Xcode 3’s build system and shows how to make the most of Apple’s performance tools, led by the deep and powerful Shark statistical profiler.
Systematically updated for Xcode 3.x, this is a comprehensive revision of Anderson’s previous bestseller, Step into Xcode. Its breadth, depth, and practical focus will make it indispensable to every Mac developer: experienced programmers upgrading from Xcode 2 or migrating from CodeWarrior; UNIX/Linux programmers moving to Mac OS X; even new programmers.
Detailed information on how to…
- Succeed with every stage of the Mac OS X application lifecycle
- Make the most of Xcode 3’s core tools for editing, debugging, testing, and compilation
- Get the most from new improvements to Interface Builder
- Create robust applications using the Model-View-Controller paradigm
- Utilize dynamic libraries and frameworks
- Build Universal Binaries to run on both Intel and PowerPC Macs
- Add Spotlight searchability to data files
- Profile memory, I/O, graphics, and threading in real-time
- Accelerate both your applications and your development processes
- Leverage new improvements to the Xcode documentation system
- Avoid header ambiguity, disappearing links, and other Xcode development pitfalls
Introduction 1
Part I: The Life Cycle of a Mac OS X Application
Chapter 1: Kicking the Tires 11
Chapter 2: Simple Workflow and Passive Debugging 19
Chapter 3: Simple Active Debugging 29
Chapter 4: Compilation: The Basics 39
Chapter 5: Starting a Cocoa Application 47
Chapter 6: A Cocoa Application: Views 63
Chapter 7: A Cocoa Application: Controllers 75
Chapter 8: Version Control 93
Chapter 9: Property Lists 117
Chapter 10: Libraries and Dependent Targets 141
Chapter 11: File Packages and Bundles 153
Chapter 12: Unit Testing 167
Chapter 13: Creating a Custom View 181
Chapter 14: Dynamic Libraries and Frameworks 203
Chapter 15: Documentation in Xcode 221
Chapter 16: Using the Data Modeling Tools 243
Chapter 17: Cross-Development 267
Chapter 18: Spotlight (or, How to Build a Plug-in) 281
Chapter 19: Finishing Touches 301
Part II: Xcode Tasks
Chapter 20: Navigating an Xcode Project 331
Chapter 21: Xcode for make Veterans 353
Chapter 22: More About Debugging 373
Chapter 23: Xcode and Speed 395
Chapter 24: A Legacy Project 403
Chapter 25: Shark and the CHUD Tools 421
Chapter 26: Instruments 437
Chapter 27: Closing Snippets 461
Appendices
Appendix A: Some Build Variables 475
Appendix B: Project and Target Templates 485
Appendix C: Other Resources 501
Index 507
Product Details
- Amazon Sales Rank: #17478 in Books
- Published on: 2008-07-31
- Original language: English
- Number of items: 1
- Binding: Paperback
- 560 pages
Editorial Reviews
From the Back Cover
Apple’s new Xcode 3 is the most powerful Mac development suite ever created. In Xcode 3 Unleashed, renowned Mac developer Fritz Anderson has written the definitive guide to making the most of Xcode 3 to build any Macintosh or iPhone application.
Anderson leads you through a simple project that covers the entire Xcode 3.x development lifecycle. You’ll walk through building and debugging command-line tools, creating Mac OS X user interfaces, modeling data, localizing languages, compiling applications, and much more. Along the way, he introduces each of Apple’s remarkable development tools from the latest version of Interface Builder to Instruments—a powerful new tool for analyzing and optimizing your code.
Anderson shows how to manage your source code in any environment, whether you’re working solo or participating in a worldwide team. He thoroughly illuminates Xcode 3’s build system and shows how to make the most of Apple’s performance tools, led by the deep and powerful Shark statistical profiler.
Systematically updated for Xcode 3.x, this is a comprehensive revision of Anderson’s previous bestseller, Step into Xcode. Its breadth, depth, and practical focus will make it indispensable to every Mac developer: experienced programmers upgrading from Xcode 2 or migrating from CodeWarrior; UNIX/Linux programmers moving to Mac OS X; even new programmers.
Detailed information on how to…
- Succeed with every stage of the Mac OS X application lifecycle
- Make the most of Xcode 3’s core tools for editing, debugging, testing, and compilation
- Get the most from new improvements to Interface Builder
- Create robust applications using the Model-View-Controller paradigm
- Utilize dynamic libraries and frameworks
- Build Universal Binaries to run on both Intel and PowerPC Macs
- Add Spotlight searchability to data files
- Profile memory, I/O, graphics, and threading in real-time
- Accelerate both your applications and your development processes
- Leverage new improvements to the Xcode documentation system
- Avoid header ambiguity, disappearing links, and other Xcode development pitfalls
Introduction 1
Part I: The Life Cycle of a Mac OS X Application
Chapter 1: Kicking the Tires 11
Chapter 2: Simple Workflow and Passive Debugging 19
Chapter 3: Simple Active Debugging 29
Chapter 4: Compilation: The Basics 39
Chapter 5: Starting a Cocoa Application 47
Chapter 6: A Cocoa Application: Views 63
Chapter 7: A Cocoa Application: Controllers 75
Chapter 8: Version Control 93
Chapter 9: Property Lists 117
Chapter 10: Libraries and Dependent Targets 141
Chapter 11: File Packages and Bundles 153
Chapter 12: Unit Testing 167
Chapter 13: Creating a Custom View 181
Chapter 14: Dynamic Libraries and Frameworks 203
Chapter 15: Documentation in Xcode 221
Chapter 16: Using the Data Modeling Tools 243
Chapter 17: Cross-Development 267
Chapter 18: Spotlight (or, How to Build a Plug-in) 281
Chapter 19: Finishing Touches 301
Part II: Xcode Tasks
Chapter 20: Navigating an Xcode Project 331
Chapter 21: Xcode for make Veterans 353
Chapter 22: More About Debugging 373
Chapter 23: Xcode and Speed 395
Chapter 24: A Legacy Project 403
Chapter 25: Shark and the CHUD Tools 421
Chapter 26: Instruments 437
Chapter 27: Closing Snippets 461
Appendices
Appendix A: Some Build Variables 475
Appendix B: Project and Target Templates 485
Appendix C: Other Resources 501
Index 507
About the Author
Fritz Anderson has been writing software, books, and articles for the Macintosh since 1984. He has worked for research and development firms, consulting practices, and freelanced. He has been admitted to the Indiana bar but thought better of it. He now lives in Chicago, where he works for a large university.
Customer Reviews
Excellent guide, not for the novice
I found this book to be an tremendous guide to Xcode 3, however it is not for the novice programmer or someone unfamiliar with objective c / Cocoa. It makes a perfect companion to Hillegass and fills in many of the blanks left by his (also excellent) book.
Real world development
Let's assume you know enough Objective-C and Cocoa to build a simple single-executable application using KVC and property bindings (Apple's documentation will get you that far). Now you want to go further and unravel the secrets of frameworks, unit tests and multi-target projects. This book is for you. The author clearly has a lot of experience of real world development and quickly gets you up and running under SCM. There's a wealth of practical information along the way, every chapter containing a sidebar with tips you won't find in the documentation. The book guides you through the development, extension, debugging and performance tuning of an application, with clear explanations backed by colour screenshots and code excerpts. Buy this to get the most out of your Mac's class-leading development environment.
Good follow-on to COCOA programming for mac os x third edition
I've just started reading this and bought it after reading positive reviews on amazon.com. If you're an experienced developer and have read COCOA programming for mac os x third edition then this seems a good follow-on.
COCOA programming is the course notes and this book contains all the little things the instructor likes to mention to show how clever they are. The things that save time.
Some of it seems a little unnecessary (do we need to know full detail around compilation and builds?). But, still a good buy.



