Enchanter's End Game (Belgariad)
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Average customer review:Product Description
'Come, Belgarion, Child of Light. I await thee in the City of Night ...' A confrontation that has been prophesied for thousands of years is racing towards a conclusion. For as Garion comes into his heritage as the Rivan King, Overlord of the West, and takes up the Orb of Aldur to protect the land, Torak awakes and his evil hordes of Murgo soldiers and Grolim priests march in his name. While the princess Ce'Nedra mobilises the forces of the free lands to repel the invaders, Garion heads for his duel with Torak - a duel upon which the fate of the whole world depends...
Product Details
- Amazon Sales Rank: #40238 in Books
- Published on: 2007-05-03
- Original language: English
- Binding: Paperback
- 448 pages
Editorial Reviews
From the Back Cover
‘Come, Belgarion, Child of Light. I await thee in the City of Night . . .’
Garion has been crowned as Overlord of the West, the rightful descendant of Riva Iron-grip and the bearer of the Orb of Aldur.
But the Prophecy is not yet fulfilled. For across the seas, the evil God Torak is waking once more. While hordes ofMurgos and Grolims march under his banner to destroy the free peoples of the Alorn kingdoms, Garion must ride towards a meeting that has been prophesied since the beginning of time. In the decaying ruins of the City of Endless Night, he must face the Dragon-God in a dread duel, the outcome of which will determine the destiny of the entire world . . .
ENCHANTERS’ END GAME is the final, triumphant book in a magnificent fantasy epic set against a history of seven thousand years of struggles between Gods and Kings and men.
'Fun, exciting, intriguing fantasy . . . immerse yourself and enjoy!' DARREN SHAN
About the Author
David Eddings was born in Spokane, Washington State, in 1931, and was raised in the Puget Sound area north of Seattle. He received a Bachelor of Arts degree from theUniversity of Washington in 1961. He has served in the United States Army, worked as a buyer for the Boeing Company, has been a grocery clerk and has taught college English. His first novel, High Hunt, was a contemporary adventure story. The world of fantasy has always been of interest to him, however, and he turned to The Belgariad in an effort to develop certain technical and philosophical ideas concerning that genre. David Eddings currently resides with his wife, Leigh, in northwest America.
Customer Reviews
Brilliant -but thats what i expected (i'd read the others)
This is a wonderfull book it's wit and humour delighted me constantly while i read it. Particularly silks cynisism and Ce'nedra's clever tricks. The book is not all laughter though and I found the scenes at the end somehow very moving (those who have read it will know which ones i mean). Garion's adventures have had me hooked all through the belgariad and this book was a very worthy follow-up to its companions. It is well written but more importantly the story itself is a fantastic one which could not fail to compell. I hope everyone who reads this reveiw will read Enchanters End-Game and the ones which came before it and love them just like I did.
The FSFH Book Review says:
The fifth and final book of the Belgariad series.
The story begins with Garion, Belgarath and Silk attempting to reach Mallorea. I enjoyed this element of the story because, whilst not terribly different from the rest of the series' travel scenes, it deals only with the three characters. Garion and Belgarath are, of course, central to the story and I felt that, of all their previous companions, that Silk was definitely the best choice to accompany them. The three-way banter shows the bond between these three men as they draw nearer to what they know will be the event that decides their fate.
The story then picks up with the vast army assembled by Ce'Nedra, en route to their invasion of Mishrak ac Thull. Although it's told from Ce'Nedra's point of view, I was disappointed that her personal development wasn't nearly as profound as it had been in the previous book. However, the actual events, and the delightful scheming of the Kings of the West makes excellent reading.
I particularly enjoyed the great battle at Thull Mardu, with the well-written integration of the various armies and as each of the characters we've come to know has their own part to play. I have to say that, whilst not the best written or the most detailed, it is definitely one of my favourite battle scenes in any fantasy.
The final confrontation on Mallorea was great, as the full import of the event becomes clear to the reader, even if it is marred by a bit where Torak and Garion expand to the size of giants (a la Power Rangers).
The epilogue is slightly tedious, but is essential to resolving the fates of the various characters we've come to know and (with the exception of Polgara) love. In that way it's a bit like the end of the movie of 'The Return of the King'; you want it to hurry up and end, but you need that complete feeling of closure too (sorry, I just watched 'RotK' on DVD today, so the reference is fresh in my mind).
An excellent end to a generally very good series. Here's hoping the Mallorean will live up to it.
Becoming skeptical.
At the beginning of time, something went wrong. It caused a splitting in fate-everybody and everything had two completely opposite destinies which could be fulfilled. Over millions of years, two opposite prophecies were formed, each predicting a certain fate for the world. Through the years they moved closer and closer together. Finally, the Child of Light and the Child of Dark, the instruments of the prophecies, were almost ready to face each other in a battle to the death. The winner would determine the fate of the world.
Castle of Wizardry follows the story of a boy called Garion, the Child of Light. It starts as he runs from the city of Rak Cthol where he and his companions reclaimed the Orb of Aldur, an ancient magical stone. The Orb had been stolen by a thief so that he could use it to awaken his evil god Torak from his sleep. After recovering the Orb, Garion and his companions traveled to Riva where shocking events occurred. Nothing could have possibly prepared him for the revelations which explain his past and reveal his future.
This wasn't really a bad book. I've written reviews for the first three, and I said pretty much the same things in each of them: the plot's amazing, as are the characters, but the quality of writing isn't anything special. I really won't change any of what I said for this one.
Really, the quality of the writing is the only problem. I think that there are a few parts which could have been worked on and would have made the book a whole lot better. It's sort of like a first draft. You get the idea put down, have some detail, all of that, but you still have to go over it, make it sound better, make more sense, add some detail, add some parts, take some out. I think that Eddings really didn't put as much effort into the final copy as he really could. As a result, you end up reading something which has some really good ideas, a really good plot, but you're occasionally skeptical of the writing quality. That's the only problem I can see in the book. Other than that, I would say that this is very exciting, and very good.
Even though the writing isn't all that great, I'd still recommend it. The plot and characters just about make up for the writing, so overall this is a pretty good book.




