Product Details
Stop Staring!: Facial Modeling and Animation Done Right

Stop Staring!: Facial Modeling and Animation Done Right
By Jason Osipa

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Product Description

"No other book to date presents facial animation concepts, theory, and practical application with the authority that Stop Staring does."
—TIEM Design

Crafting believable facial animation is one of the most challenging, yet rewarding aspects of 3D graphics. Done right, this art breathes life into otherwise deadpan faces.

In this extraordinary book, professional animator Jason Osipa teaches you how to achieve realistic facial modeling and animation. Using detailed practical examples complemented with high–quality images and a touch of humor, Osipa leads you from design and modeling to rigging and animation. The CD and full–color insert demonstrate techniques you can use to fine–tune your facial animations.

Reviewed and approved by Alias|Wavefront, Stop Staring: Facial Modeling and Animation Done Right, uses the Academy Award(r) winning Maya(r) 3D animation and effects software as the focus for its examples, yet the principles and techniques are described in ways that will be helpful to anyone working on facial modeling and animation.

Mastering the Face
Start out by getting familiar with the range of possible facial expressions, then focus on animating and modeling the mouth, eyes and brows. When you′re ready to bring it all together, you can generate a scene from concept to completion. Topics covered include:

  • Understanding how the whole face affects expression
  • Learning visimes and lip sync techniques
  • Constructing a mouth and mouth keys
  • Building emotion through the eyes and brows
  • Building interfaces to easily connect and control your models
  • Skeletal setup, weighting, and rigging

Note: CD–ROM/DVD and other supplementary materials are not included as part of eBook file.


Product Details

  • Amazon Sales Rank: #304099 in Books
  • Published on: 2003-08-22
  • Original language: English
  • Number of items: 1
  • Binding: Paperback
  • 352 pages

Editorial Reviews

From the Back Cover
"No other book to date presents facial animation concepts, theory, and practical application with the authority that Stop Staring does."
—TIEM Design

Crafting believable facial animation is one of the most challenging, yet rewarding aspects of 3D graphics. Done right, this art breathes life into otherwise deadpan faces.

In this extraordinary book, professional animator Jason Osipa teaches you how to achieve realistic facial modeling and animation. Using detailed practical examples complemented with high–quality images and a touch of humor, Osipa leads you from design and modeling to rigging and animation. The CD and full–color insert demonstrate techniques you can use to fine–tune your facial animations.

Reviewed and approved by Alias|Wavefront, Stop Staring: Facial Modeling and Animation Done Right, uses the Academy Award® winning Maya® 3D animation and effects software as the focus for its examples, yet the principles and techniques are described in ways that will be helpful to anyone working on facial modeling and animation.

Mastering the Face
Start out by getting familiar with the range of possible facial expressions, then focus on animating and modeling the mouth, eyes and brows. When you’re ready to bring it all together, you can generate a scene from concept to completion. Topics covered include:

  • Understanding how the whole face affects expression
  • Learning visimes and lip sync techniques
  • Constructing a mouth and mouth keys
  • Building emotion through the eyes and brows
  • Building interfaces to easily connect and control your models
  • Skeletal setup, weighting, and rigging

About the Author
Jason Osipa has 5 years of focused industry experience in 3D facial animation and modeling. In recent years, he′s been the Supervising Technical Artist at Mainframe Entertainment and an instructor in CG animation and production at the Vancouver Film School. Jason currently works at 3D game maker, Surreal Software. Jason′s professional credits include ReBoot, Max Steel, Barbie in The Nutcracker, and Casper′s Haunted Christmas.


Customer Reviews

How does he do it?5
seriously, Facial modelling and animation is basically one of the hardest things to do in 3D, 1 frame of bad timing or 1 over-emphasized motion could mean the loss of reality, meaning you lose your audience!

Jason Osipa has a way of taking this complex matter, and making it extremely simple! using 4 basic movements for lip synch (open - close - wide - narrow) and 2 for the brows (up/down - squeeze)

He then takes these simple motions, and by combining them he makes stunningly realistic facial animation.

I've bought about 10 books on animation in general so far, and this is DEFINATLY the best one I've read! I Truly recommend it to anyone who is serious about character animation. Although it is more aimed to the maya user, he explains how to do the same things in other packages through sidenotes. Beware though, this book is not aimed at the novice, but more at the intermediate user.

Amazing but not for the beginner5
An amazing book on how to efficiently model your head for animation and which takes you through the process of animating expressions. Aimed at the Maya user (but can also be used with other software) this isnt for people new to their software package of choice. But if you need to know a lot about animating a head and all the intricacies involved then you need this!

Well done Jason Osipa on a truly great book!

Dudders