Advanced Lingo for Games
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Average customer review:Product Description
Finally there is a games book for Director developers! Up until now, Lingo programmers have had to figure it out themselves while Java and C programmers have had dozens of games books to choose from. With Advanced Lingo for Games, the new book by Gary Rosenzweig, Lingo programmers can learn from an expert game developer who has created hundreds of games with Macromedia Director. The book contains more than 20 complete games including the source code. You can read about how each of these games was made, and use the source code to create your own games.
Product Details
- Amazon Sales Rank: #455106 in Books
- Published on: 2000-03-15
- Format: Illustrated
- Original language: English
- Number of items: 1
- Binding: Paperback
- 504 pages
Editorial Reviews
From the Back Cover
Finally there is a games book for Director developers! Up until now, Lingo programmers have had to figure it out themselves while Java and C programmers have had dozens of games books to choose from. With Advanced Lingo for Games, the new book by Gary Rosenzweig, Lingo programmers can learn from an expert game developer who has created hundreds of games with Macromedia Director. The book contains more than 20 complete games including the source code. You can read about how each of these games was made, and use the source code to create your own games.
About the Author
Gary Rosenzweig is a multimedia software developer, entrepreneur, and writer. His business, CleverMedia, does consulting, Internet publishing and creates games, applications, and utilities using Director. CleverMedia's web site contains the world's largest collection of Shockwave applets made by one company. Gary has a BS in Computer Science from Drexel University and a MA in Journalism from the University of North Carolina at Chapel Hill. He now resides in Denver, Colorado. He has authored The Comprehensive Guide to Lingo and the Director 6 book for Ventana, and SE Using Director 7.
Customer Reviews
Excellent Start
This book is good for those of all programming levels. If you haven't done much programming and no games design in Director, then this book is for you. It is also good, however, as a reference guide to dip into. I went back to this book recently as I hadn't done any work in Director for a long time and needed a refresh on some things.
A Decent collection of Scripts
A good aspect of this book is that it kicks of with Lingo and doesnt waste 100 pages explaining the interface. If a collection of 2D game scripts to rip and hack for your own need is what you want, then this book serves that purpose. The trouble with this book is that its scope is quite limited. No I/O or Parent and child scripting are several topics that spring to mind, and Im sure there will be other topics missing to when I decide I need them. That said, there is a fair amount of code in the book with good explanations provided.
Very good
it goes from the simple quiz game to advance lingo in no time... very good for people that like to learn doing it



