Modeling a Character in 3DS Max (Wordware Game Developer's Library)
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| List Price: | £34.99 |
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Average customer review:Product Details
- Amazon Sales Rank: #288991 in Books
- Published on: 2004-08-01
- Original language: English
- Number of items: 1
- Binding: Paperback
- 584 pages
Editorial Reviews
Synopsis
This is the definitive start-to-finish guide to creating incredible low-polygon real-time video game characters using 3D Studio Max 5 and 6. The highly anticipated update to the best-selling character modelling book by Paul Steed (id, WildTangent, Microsoft Xbox group), this book is geared towards the beginning modeller. It establishes a flexible professional-level skill set for readers by guiding them through the creation of not one but three imaginative characters.
Customer Reviews
Excellent Book - Very Helpful!
After fiddling around with 3ds Max 5 for a couple of months, with the aim of building my very own UT2003 character i had very limited success (well no success really!) enter Paul Steed....
This book and its conversational, anecdotal style sky-rocketed my knowledge in a matter of days! From being an absolute beginner at character modelling i now find myself pondering the complexities of improving the definition of my characters gluteus maximus!!!
the book has tons of pictures (B&W and some a little difficult to see clearly - only MINOR gripe) and it WILL help beginners.
forget printing pages and pages of net tutorials just buy this book, you will not look back. I cannot recommend this book highly enough, it has exponentially increased my confidence and ability in all areas of max5, and i'm well on my way to my own UT2003 character!
Excellent!
Ok, I've been waiting for a book of this kind for a long time. i started low polygon modelling a while back relying on online tutorials and such. Finally Paul's book was released over here in the UK and i must say it is the bible of character design using 3d studio max or any other application. Opening the book i discovered that not only does Paul show how to construct the model but show's preperation techniques, texture mapping etc. Everyone can learn so much from this book, optimizing, poly reduction and how to adapt the techniques for other model ideas. Great stuff.
Can't wait for his next book, lets get these characters animated........
Want to model characters for computer games?
Then this one is for you. For the aspiring computer games artist, it is great to be able to sort through all the clutter and unneccesary information in the 1000+ page tomes like Mastering 3D MAX, 3D MAX in depth, 3D MAX Fundamentals etc. It doesn't get more precise than this. Excellent book. Don't hesitate to get if you are only starting out in 3D modelling. Steed does an excellent job of explaining everything in detail, in an entertaining way too (!), so that everyone from pro and downwards will find inspiration, advice and guidance.
Add to that, that the book can be utilized on bascially any of the 3D platforms out there. A MAX, Maya and Lightwave user myself, I have had no problems going through the turtorials using any of the 3 mentioned packages....



