Product Details
Modeling a Character in 3DS Max

Modeling a Character in 3DS Max
By Paul Steed

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Product Description

Written by one of the computer game industry's leading character modellers and animators, this book will have instant recognition as one of the most definitive treatments using 3DS Max to make real-time character content for games. The title is ideally suited for would-be modellers and animators, but professionals experienced with 3DS Max will find the title appropriate because of the many previously undocumented tips and tricks specifically for advanced character creation in 3DS Max. Steed provides detailed coverage of all aspects of creating characters like those seen in Quake III: Arena. The book provides insight into the game industry through anecdotal and informative sidebars. Usable sample meshes are included in both the book and CD.


Product Details

  • Amazon Sales Rank: #404294 in Books
  • Published on: 2001-09
  • Format: Illustrated
  • Original language: English
  • Number of items: 1
  • Binding: Paperback
  • 350 pages

Editorial Reviews

About the Author
Paul Steed


Customer Reviews

Excellent Book - Very Helpful!5
After fiddling around with 3ds Max 5 for a couple of months, with the aim of building my very own UT2003 character i had very limited success (well no success really!) enter Paul Steed....

This book and its conversational, anecdotal style sky-rocketed my knowledge in a matter of days! From being an absolute beginner at character modelling i now find myself pondering the complexities of improving the definition of my characters gluteus maximus!!!

the book has tons of pictures (B&W and some a little difficult to see clearly - only MINOR gripe) and it WILL help beginners.

forget printing pages and pages of net tutorials just buy this book, you will not look back. I cannot recommend this book highly enough, it has exponentially increased my confidence and ability in all areas of max5, and i'm well on my way to my own UT2003 character!

Excellent!5
Ok, I've been waiting for a book of this kind for a long time. i started low polygon modelling a while back relying on online tutorials and such. Finally Paul's book was released over here in the UK and i must say it is the bible of character design using 3d studio max or any other application. Opening the book i discovered that not only does Paul show how to construct the model but show's preperation techniques, texture mapping etc. Everyone can learn so much from this book, optimizing, poly reduction and how to adapt the techniques for other model ideas. Great stuff.
Can't wait for his next book, lets get these characters animated........

Want to model characters for computer games?5
Then this one is for you. For the aspiring computer games artist, it is great to be able to sort through all the clutter and unneccesary information in the 1000+ page tomes like Mastering 3D MAX, 3D MAX in depth, 3D MAX Fundamentals etc. It doesn't get more precise than this. Excellent book. Don't hesitate to get if you are only starting out in 3D modelling. Steed does an excellent job of explaining everything in detail, in an entertaining way too (!), so that everyone from pro and downwards will find inspiration, advice and guidance.

Add to that, that the book can be utilized on bascially any of the 3D platforms out there. A MAX, Maya and Lightwave user myself, I have had no problems going through the turtorials using any of the 3 mentioned packages....