Product Details
The Bryce 5 Handbook (Graphics Series)

The Bryce 5 Handbook (Graphics Series)
By Shamms Mortier

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Product Description

Populate barren landscapes with far out vegetation; add clouds, sky, fog, or haze to your world; and learn how to animate environments these are just some of the creative possibilities you can explore with Bryce 5. Bryce 5 has evolved into a powerful 3D tool that combines power and ease of use and provides beginning to advanced users with a plethora of creative options. Using the guidance and tutorials found in the Bryce 5 Handbook, you can master the interface and new tools of Bryce, and take your 3D skills to the next level of mastery. Youill find helpful insights projects, and practice with a variety of topics and tools, including Primitives, Trees, Metaballs, Booleans, Terrain Models and Objects, the Materials Lab, The Deep Texture Editor, Atmospherics, Lights, Animation, and more. With the hands-on tutorials provided in The Bryce 5 Handbook, youill increase your 3D skills and learn how to reproduce the awesome power and reality of nature.


Product Details

  • Amazon Sales Rank: #768347 in Books
  • Published on: 2002-06-22
  • Original language: English
  • Number of items: 1
  • Binding: Paperback
  • 484 pages

Customer Reviews

Inaccurate and largely unhelpful.2
This by far the worst software guide/handbook I've ever had the misfortune to purchase. I had only been using the excellent Bryce 5 for a week or so when I decided I should get some professional guidance to help me master creating exciting 3D wallpapers and renders.

The exercises are poorly written with a lack of detail, which for the most part doesn't come out as they are supposed to. My girlfriend and I both bought a copy of this naff but expensive book; and both of us had to make our own corrections to get the desired effect.

Secondly, the chapter on Metaballs is just plain inaccurate! The exercises called Metadrill, for make holes through a positive metaball simply cannot be done. You can do this with Primitive objects, but not with Metaballs. They are completely different.

I have since written to the publishers of this farcical manual and they wrote back after a few weeks saying they cannot be inaccurate because Corel (Bryce software publisher) edited the book. Somehow, I find that extremely hard to believe. How could the Bryce team read this book and fail to notice the writer's had gotten it completely wrong?

Don't waste your money. I found that Bryce 5 seemed to lend itself to self-discovery. I was creating exciting images within an hour! Besides, there are plenty of great FREE tutorials on sites all over the Internet.