The OpenGL Extensions Guide (Charles River Media Graphics)
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Product Description
OpenGL is an environment for developing 2D and 3D graphics and game applications. The interface has been the choice of game programmers, mainly because of its cross-platform operability, but also because it is constantly evolving to keep pace with hardware advances in the form of extensions. Until 2003, the game industry was lacking on single, concise reference to help make sense of the dozens of extensions available. This text provides a guide to OpenGL extensions and concentrates specifically on the extensions most important to developing modern 3D games. The book is laid out in an intuitive fashion, discussing groups of extensions that modify or augment similar components of the base OpenGL architecture. In addition, the text focuses mainly on operational and implementation issues, discussing the underlying mathematics of an extension only when it is critical to understanding that extension's functionality.
Product Details
- Amazon Sales Rank: #879890 in Books
- Published on: 2003-07-16
- Original language: English
- Number of items: 1
- Binding: Hardcover
- 670 pages
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About the Author
Eric Lengyel (Sunnyvale, CA), best-selling author of Mathematics for 3D Game Programming and Computer Graphics, is the Chief Technology Officer for the game engine development studio Terathon Software. He holds an M.S. in Mathematics from Virginia Tech and has written several articles for gamasutra.com and the Game Programming Gems series (Charles River Media).


