Product Details
The Dark Side of Game Texturing

The Dark Side of Game Texturing
By David Franson

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Product Description

Exploring the techniques used to create the eerie effects in games such as 'Quake', 'Unreal' and 'Half-Life', this book shows not only how to create textures in games, but also how to improve all-round digital image enhancing skills.


Product Details

  • Amazon Sales Rank: #483785 in Books
  • Published on: 2004-03-23
  • Original language: English
  • Number of items: 1
  • Binding: Paperback
  • 216 pages

Customer Reviews

This is my favourite book!!!5
This book covers just about everything you need to know about texturing ANYTHING using Photoshop. Some of his later tutorials are a bit tough but are so totally cool looking. It is all-colour, and very easy to follow. I've found that just by following the instructions EXACTLY, the textures work out great and in the end I can make any texture, even general art work. Very cool book, highly recommended. I know future games are going to be geared more towards 3D models instead of faux textures, but texture generation is needed nonetheless. Great book.

Awful1
A very basic book that will teach you how to make cheap looking and redundant graphics for games using questionable techniques. Nothing here which you couldn't learn to a greater degree by self-teaching or by reading any of the masses of free photoshop and game engine tutorials here on the information superhighway. Avoid.

Useful, to a degree3
This is certainly a useful book, no doubt about it - but it's nowhere near as useful as it likes to think it is. Quite apart from containing significantly fewer techniques than I had expected, the quality of the textures produced is disappointing; after all, if one orders a book to improve one's work, the book should be of a higher level, right?

Useful for beginners, but this is by no means an in-depth or advanced book. It's a starting point, not a handbook.