Product Details
Dead Space (Xbox 360)

Dead Space (Xbox 360)
From Electronic Arts

List Price: £19.99
Price: £9.03

Availability: Usually dispatched within 1-2 business days
Dispatched from and sold by findprice

38 new or used available from £7.35

Average customer review:

Product Description

In the future, Earth's appetite for resources has become a major motivator for deep space exploration. Immense, privately-owned and operated mining ships called "planetcrackers" orbit planets and use sophisticated equipment to carve out entire city-sized chunks of rock, and reduce them to component elements and raw ore.

Communications with one of these planetcrackers, the USG Nishimura, have ceased while the ship is engaged in deep space mining operations.

The company's top engineer, Isaac Clarke, is sent to discover the problem and fix it. Once onboard the vessel, Clarke discovers that a terrifying alien presence has taken over the ship, and has horribly killed the crew. Weaponless and terrified, this lone engineer is burdened with much more than simple survival - he holds the fate of all mankind in his hands.

  • Dismemberment: This game's core mechanic is the strategic dismemberment of alien appendages. In true survival horror fashion, you must conserve ammo - in true Hollywood horror fashion, it's all about seeing bone fragments and arterial spray fly across the room. Enemies in the game are resilient. The conventional wisdom that a headshot will stop an alien is thrown out in Dead Space.
  • Setting and Atmosphere: Dead Space is an immersive, interactive horror movie experience. An emergent, panic-inducing audio system, an innovative Minority Report-style HUD, and a nuanced, scary pace that will sink you into the game experience.
  • Unique Weaponry: Stasis Gun is used to slow charging aliens and to help solve puzzles. The Gravity Gun and unique projectile-based weaponry are mining tools - your ability to upgrade weapons increases as you progress through the game.
  • Zero Gravity: Survive and destroy the aliens in Zero G environments. Manipulate gravity with Havok physics to solve puzzles and fight enemies.


Product Details

  • Amazon Sales Rank: #245 in Computer & Video Games
  • Brand: Electronic Arts
  • Released on: 2008-10-24
  • Rating: Suitable for 18 years and over
  • Platform: Xbox 360
  • Original language: English
  • Subtitled in: English
  • Dimensions: .26 pounds

Editorial Reviews

Manufacturer's Description
When an immense mining ship, the USG Ishimura, comes into contact with a mysterious alien artifact in a remote star system, its communications with Earth are mysteriously cut off. Engineer Isaac Clarke is sent to repair the Ishimura's communications array, but he arrives to find a living nightmare - the ship is a floating bloodbath, the crew unspeakably mutilated and infected by an ancient alien scourge. Clarke's repair mission becomes one of survival as he fights not just to save himself, but to return the artifact to the planet ... at any cost.


Customer Reviews

Dead Good5
10/10 Seriously awesome. Buy it.

Basically what EA Redwood Shores have done is recreate Bioshock and set it in space. But the overall effect is much better than Bioshock.

It's a shooter/horror, starring you as Isaac, an engineer sent along with a rescue team to find out what happened to the USG Ushimura, a deep-space 'Planet Cracker' class mining vessel.

Things go wrong roughly 20 seconds into the first cut-scene, and from there on you're following the orders of what's left of your team as you attempt to get the Ishimura's systems back online, fighting off the hordes of beasties (Necromorphs) infesting the ship and trying to find out what happened to your girlfriend who was working there as part of the 1000-strong crew.

What makes Dead Space better than Bioshock is Isaac, he's an engineer, and all the weapons you get are things an engineer would be handy with so it's slightly more believable. You get stasis modules to slow down fast-moving machinery, you get Plasma Cutters for slicing legs off at the hips and arms off at the shoulders and heads off at the neck, flamethrowers for lighting enemies up en masse, Rippers - remote controlled saw blades for, that's right, you guessed it! And many more.

The fun comes when you combine different abilities, like when you've only got 4 plasma cutters left you can hit a Necro with stasis and take your time shooting off its limbs one by one then finishing it off with a nice and gory curb stomp.

You can keep your eyes open and deviate from the 'engineer roleplaying' because scattered around the Ishimura you'll find some neat military hardware to put to good use should you wish to, like the rapid-fire and extremely deadly pulse rifle.

Navigation throughout the mammoth spaceship is aided by a neat menu system, press Back on the control pad to bring up an instant 3D holographic projection of your location and objectives, zoom in and out and rotate it around to your heart's content, it's impossible to get lost especially as you can bring up a 'breadcrumb' trail at any time to show you where to go next.

Exploration off the beaten track is rewarded with special units that you can use to upgrade your environmental suit with more air and HP, or your weapons with more damage and other neat features. You can also find credits lying around which you can spend in the Ishimura's Store, outlets of which are scattered around each level. The store stocks new weapons, allows you to convert any schematics found into buyable hardware, store extra ammo/items you've picked up and sell any goodies that you've found for extra credits. Your suits have limited inventory so you've got to think carefully about what to carry around so you can pick up more stuff, and there's no unlimited ammo so aim carefully.

There are a host of neat ideas in Dead Space to liven up the gameplay. You've got zero-G environments where you can kick off one wall and land on another and watch as the whole room spins to your new perspective, ceilings become floors, walls become ceilings, doors you didn't see before can now be reached. Later on it gets trickier, Necromorphs can also jump from walls to ceilings and you can have great fun blasting them out of weightless vacuum mid-flight. Later on again you get the same thing, with the addition of zero-air which makes you watch your air meter on the back of your suit (next to your health bars also on the back of your suit) and adds a whole new dynamic to these areas.

Probably the neatest idea of all is the complete lack of HUD, all you've got onscreen is you, the environment, and your crosshairs which vary in type depending on your current weapon selection. This allows you to make much better use of your screen, you'll be able to easily see an explosive cannister next to that wave of little beasties heading for you, you'll be able to look all around you and notice those cabinets that you missed before, you'll be able to admire the full gory detail from third person perspective as something flies out of the wall towards you, grabs your leg and... don't worry, you'll find out.

In terms of immersion, think of the first time you played Resident Evil and the dobermans jumped through the window, or Bioshock the first time you opened a safe in an empty room then turned around to discover it wasn't as empty as you thought. Now multiply by 10 and add a constant stream of distant bumps in the night, nails scraping down a blackboard, a dash of violins constantly building up into a crescendo and play it crouched in a pitch black air duct whilst the hairs on the back of your neck stand up because you're pretty sure there's an Alien behind you. With sharp teeth. Breathing down your neck. That's pretty much Dead Space, scariest creepiest and most horrific game I've ever played. Oh, and blood, lots of it, everywhere.

Longevity is mainly in the achievements (get every weapon, upgrade everything, kill x enemies with y weapon, dismember 1000 limbs, beat the game with only the Plasma Cutter etc.,) and you can stray off the beaten path even more to get the more obscure achievements - zero-g basketball, anyone?

Basically it's the best new IP out this year by a few miles, considering it comes from the mighty Electronic 'milk those sequels' Arts is even more surprising, and considering I bought Fable II the same day as my most anticipated game this year and haven't really been playing it because of Dead Space it's all a bit overwhelming, really.

Single player all the way, no co-op or online here, but the beautiful thing here is you won't care, it doesn't need multiplayer, it's a game you're meant to play alone.

My only gripe would be that Isaac doesn't have a voice. Given that he's an engineer and constantly being sent to his certain death with every single objective you'd expect him to mutter about the Engineers' Union and hazard pay. Other than that it's the most perfect shooter I've played in a long, long time.

This game has a character5
This is an amazing game. It has borrowed some of the mechanics from Bioshock, but it is nowhere near a "Bioshock in space". Where bioshock has offered you a wierd and twisted sense of dementia, this game offers a cold hard fictional reality of deep space. It is gritty, dirty and bloody in right amounts. It gives you that feeling of palpable reality that you can almost taste. If you are a fan of Event Horizon, Alien etc, you will love this game.

The camera is over the shoulder 3rd person, which adds to the atmosphere of something lurking just behind your back and you not being able to clearly see it. One of the greatest additions, which I want to see in all games from now on is the complete integration of GUI into the gameworld. There is no button that takes you out of the game, everything you do, wether browsing your inventory or checking your map is done within the world. All readings like health, air etc are integrated into your suit so you have nothing that detaches you from the world. It is amazing how an apparently simple thing as that can add to the game atmosphere.

And the atmosphere is scary, confined and claustrophobic. Parts where you go to 0G are downright disorienting in a right way, being that you are able to walk on ceilings and walls, you can easily lose the feeling of what is up and what is down.

Most of all, the game is not a run on the mill copy of something else, it just reeks it's own unique character at every step.

Only thing that goes against it is that it is released so close to the major franshise titles like Gears 2, fallout 3 that people have been waiting for years, and so it might get under the radar for alot of people and not get all the attention it really deserves.

Awesome game!

Take 'em off one limb at a time.4
If you love games like Res 4, Bioshock, Halo then you'll love this.

It seems to me the developers have taken care over this game and also user tested it well. It's smooth, it has a good mixture of thinking and shooting and you have the ability to upgrade weapons and sell items, like Res 4.

It's unashamedly linear, but doesn't make you feel constrained.

The dismemberment idea is a cracker, instead of just blasting away, as ammo needs to be conserved for the harder difficulty levels, you need to take out their limbs one at a time. It makes the game so much fun, as does the stomping and the gore.

A special mention needs to be made for the sound too. You'll be hearing the screaming in your sleep...

I wouldn't however say it's as scary as some people have made out, but it's atmospheric and tense. It's a little short, for which I'll take off a star, and the end boss could have been more tricky, but overall its a fantastic game and I highly recommend it.