103 Additional Training Games
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| Price: | £7.42 |
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Product Description
How can I enhance a team's performance?
How do I improve an individual's perception?
How do I energise, break the ice or improve communication?
Continuing the successful Training Games series, Gary Kroehnert's 103 Additional Training Games is a collection of totally new activities designed to promote structured workplace learning.
Aimed at both the new and the experienced trainer, 103 Additional Training Games presents a fresh range of inspired learning exercises that can be used in individual or team-training programs.
Game categories include:
Icebreaker
Team building
Communication
Facilitator/presentation skills
Mid-course energiser
Problem solving
Learning
Perception
Evaluation
Self-management
These games are designed to be relevant and unintimidating and are suitable for trainers, facilitators, supervisors, human resource managers and consultants who wish to expand their collection of proven ideas and learning exercises.
Product Details
- Amazon Sales Rank: #157413 in Books
- Published on: 2002-01-01
- Number of items: 1
- Binding: Paperback
- 189 pages
Editorial Reviews
Synopsis
How can I enhance a team's performance? How do I improve an individual's perception? How do I energise, break the ice or improve communication? Continuing the successful "Training Games" series, Gary Kroehnert's "103 Additional Training Games" is a collection of totally new activities designed to promote structured workplace learning. Aimed at both the new and the experienced trainer, "103 Additional Training Games" presents a fresh range of inspired learning exercises that can be used in individual or team-training programs. Game categories include: Icebreaker, Team building, Communication Facilitator/presentation skills, Mid-course energiser, Problem solving, Learning Perception, Evaluation, and Self-management. These games are designed to be relevant and unintimidating and are suitable for trainers, facilitators, supervisors, human resource managers and consultants who wish to expand their collection of proven ideas and learning exercises.
From the Publisher
Games are self-contained, so each provides its own aims, instructions, list of materials (where needed) and space for personal notes.
Icons easily identify each game type, enabling users to quickly locate games suited to their particular training needs.
Games material can be copied for use as overheads, handouts or data projection.
A handy matrix readily identifies the suggested applications for each game, enabling users to tailor a training program.
About the Author
Gary Kroehnert[F]Gary Kroehnert is a training consultant working extensively in Australia, New Zealand and Asia. He is McGraw-Hill Australia's leading training author. With a substantial list of titles, Kroehnert's books have developed a reputation for quality training resources.



