Powerstone 2
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| Price: |
3 new or used available from £15.00
Average customer review:Product Details
- Amazon Sales Rank: #8152 in Computer & Video Games
- Brand: Eidos
- Released on: 2000-09-22
- Rating: Suitable for 12 years and over
- ESRB Rating: Teen
- Platform: Sega Dreamcast
- Number of items: 1
Editorial Reviews
Amazon.co.uk Review
Players who have had the pleasure of playing the original PowerStone know that it was pure fighting chaos. One or two players would run around, trying to collect three power stones, which would turn them into superhuman punishment machines, while everything from tables to submachine guns were available as weapons. It was fast-paced and a lot of fun.
Now, picture all of the aforementioned stuff, but with up to four players battling at once, and you've just described PowerStone 2 for Dreamcast. There's still a one-player mode, but it's Power Stone 2's multiplayer mode that truly makes it worth the price of admission.
The levels are larger this time around, to accommodate the wilder action, and there are Mario Party-style mini-games that pop up smack in the middle of battles. Graphics are beautiful, and the characters are cute and colourful. A couple of hidden characters add to the game's replay value.
Manufacturer's Description
There's plenty of 3-D fighting games out on the market, but no other's quite as crazy as this one. Power Stone 2 chucks the precision attack combos of the Street Fighter-type games in favor of a free-for-all melee that allows characters to walk in and out of the battle and use found objects as weapons. You'll encounter more than 120 items that can serve as weapons, vehicles, traps, and more. Find three Power Stones (or beat them out of an opponent) to temporarily turn into a more strapping, punishing version of yourself and knock inches off your opponents' life meters.
Customer Reviews
Papa was a Powerstone
Ever wanted to travel to an old abandoned flying Castle filled with strange and mysterious levels? Well, I didn't want to but then again what else could possibly come from the famed over-imaginative heads at CAPCOM. The original brainchild titled "Powerstone" was as thorough a beat-em-up as they could ever have been devised for use on a Dreamcast in a sweat drenched room full of wannabe human warriors fighting it out between levels to become the ultimate force to be reckoned with. I had this gorgeous title pre-ordered 2 weeks before it's initial release and, needless to say, was a nervous wreck after indulging in the most glorious fight this side of the ocean. With sweat still beading it's way down my forehead, I'm writing this review to give you a taste of what will be the final defining word in simultaneous 4 player combat.
First reactions aside, from the short and slightly below average introduction, this game is all about content in gameplay since there are very few real-time rendered scenes depicting any actual storyline being present. The storyline is, contrary to many new-age games present on today's Console flooded market, entirely absent except for the miniscule and mentally challenging brief descriptions on Characters and Levels presented in the Manual. The absence of the before-mentioned does not minimize the effectiveness of this title however since the action takes place at a frantic pace with an attention to detail in the levels that is often neglected by so many famed Developers. CAPCOM has taken the universe of Powerstone into another dimension by ensuring that interactivity with the various levels allows a formidable arrangement of tactics by using your environment to aid rather than restrict your combat effectiveness.
New to the game is an Adventure mode wherein you can collect, mix and match items to perform magical merges to create even more bizarre weapons and items to aid you in becoming the most respected Powerstone Champion ever. The choice of who to play has also reached an ecstatic limit with 12 warriors being available at startup and a further 2 hidden warriors to be uncovered during later escapades. Having the likes of Wang-Tang's energy beam strike blasting hot laser into an enemies corpse is definitly worth the price of admission alone while the sight of Ryoma's powered up Samurai Armour swingng Katana cuts left, right and center is respectable. The levels alone are vast and varied enough to offer hours of gameplay and often allow a change of pace as the warriors enter a sub-level to continue their mortal combat. If this doesn't explain much about the effectiveness of the levels contained in Powerstone 2 then imagine a scene where you are fighting it out on top of a flying Zeppelin fitted with gun turrets. During your sweat inducing fight someone manages to blow a huge hole into the side of the Zeppelin thereby sending you and all other occupants flying off through the sky. The fight, however, doesn't end there. You then have to continueously assault your enemies while free falling until you eventually hit solid ground, which appears as a further extension of the level. It is in this same manner that the fighting takes on a continuous feel and seemingly never ends.
To this reviewers expectations Powerstone 2 is all it was meant to be and just a little bit more. While it can never compete with "Dead or Alive 2" or "Tekken 3", just remember that it was never meant to but instead provide an alternative fighting arena / style for an age of combat frenzied Console Gamers where ingenuity is often replaced with repetition. If you want an absolute 4 player fighting game then add this one to your wish-list, otherwise go settle a score with "Dead or Alive 2".
Power stone 2, what else is there to say
Well actually a hell of a lot. This game is a reasonable one player, although boring within a week (if that). But (for those of you who are old enough) crack open a few beers, get some take out and play 2-4 player power stone and it's probably one of the nest dreamcast games. It takes a while to get into, but after you are hooked you won't be able to stop. The game is graphically wonderful, especially the super saiya-jin transformations...
U GOT FRIENDS???, then buy it!
Anyone who's anyone has played powerstone, and need i say, enjoyed it. i recently bought powerstone 2 and on purchasing it, i just had to buy more controlers so that i could open a can of whoopass on my mates. Damn good, what ya doing sitting there, go buy it!!





