Prince of Persia: The Sands of Time (Xbox)
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7 new or used available from £6.50
Average customer review:Product Details
- Amazon Sales Rank: #4087 in Computer & Video Games
- Brand: UBI Soft
- Released on: 2004-02-20
- Rating: Universal, particularly children
- Platform: Xbox
- Number of items: 1
Editorial Reviews
Amazon.co.uk Review
The original 2-D Prince of Persia has always been acknowledged as the inspiration for the original Tomb Raider and it's easy to see why--it has the same mixture of running, jumping and platform climbing mixed in with tricky Indiana Jones-style puzzles and sword fights (though, okay, Lara prefers an AK47 to a scimitar). These days, however, there's one big difference between the Prince and La Croft: Prince of Persia: The Sands of Time is miles better than Tomb Raider: The Angel of Darkness.
The game features some quite extraordinary graphics and animation as the prince leaps and jumps with amazing grace and makes a number of moves inspired by Crouching Tiger, Hidden Dragon. The controls are a dream too, especially during combat, and even the camera system--usually the Achilles heel of any 3-D adventure--is great, zipping to a fixed position if it looks like any of the scenery is going to get in the way.
The Sands of Time has a bunch of new ideas to add to the usual mix, most notably the chance to control time itself. Each of the demonic monsters you fight will spill a quantity of magical sand when they die and you can use this to power the dagger of time and rewind, slow down or fast-forward time. This allows you to instantly recover from unexpected deaths and allows you to concentrate on having fun and playing the game. Excellent stuff. --David Jenkins
GamesMaster Magazine
"Bursting with ideas and truly princely design. Heartily recommended. 86%."
Manufacturer's Description
Wielding powers of mythic proportions, the Prince returns to action-adventure gaming with gravity-defying acrobatics, ferocious fighting combos, and the ability to bend time to fulfil his destiny. Prince of Persia: The Sands of Time represents a technological breakthrough that will change the face of action-adventure gaming forever. Erase the past, behold the future, and freeze the present in real-time for unlimited gameplay variations. Uncover the mysteries of a world never before explored in action-adventure gaming. Ancient, mythical, and deadly, Persia holds a staggering array of landscapes and kingdoms to explore and conquer. The epic legends and deadly creatures of mythic Persia burn to life in this suspense-filled tale, featuring more twists and turns than the labyrinthine Palace itself. The creator of the original Prince of Persia, and acknowledged godfather of the action-adventure genre, Jordan Mechner, has consulted on all facets of game design--including storyline, cinematics, programming and artistic vision.
Customer Reviews
Simply over rated
This game is way too limited. You just end up doing the same old things, do a few acrobatic tricks, kil some random sand monster (of wich there are only about four kinds)and do it again. The story line is imaginative but stupid.It gives you a bit of entertainment but after a while you would rather kill yourself than play this game1
POP: The Verdict
I've been waiting to get this game for a LONG time. I wasn't really sure whether it was worth me buying and I didn't really like the idea of renting it out at Blockbuster for nearly a fiver. As it is, I managed to buy a second hand version (no manual or origional box) for a fiver, so I think you can agree, already it was worth the money.
Graphic-wise, Prince of Persia looks fantastic, his attacks are smooth, with wide, varied areas that are nicely interacted with (that includes water, drapes, furniture, walls; pretty much anything and everything can be used or hit). The in-game movies looked very slick (though my second hand vers did stutter at points) with some very cool rain effects.
Vocal and music wise I was very impressed. There is no constant 'battle theme' and seems to change randomly but always matches the mood of the location. Generally there is no BGM (back-ground music) apart from a few 'special' loactions. The Vocal talents were very good. The Prince sets the game out as if he were telling a story, and you constantly hear him making remarks in and out of the story, whether they be annoyed maons about his female companion (which are pretty funny) to 'Shall I continue' and 'Very well' when you enter in and out of the pause status, to my favourite comments like 'No, no, that didn't happen, may I try again?' for the Game Over screen.
Sound effects were also very good and changed with whatever you hit, moved, jumped or ran on.
Okay now for the biggie; the gameplay. As I said, the Prince moves very smoothly (750 movements in game-thats not 750 attacks just movements) and I never had a problem with the controls (although I wasn't used to being able to just 'aim' the thumbstick at an enemy or pole and just hit or jump to it with out locking on first- this is a plus side in the end).
Strangely I found what made this game far too easy wasn't so much the diffuculty of the enemies or puzzles, but the easinest of just being able to go back in time and re-doing an action that coaused your death. Without revealing too much of the game; here's an example: at one point I had to do a very fiddly wall jump but I fell to my death, so with a simple hold of the left trigger I can try again- a bit like having 'lives' but you can choose how far back you go (with a certain limit). By the time I complete the jump I've run out of sand to go back in time, but as soon as I find an enemy or sand cloud (which is pretty frequent) I can refill the bar up. Simple. In fact the hardest part of the game is when you don't have the dagger at all, as you have to go wa-ay back again: much more like a traditional platformer. The enimies do get more difficult the further you get into the game, but to be honest (as far as I can remember) theres only about eight or nine of them excluding bosses, and again, so long as you can go back in time it's not that hard to kill them.
One of the best things about the game is the fact unlike most platformers you don't have to collect 100 coins or something in each 'level' (technically there are no levels as the game seamlessly moves from one area to the other). You can pick up more sand 'bars' (bit like Zelda's magic bar) and increase your health, but you'll most likley found these places without even trying).
I did enjoy the puzzle element to the game, and fans of the Legend of Zelda series (like myself) would do well to bag a cheap copy of this game as they're very simular in a lot of ways. Good news is that after you complete the game you unlock the origional Prince of Persia.
Replay wise I would say that this isn't that good as a pro gamer could complete it in days (I did it in 3 nights), BUT you will enjoy it, so it's worth having if you have a lot of games and fancy playing it another day.
Overall I guess 4 stars may be a little strong, but for the price I got it for and the amount of fun I had (which is a common ignorance in games) this was a pretty good and beutiful game.
Brilliant!
I just finished The Sands of Time this afternoon. It is a brilliant game, not too repetitive and full of new challenges. The thing I liked particularly about it, was that I felt that I was making good progress throughout. The design of the game is fantastic, a Tomb Raider style, mixing skills and puzzles, but the detailing is much more imaginative and creative, there were no gaps in walls etc. I would recommend this game, it's a great 3D platformer, and I can't fault it! (P.S. I'm a 30 something female)




