Product Details
Full Spectrum Warrior (Xbox)

Full Spectrum Warrior (Xbox)
From THQ

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Product Description

Full Spectrum Warrior is based on a light infantry training simulator designed by Pandemic Studios for the US Army as a tool to reinforce Army doctrine and squad tactics among troops. Full Spectrum Warrior is a squad-based, tactical-action game that delivers the experience of squad-level command in the heat of battle. The product was developed with expertise from the University of Southern California's Institute for Creative Technologies, which worked with Pandemic to bring state-of-the-art technology to the game. Designed to simulate today's challenges of urban combat missions, Full Spectrum Warrior delivers a level of realism and accuracy that has never been seen in a military-based game.


Product Details

  • Amazon Sales Rank: #5604 in Computer & Video Games
  • Brand: THQ
  • Released on: 2004-06-25
  • Rating: To Be Announced
  • Platform: Xbox

Editorial Reviews

Amazon.co.uk Review
Designing video games is not normally the sort of thing you'd expect the US Army to get up to, but in actual fact Full Spectrum Warrior was created specifically for use as training tool for US soldiers; it's only now that we civvies are getting a chance to have a go too. The full story is that the US Army had become a little upset that recruits to the Air Force already understood a lot of the basic mechanics and tactics of flying from playing flight sims but yet army recruits were learning nothing of use from ordinary video games.

In order to rectify this, Full Spectrum Warrior tasks you with control of a four-man squad of soldiers who are normally armed with nothing more than a machine gun and grenades. The first thing to realise is that you don't directly control any of the soldiers and are therefore not responsible for aiming or shooting, or even moving. Instead the game plays more like a real-time strategy, where you must indicate where to move and who to shoot at and let your grunts get on with the actual business of aiming. This makes for a uniquely engrossing experience and you do genuinely feel you're being taught something about real-world tactics.

The incredibly realistic graphics also help to completely immerse you in the game--whether they’ll make you more or less likely to eye up those TA ads is debatable, once you realise what a hard life soldiers really have. --David Jenkins

Official Xbox Magazine, June 2004
"The future of strategy shooters is here"

9.2/10, GAME OF THE MONTH AWARD

CVG Magazine, June 2004
"Stunningly realised and immensely rewarding – war just shouldn't be this much fun"

92% - CVG GOLD AWARD


Customer Reviews

Great presentation, no variety3
Full Spectrum Warrior has a huge 'wow' factor by virtue of the great 'shakey embedded cameraman' style footage during play. The graphics manage to really capture and replicate typical coverage you might see of Fallujah on CNN. Behind this the game is very, very weak indeed, but the shallow wow factor is so great, that it almost makes up for any other lack of depth the game has.

The premise of the game is that you are acting as section commander directing the progress of 2 and sometimes 3 teams of soldiers as they move through the streets of Zekistan - a fictional middle eastern member of the axis of evil. The game is allegedly derived from software used by the US Army for training section commanders. It's an interesting and refreshing idea, which I suspect will launch similar though superior games in the same genre.

So you're not actually taking control of individuals or looking down sights and pulling triggers yourself - rather you are commending groups of 4 men to do all this for you. The range of commands are very, very limited: run here, go there whilst covering each other, throw smoke, lay down covering fire, or observed fire really covers it - sometimes you can call in artillery and air strikes but only as set-pieces, you are not free to do this just anytime. The soldiers themselves do the rest. In that sense it's a little like someone playing the game on your behalf and you just directing some of the action. The result is a rather detached feel, with little to do and lots of repetition. But it's still enjoyable.

The campaign missions are very unvaried and very linear, the stories unimaginitive. The streets of Zekistan are rendered nicely, the cut scenes are good. Enemy AI is OK - they will take pot shots at you and then disappear to the next street to take more pot shots. But they stand and gawp when you throw grenades at them, making no attempt to seek cover. Your AI is pretty good too - but not flawless. Last night I was approaching the entrance to an alley - I had one team cover it with point fire whilst I moved the other team from the opposite direction to peep around the corner of the alley. As the forward team approached the alley's entrance, a terrorist came running out, the team just stood there while, in visceral slow-mo, the terrorist mowed them down. The other squad who were supposed to be covering the alley entrance just stood and watched - they should have killed the terrorist the second he careened around the corner and into plain view.

You cannot drive Hummers, cannot enter buildings meaningfully, cannot fight at night with nightvision. What each mission inevitably boils down to is you creeping from corner to corner, covering each other, around a ghost town. Eventually you'll make contact with the enemy, use smoke to cover yourself while you manoevre your two squads within grenade range, or flank the enemy, and then kill them. There are very few enemy - but they are usually placed intelligently, giving mutual cover and forcing you to cross a killing ground. So the real trick of the game is to avoid risk, and kill the enemy by outthinking and outflanking them - but your options for doing that are severely limited, leading to repetition. I suppose this is consistent with the game's premise: in real life your job is to get the baddies without exposing your men to unecessary danger - and each mission is 90% creeping around but finding nobody, then 10% chaos and shouting. The violence, the firefights and enemy deaths are understated and, I think, more powerful and realistic for it.

I do recommend the game - I still get a kick from the shaky camera effect - but it is unchallenging and unrewarding and has zero variety. You might want to wait for some developer to take this idea and make it better.

More for the 'thinkers'!4
This game is truly for for people who like to think and shoot in games. It has great graphics, ok AI, good sound and great effects. Its only let downs are the repetetive nature of the game, and the Allied AI can be slow. People who are moaning about his game need to think about why they bought the game. It says on the back of the package, 'Based on U.S military training software'. This undoubtably means that it is going to realistic, not farfetched and stupid. Buy this game if you want to know what a REAL strategic shooter is about!

Yeaaaahhhhh-Haaaaaa, 4
Well, where to begin......

I`ve been waiting a while for this title to come out. I`d seen it running on the console and was hoping that it would be at least as good.

Graphics
I must say that for the most part the graphics and effects are outstanding. The squad members look good and the terrain is well done. They`ve done a good job with combining an atmospheric setting with appropriate music to give the game a great feel. There are some lovely effects when one of your team gets injured and the action slows down to see blood spilling from an entry wound as he gets blown off his feet. Sometimes you even get a blood splash as if onto the screen to make you feel even more involved. Now and again something strange will happen such as one of your men being hit in the leg by small-arms fire and flipping 30ft (I`m not exaggerating) into the air! Generally though it`s all well done. The many cut scenes are exceptional.

Gameplay
Well thought out and put together. The AI for your squads and the bots are pretty much spot on. It does have a console feel about the game which is a shame in my book as on occasion it can make things look a bit too `arcadey`. The missions do differ a fair bit, although you get the distinct feeling of being led around by the hand. Basically you just follow the waypoint markers with little choice in doing anything else. This can be quite a downer as having more freedom to choose the routes you took etc would add to the replayability aspect of the game.

Audio
As previously mentioned the sound is good. The music is fitting and the sound effects are well done. There`s a fair amount of chatter between your squad members which will let you know how they`re feeling about the present situation. There`s A LOT of swearing so parents be warned.

The Downside
Personally the only things that really made me cringe was the seriously over zealous pro-USA feel to the game. I just couldn`t help but laugh when one of my squad piped up something along the lines of `Who do they think they are messin with... we`re the USA!` This is where all sense of realism leaves the game (Or maybe US troops really talk like that!). There are many entries in the game manual commenting how you`ll be operating with the best trained soldiers in the World and how `US soldiers don`t become rattled under fire` The manual is worth reading purely on the hilarity of such comments.

Overall
A great game. The terrible BS given in the manual and gung-ho comments made in game don`t really spoil things. I`m sure the American audience laps it up and probably believes it, but the rest of the World knows better 8-)