Product Details
Star Wars: Knights of the Old Republic II - Sith Lords (Xbox)

Star Wars: Knights of the Old Republic II - Sith Lords (Xbox)
From Activision

Price: £52.95

Availability: Usually dispatched within 1-2 business days
Dispatched from and sold by retro-games-centre

14 new or used available from £17.95

Average customer review:

Product Details

  • Amazon Sales Rank: #2316 in Computer & Video Games
  • Brand: ACTIVISION
  • Released on: 2005-02-11
  • Platform: Xbox

Editorial Reviews

Manufacturer's Description
Five years after the events from the award winning Knights of the Old Republic, the Sith Lords have hunted the Jedi to the edge of extinction and are on the verge of crushing the Old Republic. With the Jedi Order in ruin, the Republic's only hope is a Jedi Knight struggling to reconnect with the Force and faced with the galaxy's most dire decision: To follow the light or succumb to the dark side...

  • The Sith Lords is the next chapter to Knights of the Old Republic; winner of more than 35 "Game of The Year Awards" featuring an all-new and perilous storyline set approximately 4,000 years before Star Wars Episode I.
  • All-new Force powers, weapons, locations, characters and classes add to the richness of this next epic installment.
  • Choose from three different classes of Jedi to start the game with access to specific Jedi abilities.
  • Choose the light or the dark side of the Force based on your characters actions as you progress through the story. The choices you make not only affect your character, but also those in your party, and those who may join you in your quest.
  • Cameo appearances from memorable characters of the first game enhance the continuity and story flow through this unique time period.
  • Developed by Obsidian Entertainment, the development house founded by members of the Fallout, Icewind Dale, Baldur's Gate: Dark Alliance, and Planescape: Torment teams.


  • Customer Reviews

    What a game!!!!!!!!!115
    Having heard that the kotor game had changed developers, i held out little hope for a decent sequel to a superb original. I was relieved to find that kotor 2 is every bit as exciting as the first. I really liked the 'influence' factor when talking to characters, and pleased to find that the characters were generally more interesting than the first.There are hundreds of subplots in this to keep you interested and, unlike the first game, being good doesn't mean you're too poor to buy good stuff. I missed the in game debates between characters but given the quality of this game i let it go. Its a shame that your character from the first game is now generally considered evil and that there are only slight glimpses through holocrons of older characters such as Bastilla and Carth, but all in all this is a great game.

    Equal to it's predecessor, but not superior4
    The original Knights of the Old Republic was a fine game and much beloved by fans. Following up such a title was never going to be easy. New developer Obsidian has clearly taken this task very seriously and has gone to town on producing a sequel which adresses the few flaws of the first title.

    The companions accompanying you this time around are a more diverse and interesting bunch of personalities, often with agendas of their own. Weapons, upgrades and supplies can all be created with the new workbench facility and lightsabers are infinitely more customisable than before. The ability to influence your companions Force orientation is very welcome (something that FELT like it should have been in the first game, but wasnt). The music is also excellent. The plot is excellent, deeper than before but drawing on the previous story. The new Sith lords are an intriguing bunch, mysterious and rather chilling (unlike Malak who was imposing but relatively unscary).

    There are, however, some downsides to this game. The same game engine is used as before which is a pity as I can't help but think that the xbox is capable of more. It is also a very buggy game, characters fail to attack enemies right in front of them and sometimes run off in the opposite direction! Unlike Kotor 1 the game rarely autosaves which can make unexpected deaths VERY galling.

    Although I was very keen on the plot, events towards the end snowball together very quickly which curtails your options in terms of partnering various characters together. I have played the game through twice as both a sith and a jedi and have not managed to get the full story out of all the character's in my team by the end of play. This is fine if you have bags of time to play through again but seeing as it takes around 30 hours from beginning to end it is rather frustrating.

    There are relatively few sith artificats or new suits of armour and Obsidian seem to be reluctant to add new ones in, very dissapointing. Anyone who got a kick out of creating good/bad star forge robes in the orifginal kotor will find no such surprises here.

    Weapon selection is now much faster thanks to the handy option of a second selectable weapon set. The downside being that it gets in the way of selecting you which type of attack you pick on occasion. Another button on the panel, just for that, would have been helpful. More force powers new moves would have been great. How about an escape move e.g escaping backflips, light saber speed draws (iai-jutsu style for the martial artisits out there!) lightsaber feints (Obi Wan in Episode 4 against Vader).

    It would be great if you could travel between locations on a hover bike (think darth maul in episode 1 - it would need a better game engine, maybe on xbox 2!) There is still a lot of tooing and froing on foot, despite Obsidian cutting down on journey time.

    Overall a very good game but also something of a missed opportunity. The next Kotor will need to have a new graphics engine, more variety in opponents (just how many sith assasins can anyone really take?) and a freer third act. It is also qwuestionable how often you can have a jedi losing their memories and/or their powers only to build them up again.

    Perhaps kotor 3 should take a leaf out of fable's book and mature a character from birth and adolescence to adulthood Anakin style. The mysterious jedi routine will lose its allure in a third Kotor. That said if they make the above changes I would be more than happy to get a copy.

    An Excellent Sequel.5
    I've played an imported US copy of this game and I'm happy to report that it is better than the already great original! After a brief prologue where you control T3-M4 you start with your own character, an exiled Jedi whose link with the force was severed.
    You start with no real idea of where you are and what's going on, leaving you to explore a seemingly deserted space station. You slowly rebuild your force powers but its quite a while till you build a new lightsaber.
    You build a party of up to 10 npcs (3 of whom were in the first game) who are quite important as there will be times when your main character isn't in play.
    The locations you visit are mostly new and when you visit old ones it's good to see how they have changed with time.
    Combat works the same as before although there are some new features (eg you can quickly toggle between 2 different weapon configurations and use different lightsaber stances). It also felt quite easy in some parts of the game (when played on the standard settings).
    Most force powers and feats are the same as the original but there are some good new ones. One particularly useful feat allows you to use your dexterity rather that strength in combat, essential for all non-jedi guardians.
    The dialogue and voice acting is all superb (apart from the anoying repetitiveness of some alien dialogue).
    One of my favourite features in this game is the interaction between yourself and your fellow party members. How you can gain and lose favour with them through you actions is great and even better is when you can start to instruct some of the non-jedi in the ways of the force.
    Overall an excelllent sequel that surpasses the original.
    9.7/10