Product Details
American McGee's Scrapland (Xbox)

American McGee's Scrapland (Xbox)
From Deep Silver

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Product Details

  • Amazon Sales Rank: #14072 in Computer & Video Games
  • Brand: Deep Silver
  • Released on: 2005-03-18
  • Platform: Xbox

Editorial Reviews

Xbox Magazine
8/10

Manufacturer's Description
SCRAPLAND is an action game. In third-person, the player controls D-Tritus when he goes on foot and his gunship when he pilots on Chimera streets. The player, by hacking into the GDB, can transform himself into 15 different characters, acquiring then the special ability of every one of them. The player can also drive any gunship he finds and can create his own collection of unique gunships, freely combining pieces from the ship he finds.

The game is structured in missions whose objectives are always doing things, instead of finding out how to do them. That is, the player will never wonder what to do, which object he needs or which character he has to transform into to accomplish a mission; The game itself provides that information constantly and clearly. Fun and challenge lie in what happens and how the system reacts when the player does what he is asked to, when he uses the object he needs or when he transforms into the precise character.

The player has total freedom of movements most of the game time it is a little restricted at the beginning for tutorial reasons-. In Scrapland, one can freely wander round all levels/maps, interact with all characters, drive all ships and combine, with no restriction, the main mission with any other thing the player feels like doing. The possible casuistry is huge, thanks to which the game world is perceived as living, realistic and unpredictable.


Customer Reviews

It's so NOT GTA with gunships2
Don't be fooled. A science-fiction version of grand theft auto will appear one day, but this isn't it. The idea of robots who build themselves and their vehicles out of the scrap wreckage of a vanished human civilization sounds great (and their fear of the humans' return) - and in the hands of Asimov or Arthur C. Clarke it might have been fascinating. But what we have here is cutesy robots from a kids' animated film, with the Most Annoying Voices you will ever have heard in a video game. What were they thinking? The combat is uninspiring and the flying unconvincing. And what's with the main character's floppy metal fringe?

In summary, the game seems to fall between two stools - too complex in terms of maps and missions for the kiddies, but way too cute and irritating for adults. I need a cup of tea.

it has its moments4
I agree this is slightly like gta,the freedom to nab any vehicle(there's only gunships or cool floating things with guns if you like)as long as their parked.on the fun side you can customise up to 9 of your own personal gunships, and when you get into a dog fight it's funny to hear your target curse and blind at you.

the characters are all colourful robots who you can illegally hack their matrix to become them or steal their identity from the great database(a sort of library)and you gain their abilities.the story line has some rather funny moments,and the gameplay is great if not linear and sometimes repetitive,but still scraplands a worthy buy.

Seems good!4
I would say this game is a cross between GTA and Knights of the old Republics.GTA because you get to high-jack cars(future ones)and supe em up with guns/huds and think engines.And KotOR because you have to solve 3 crimes by talkin to people and things like that.The graphics seem good and i red that nealy every NPC is different lookin.The onl reason i knocked a star off is cuz i read that combat was dull,but we will all have to wait and find out.