Too Human (Xbox 360)
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Average customer review:Product Description
Step into the world of Too Human, the next-generation third-person epic action-game from famed developer Silicon Knights. As the Cybernetic God Baldur, players are thrust into the midst of an ongoing battle that threatens the existence of mankind. An ancient machine presence has forced the Gods hand. In the first of a three part trilogy, Baldur is charged with defending mankind from an onslaught of monstrous war machines bent on eradication of human life.
In Too Human, players are treated to a non-stop barrage of action powered by the seamless integration of melee and ranged firearms combat and fuelled by breathtaking visuals now possible thanks to a powerful combination of the Xbox 360 and the Unreal Engine 3. Battles unfold in awesome scale as players engage with vast numbers of enemies. Take it to the next level by playing the entire single player campaign in multiplayer co-op mode via Xbox Live or system link.
Too Human is produced by renowned Canadian developer Silicon Knights. The masterminds behind critically-acclaimed hits such as Metal Gear Solid: The Twin Snakes and Eternal Darkness, Silicon Knights brings a wealth of knowledge, story-based design and gameplay expertise to usher in the next-generation of video gaming.
- The Birth of an Icon: Fight as the powerful cybernetic god, Baldur, as he battles his way through enemy armies to become one of gamings renowned iconic heroes. From weaponry and armor, to combat techniques and combos, fully customize Baldur to become the best possible hero.
- Epic Beginning to a Captivating Trilogy: Begin the saga of Baldur in the first chapter of an exciting three-part narrative in the tradition of classic trilogies such as Star Wars and Lord of the Rings.
- Explosive Melee and Firearms Combat: Itll take more than brawn and raw strength to supplant the machine hordes. Utilize a sophisticated blend of seamless me
Product Details
- Amazon Sales Rank: #2596 in Computer & Video Games
- Brand: Microsoft
- Released on: 2008-08-29
- Platform: Xbox 360
- Original language: English
- Dimensions: .29 pounds
Features
- Step into the world of Too Human,the team-based action game designed for the Xbox 360 by the renowned SiliconKnights development team! As the cybernetic Norse god Baldur, you find yourself at the heart of aneternal battle that threatens to destroy all of humanity. In this first gamein the trilogy, Baldur has to protect humankind from the monstrous warriormachines intent on wiping out the human race. Will you be able toovercome the power of the advancing army of machines? This game features ar
- med battle and bare-fisted fighting with advancedcinematic graphics. Plus, you'll find the controls user-friendly and easy topick up for a realistic combat experience. In Too Human, classical history resurges to save the modernworld!
- MICROSOFT Too Human XBOX 360 Action XBOX 360
- XBOX 360 Action
Editorial Reviews
Manufacturer's description:
Step into the world of “Too Human,” the next-generation third-person epic action-game from famed developer Silicon Knights. As the Cybernetic God Baldur, players are thrust into the midst of an ongoing battle that threatens the existence of mankind. An ancient machine presence has forced the God’s hand. In the first of a three part trilogy, Baldur is charged with defending mankind from an onslaught of monstrous war machines bent on eradication of human life.
In “Too Human,” players are treated to a non-stop barrage of action powered by the seamless integration of melee and ranged firearms combat and fuelled by breathtaking visuals now possible thanks to a powerful combination of the Xbox 360 and the Unreal Engine 3. Battles unfold in awesome scale as players engage with vast numbers of enemies. Take it to the next level by playing the entire single player campaign in multiplayer co-op mode via Xbox Live or system link.
“Too Human” is produced by renowned Canadian developer Silicon Knights. The masterminds behind critically-acclaimed hits such as “Metal Gear Solid: The Twin Snakes” and “Eternal Darkness,” Silicon Knights brings a wealth of knowledge, story-based design and gameplay expertise to usher in the next-generation of video gaming.
Features:
- The Birth of an Icon: Fight as the powerful cybernetic god, Baldur, as he battles his way through enemy armies to become one of gaming’s renowned iconic heroes. From weaponry and armor, to combat techniques and combos, fully customize Baldur to become the best possible hero.
- Epic Beginning to a Captivating Trilogy: Begin the saga of Baldur in the first chapter of an exciting three-part narrative in the tradition of classic trilogies such as “Star Wars” and “Lord of the Rings.”
- Explosive Melee and Firearms Combat: It’ll take more than brawn and raw strength to supplant the machine hordes. Utilize a sophisticated blend of seamless melee and firearms combat to vanquish foes close and far. Witness the fluid grace of heroes and enemies in battle as enacted by the acclaimed motion-capture group FAST. Feel each punishing blow through advanced visual effects made possible through the unmatched horsepower of Xbox 360 and the Unreal Engine 3.
- Advanced Cinematic Presentation: Characters and environments come to life with unparalleled visual fidelity. Experience the full excitement of combat through a dynamically-driven presentation system that portrays the combat with cinematic quality. Survive pulse-pounding battles against hundreds of on-screen enemies set against the vast landscape of the “Too Human” world. A sweeping orchestral score sets the mood for heartbreak, anger and bloodlust as each tune encapsulates the gamer within the immersive gaming environment.
- Intuitive Combat Provides New Level of Accessibility: Perform Baldur’s elaborate and complex combat manoeuvres through the press of a button and chain together hundreds of rapid-fire attacks and combos with ease. Through the use of an intuitive combat system, “Too Human” provides gameplay that is easy to learn and rewarding to master. “Too Human” will introduce combinations of weapons combat on a level that exceeds some fighting games leaving players in awe.
- Share the Experience: Conquer the world of “Too Human” alone or with friends through advanced, Four player online co-op gameplay through Xbox Live.
- Modern Take on a Classic Story: “Too Human” chronicles the ongoing struggle between Cybernetic gods, machine giants and mortal men on a massive scale never before seen. Play the role of a cybernetic god charged with protecting the human race against a relentless onslaught of machines.
Developer Information:
Silicon Knights is the Canadian-based development studio behind critically acclaimed hits such as “Eternal Darkness” and “Metal Gear Solid: The Twin Snakes.” Building off the experience of working directly with Miyamoto and Kojima, critically acclaimed developer Silicon Knights is committed to development methodologies to elevate games to be the dominant form of entertainment.
Customer Reviews
Best Loot-Fest on the 360
I'm 80 hours into Too Human now, not bad for a storyline that can be completed in 10-15 hours.
You play the part of Baldur, one of the Aesir 'Gods' charged with protecting mankind. When a mechanical monster decides to visit the local pub to drink some of the patrons blood Baldur gets involved in the quest to hunt him down and see what's making him tick. You're thrown in at the deep end, and during your first mission in the Hall of Heroes you'll experience some neat cutbacks via flashbacks to fill you in on more of the story which will take you through Svartelheim's Ice Forest, a trip to the World Serpent, Hel and back, with some side-trips to cyberspace and Aesir inbetween.
It's basically an action-RPG, but it's definitely not the usual button-mashing you'd associate with games like Champions of North or Baldur's Gate: Dark Alliance. Too Human is unique in the genre for the use of the analogue sticks for combat. Point the right stick in the direction of an enemy and if you're close enough you'll slide in and start to attack. In conjunction with the left stick you can perform several additional moves both on the ground and in the air, on top of which you have a few extra abilities that can be called upon if you've built up enough of your combo meter.
Timing your abilities and building up your combo meter are the key to success, and it took me about 30 hours to get the balance between building up a combo meter quickly and unleashing devastating abilities when they were absolutely tactically necessary rather than wasting them. Herein lies the depth of Too Human's combat: you'll find by the end of the first level that you've got the controls down pat, it's at the start of the second level that the difficulty ramps up and you have to start using them effectively, which catches a lot of people out.
On the RPG side of things, it's all about the 'phat lewt' and the stats, and there are oodles of both to be getting on with. Inventory management is simplified by being able to instantly 'salvage' different ranks of loot into Bounty, the ingame currency. There are several ranks of equipment from common to elite ranging in colour from white, green, blue, purple, orange and red, and some of these armor and weapon pieces come in 'sets' which give added bonuses if you equip them all.
Stat-wise you have not one but two skilltrees, your class skilltree (Berserker, Defender, Bioengineer, Champion and Commando, take your pick), and your alignment skilltree which you access after completion of the first level (human or cybernetic). You get a total of 95 skillpoints to distribute in all of your tree nodes, not enough to max them all out so you have to get selective and choose a path, which basically leads to 30 variants of main classes, which can be tweaked further suit your gameplay.
Affecting both your loot and stats are the Charm system and Runes. Runes can be socketed into your equipment, and there are over 100 types, each affecting stats like ballistic range, strength, dexterity, specific weapon damage, rate of fire and so on. Charms (of which you can equip 2) have to have associated quests completed and appropriate runes inserted before they become active, and at the endgame you get charms that can leech life, destroy whole hordes of enemies in one go, stun, freeze, emp pulse and so on.
For lovers of Norse myth you shouldn't be disappointed by the storyline. All the main characters are there (Thor, Heimdall, Freya, Hod, Loki, Fenrir, Norns, Garm, Hel and so on) although you might be pleasantly surprised by the plot departures from the original verses.
Personally I love the game to bits, I racked up about 200 hours in Two Worlds, a few years in Diablo II, ditto for Final Fantasy XI, WoW, PSU and too many others to mention. Too Human's replayability comes in the form of getting to the level 50 cap using the standard campaign map of variants of the same available after the game's first completion, as well as 2-player online co-op (no systemlink or co-op offline, sorry), as well as frequent trips to the Armor and Weapon shops in Aesir to stock up on fresh runes and to check if there are any nice reds on sale this session.
The most challenging achievement is probably to collect a full 7-piece red set (6 armor pieces and a weapon specific to your class/alignment) as this can literally take you 100s of hours of goblin thwacking troll whacking spider smacking elf attacking obelisk sacking fun. Add in a few timed arenas to check you're up to scratch, secret hidden areas, a kicking battle-music soundtrack (replete with jet engines as percussion) and that 'never sure what's around the next corner' element to the level layouts and you'll be loot hunting well into the small hours.
Highly addictive, hammered by most of the games press, loved by me. 9.5/10.
Playability wins out
To put it blandly, Too Human is great if you like that sort of thing. I do, and I did, but I had to adjust my expectations of the game as I went along. I love a good RPG and was seduced by the promise of an action RPG. But it's not really...rather it's an action game with a few, almost cursory, RPG elements bolted on.
Building your character by assigning skill points and scavenging better weapons and armour is fun at first, but it actually became something I just hustled through to get to the next bit of action. "Is that pair of boots better than what I've got...yes...then whack 'em on and let's go!". In the end this didn't matter because the action is brilliant.
The fighting system is really well thought out and put together. It's visually exciting and simple enough that random stick moving and button pressing results in a "Wow! Did I do that?!" type of frenzy. The real satisfaction comes when you've learnt a bit more control and actually create the the machine-splattering havoc you meant to.
The graphics and visuals are all good. It's a structured game rather than go anywhere one and it can feel a bit samey, but the nice touches give you something different now and again - for example, I thought the plaforms that flung you across huge gaps were a fun and different inclusion.
The storyline is a simple but different quirk on norse mythology, but again I ended up trying to race through the between action scenes to get to the next fight. Options to jump directly to the feasting hall/armoury/arsenal would be a really useful addition. Not a criticism but in many ways all I would've needed by way of instruction is 'norse god - loki bad - kill machines - level up - better weapons and armour - kill more machines - go!'
What it comes down to in the end is playability, and this game has it by the bucketload. I may have been drawn in by the supposed RPG element, but I ended up loving the action game. If you're the sort of person who thinks that Sensible World of Soccer on the Amiga was one of the best games ever then you'll know what I'm talking about when I say playability is king. Too Human should really be a pick up and go game. I admit that the RPG stuff does add another element - not least that without it Too Human would be unbearably short - and it pulls in all us RPG freaks who want out character to be the bestest ever, but perhaps that's best left to WoW.
The action part of the game is the dominant partner and that is Too Human's saving grace because it's excellently playable.
Diablo meets WoW
I think this game got far to much stick and as word is going round on xlive more and more people are getting it .
If you like diablo or warcraft then the chances are you will like this also .


