Product Details
Metroid Prime 3: Corruption (Wii)

Metroid Prime 3: Corruption (Wii)
From Nintendo

List Price: £34.99
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Product Description

If you think you knew what it felt like to be the bounty hunter behind the visor, think again. The Galactic Federation?s network computer, Aurora Unit, is suddenly and completely corrupted with something like a virus. The Federation believes Space Pirates may be behind the problem and are soon attacked. Samus and other hunters leap to their defense only to find that the enemy they face is Dark Samus, armed with immense power that no one can withstand. Players control Samus by moving with the Nunchuk and aiming with the Wii Remote allowing for a level of immersion unlike anything they have ever experienced. Through the eyes of Samus, players experience a quantum leap in first-person control as they wield the Wii Remote, the ultimate device for the first-person shooter genre. Samus will employ well-known power-ups like the Grapple Beam and Morph Ball, as well as a bunch of new surprises, to help her survive her coming trials. The game also incorporates a new system involving Phazon. If you fill Samus' Phazon supply to a certain level, Samus will temporarily go into hyper mode, a state in which she can pull off incredible feats. On the flip side, if she exceeds the maximum Phazon level, she'll perish. Also, for the first time in the Metroid series, Samus' ship will be used in active game play


Product Details

  • Amazon Sales Rank: #449 in Computer & Video Games
  • Brand: Nintendo
  • Released on: 2007-10-26
  • Rating: Parental Guidance
  • ESRB Rating: Teen
  • Platform: Nintendo Wii
  • Dimensions: 3.00 pounds

Customer Reviews

Another must have for hardcore gamers who own a wii5
This game has possibly the best control system ever for a first person adventure/shooter game. I have really enjoyed playing this. It just feels so natural, smooth and organic and when I returned to other games I couldn't play on them as well as on metroid because I was so used to the seamless, faultless perfect controls. The game looks gorgeous, is value for money (one of the most important aspects when considering a game in my opinion) and really fun. It it so satisfying when you work out a puzzle, find pickups and kill a load of baddies. Whilst i've read some reviews saying it is hard, compared to other metroid games it really isn't, you get a lot more of a helping hand than say in the very first metroid game. After playing for just under 20 hours, I'm on about 50% and am nearing the end of the game so I believe if you like exploration, this has replay value for some as you can go back and collect bits and pieces. I also like the slightly different feel to the game. In the 1st & 2nd parts of the trilogy you feel a lot more isolated and while that kind of atmosphere is a staple in the Metroid series, I enjoyed the fact that there was a lot more people about. Enough beating about the bush - just get it.

By far the most polished game on the Wii.5
I almost pity the Metroid Prime : Corruption developers. They've turned out what is, quite simply, the single most polished, detailed and engrossing game on the Wii. Yet their efforts were always destined to be overshadowed by more mainstream (and frankly inferior) titles like Twilight Princess and Super Mario Galaxy. Relegating their hard work to the second rate status of a mere 'sleeper hit', when in fact, Metroid Prime : Corruption is without a doubt the finest title to grace the Wii so far.

Sonically, graphically and immersively it is without equal on the platform. The team at Retro Studios have put together the first title to truly exhibit the graphical capabilities of the Wii and they've wrapped that visual polish around a game that is detailed, engrossing, intelligent and thoroughly rewarding to play through. This is an absolute must buy for any Wii owner - especially 'first person' enthusiasts.

If I had to pick at any flaws, I'd say that the gameplay was a little too focused on exploration at the expense of challenging and prolonged combat, and that the game is perhaps a little too easy. I was mildly disappointed that the extra collectibles had very little impact on the gameplay. The majority of hidden items would boost missile carrying capacity, or the stock of ship missiles. Both of which had an almost insignificant impact on the rest of the game. Ship missiles were only needed for a few mandatory objectives and regular missiles were slow, weak, difficult to use and ultimately inferior to the player's regular beam weapons. All told, this made the majority of optional hidden pick-ups unnecessary and somewhat unrewarding.

The mandatory quest parts of the game were simply sublime. Detailed, polished, varied and packed with enough tension and atmosphere to keep you spellbound in a combination of awe and intrigue that simply refuses to let you put down the controller until you've crushed the next boss, discovered the next ingenious upgrade or solved that one last taxing puzzle.

An absolute must-have game. Especially for fans of the series.

It'll, um...Corrupt you! With...fun. Yeah.5
My main love of the Metroid series consist of two things; the atmosphere of the older games, and the art direction of the newer (Prime) games. These two points are perhaps not the most orthodox choices for favouring a video game, maybe, but the latter I still believe is unparalled in contemporary games. Metroid Prime 3: Corruption delivers both of these in great amounts, with all the trimmings, and the blend together so well to create, as they say, a living, breathing world.

Before, as an artist, I start waffling on about design and crap, we'll start with the basics. As a game series, the games follow a relatively simple plot; in a sci-fi setting you play young female bounty hunter Samus Aran, orphaned by the cruel and scientifically wicked Space Pirates at a young age. Samus oozes style thanks to her mysterious and powerful 'Power Suit', and Retro Studios have made it again GORGEOUS -- but anyway, Metroid games typically throw you into a huge, unchartered regions, and you gradually explore further and deeper, through listless rainy plains, lonely subterranean crumbling ruins, or sheer and sharp steel alien corridors. The ability to explore is granted by new items - so backtracking, a great charm for me, a disgusting chore for others, is a major staple of the series.

Prime 3 follows this formula, and thrives. No brownie points for a revolution, then, but brilliant nonetheless. This game is described by true fans as an 'FPS', a 'First-Person Adventure'. Though you are indeed playing from an FPS view with that great big arm cannon popping out the bottom right corner, the emphasis is on exploration. Prime 3, out of all of the Prime games, features a great deal more combat, and the fantastic opening sequence aside, you'll spend your time flying in your ship from planet region to planet region - eventually jumping planets, then even further...

And these environments are stunning. Lemme explain what I mean by 'art direction': not graphics, but the environment. Every tiny room has its own personality, has its own history and purpose. These aspects were achieved also in the previous Prime games also and it shines equally here. For example on the (crudely put, SteamPunk Bespin) realm of Elyssia; you could look at a wall and see several chunky pipes, and follow them to different areas; they'll wind around a crack in a stone wall above which crumbling alien characters can be discerned, on the opposite side of the room is a shattered window, the glass specks ground into the floor, while an unseen mechanism chunters above your head; you can see cogs spinning underneath your feet down a shaft below the mesh grate, sparks flecking up thanks to the heat.

Every room! And the fantastical creatures with spines and inverted legs. The great aspect to all this detail is its literary companion; a 'Scan Visor' allows you to gather information about enemies - not only their armament, but creatures' feeding and hunting habits, or Space Pirate rumours for example. Trivial data such as stone blocks which tell you carbon dating or presumed meaning and significance...

Same old (fantastic!). But new features are great thanks to it, obviously, being on the Wii. The graphics are very pleasing - yes, they're not a PS3, but no PS3 game has this 'art direction' and thanks to very, very impressive bloom effect, even for a Wii game, this notion of atmosphere is really enriched - looking up at on a certain world shows a polluted vermillion sky bleeding with acid rain, great clouds flashing realistically and moodily. The controls have been changed a fair amount, if that was a gripe for you in previous installments - basically, dual analog. The 'move and strafeing' is controlled by the analog stick on the nunchuck; simply point your Wii remote at the screen to aim Samus' weapon for shooting, in combat or puzzles. Sometimes you can 'lose' the pointer causing Samus to jolt sharp right or whatever, but this is rarely an issue and only really happens after cutscenes, where can't see your pointer. The controls work very well, improving on Red Steel's basic jist. It's not quite like a mouse and keyboard, but vastly superior to dual analog. Halo feels like a brick in comparison!

Um...buy it. It's rather smashing.