Theme Park (Nintendo DS)
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12 new or used available from £7.99
Average customer review:Product Description
Build your dream Theme Park!
Product Details
- Amazon Sales Rank: #2677 in Computer & Video Games
- Brand: Electronic Arts
- Released on: 2007-03-23
- Rating: To Be Announced
- Platform: Nintendo DS
- Dimensions: .27 pounds
Customer Reviews
A respectable conversion of an old classic
In Theme Park you manage and develop a...Theme Park! This involves placing rides down and making paths about the park so people can get to all the rides and queue for them. You also put down food and drink places as well as hiring staff to help and entertain people, and to keep the park clean. What's nice about the game is that it has this creative element of placing attractions in the park but it also has a very instinctive management-economics factor where you tweak lots of variables, such as the price of food, ticket price, right down to how much ice there is in the cola you sell! There is also a development aspect where you have to decide how to manage your research between new rides, staff, facilities and larger buses (so more people can come to your park). If you like learning how to control a large system in detail, then it's a very suitable game - when you get everything just right, it's so satisfying!
But how does it compare to the other versions that we all know and love? Firstly, the stylus solves a lot of problems - this is more like the PC version than console versions in that respect, and you hardly have to use the buttons. However, despite having two screens to spread the stats about, the low resolution of the DS screens does mean that the fun of seeing your park all nicely animated in detail is diminished somewhat. As described above, the gameplay is largely unchanged - they haven't removed anything major and there's still enough variable tweaking to satisfy even the most hardcore management fan.
The new things for this DS version are cartoon advisors who help guide you through levels and some new rides based on the location of the park in the world. These aren't major additions but as I was expecting a straight port with nothing new, they are welcome additions.
As was always the case with Theme Park, it can get frustrating when your park gets caught in a dead end of diminishing returns and stagnancy. The level structure of the game largely addresses this but there was the occasional stalemate where I felt I hadn't done anything wrong but was still being made to suffer.
Overall though it's a neat little port and a lot of fun.
Theme Park
Couldn't wait for this to come out - its a good game, always was; but i'd played this to death on my mega drive before so wasn't too sure what to expect from this one... The touch screen interface works really well, and i think if you haven't played this before then you'll get a lot out of this game. The pace seems a little high, even if you play on the slowest setting (maybe i'm just getting old!) so i found myself a little out of control at times. If you've never played the original then go for this, if you have then be prepared for a strong feeling of de ja vu
I received my copy today...
i received my theme park today...i absolutely loved the original one i have for the PC.... i have so far spent a few hours playing this today and yes it is great i do hve a few gripes...
1. so far that i've seen you can only save/play one park at a time on a cart... when i completed my first park in england scenario i was then told i could not prgress onto the next level unless i sold my current park, which would result in not being able to go back to the park and play in it anymore :O(
2. using the stylus on the screen is so mouch easier and faster (sometimes to fast as i accidently deleted trees etc lol) but to select things you press on the box you want to select then you ahve to circle it or put a line in it with the stylus so you have to double select things...
3. i liked being able to see how much profit i'd made from each shop separately in the shop menu, this doesnt show you your profit...only as an overall in your line chart graphs on a whole...
so far thats all i can think of so its nothing major but i can see myslef spending many (and i mean MANY) more hours playing on this...





