Product Details
Phoenix Wright: Ace Attorney Justice For All (Nintendo DS)

Phoenix Wright: Ace Attorney Justice For All (Nintendo DS)
From Nintendo

List Price: £29.99
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Product Description

Brand New & Shrink Wrapped Posted 1st Class


Product Details

  • Amazon Sales Rank: #413 in Computer & Video Games
  • Brand: Nintendo
  • Released on: 2007-03-16
  • Rating: To Be Announced
  • Platform: Nintendo DS

Editorial Reviews

Manufacturer's Description
Set six months after the events portrayed in the original Phoenix Wright: Ace Attorney, this game once again follows the exploits of the young lawyer as he battles a brand new District Attorney and exercises his legal prowess to collect evidence, examine witnesses and argue the case for his clients. With four all new cases to, Phoenix is this time up against an even tougher opposition when he finds out that the District Attorney is none other than the daughter of his old adversary Manfred von Karma and she is obsessed with taking him down.

As in the previous Phoenix Wright title the action is split into two distinct sections. The first is where players must investigate crime scenes and interrogate witnesses for clues, using the touch-screen to collect evidence and inspect items of interest. The second part of the game is based in the court-room where players use their skill to argue the case as well as interjecting at key moments via the Nintendo DS microphone with cries of 'Objection', 'Take that' and more.

Phoenix Wright: Ace Attorney Justice for All features an all new 'Psyche-Lock' feature when Phoenix is dealing with a hostile witness who does not want to reveal the truth. The only way to get the necessary information out of the witness is for the player to open up the Psyche-Lock with a series of correct questions or by catching the witness out on inconsistent statements. Being able to effectively deal with these witnesses will become an essential part of winning the case in this game.

Another new addition to this game is a life bar, which represents Phoenix's status in court. Presenting dubious evidence and failing to break Psyche-Locks will reduce the player's credibility and cause this life bar to go down. When it gets too low Phoenix will lose the case and find himself in hot water with the judge. Players can replenish a life bar during the trial by successfully breaking witness Psyche-Locks.


Customer Reviews

Good, if you like reading4
Phoenix Wright Ace Attorney: Justice For All is the sequel to the courtroom Drama Ace Attorney.

First, lets look at gameplay: Talking Talking and talking. The whole structure of the game is built around it! Probably the only reason I like this game is beacause I LOVE reading. If your into games like Mario and Sonic and Poke'mon Pearl and Diamond, stop reading this review and look at something else.
There are two types of modes, Investigation and trial. In Investigation mode you can examine the crime scene for evidence, question witnesses and break Psche Locks. More about Psche locks in a minute.

Courtroom mode involves Cross-Examining witnesses, presenting evidence and solving the case. This involves my favourite part shouting "Objection!" "Hold it!" and "Take That!" in the mic. Don't forget about the constant talking though.

Phsche locks are secrets that the witnesses hold that you have to "break" to unlock. This new feature is fun but frustrating.

Next, Graphics All the illustrations are a japanese manga style, the backgrounds are accurate and the characters have detailed expressions. They can be insparational!

The stories themselves are intruiging, dramatic and moving. This may seem wierd but the characters have personalities that you can recognise through dialouge which you can learn to like and dislike. My favourite character Is Prosecutor Miles Edgeworth!

Overall this is a pretty good game and I would buy if you like dramatic stories. But be ready to read, read, read!

Decent game almost buried by tedious dialogue.3
A good game but it's buried underneath sooo many screens of tedious dialogue you have to keep skipping through.
And the dialogue isn't very good sadly.
You have to spend a lot of time repeatedly pressing the "NEXT" button, watching the next screen of dialouge appear letter by letter until the "NEXT" button is available again. And then again and again and again and again resisting the urge to scream "JUST GET ON WITH IT" at the DS.
If you can tolerate that, there's a pretty good game underneath it.

Slightly Disappointing4
The first Phoenix Wright was a tour de force and one of the most entertaining games available not just on the DS but on any platform. Justice For All is the follow-up, which ultimately delivers more of the same but with a few changes. With a game as good as the original Phoenix, more of the same thing would usually be considered a great thing but ultimately Justice For All fails to progress the series in the areas needing improvement and makes some unwelcome changes in other areas.

The weakest aspect of the original game was in terms of gameplay. While a brilliant text adventure, the gameplay was hindered by the linear nature of the storyline and the often warped logic behind what piece of evidence needs to be presented at what time. The final bonus case of the original showcased some of the fun in store with the new DS features, which are absent here. Instead, to bolster the gameplay in the investigation phases of the game, Phoenix is given a Magatama with which he can break people's psyche-locks and uncover additional information. It's a welcome addition to the game but not the massive advancement you might have wanted or indeed might have needed.

Of course, the game really lives and dies on its storyline and that's where I ran into problems with the game. For much of the game Edgeworth is absent and replaced by the slightly annoying Franziska von Karma. The main storyline shifts gears, opting for a more thematic arc than the mystery of the original. While it ultimately pays off, the build up is awkward and contrived, with the Phoenix and Edgeworth relationship in a position at odds with the end of the first game.

The highlight is the final case, which showcases some genuinely interesting ideas. The second case is equally interesting but both are let down by being overburdened by returning characters and being a little too similar to cases from the first game. Most disappointing is the first case, which is short and forgettable. Compared to the first game with its bonus case, you can't help but feel short changed. So it's ultimately a disappointment but does it matter? It's still Phoenix and it's essential for the rest of the series.