Product Details
Medal of Honor: Airborne (PC DVD)

Medal of Honor: Airborne (PC DVD)
From Electronic Arts

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Product Description

Step into the boots of Boyd Travers, Private First Class of the 82nd Airborne Division and engage in battles throughout Europe. From rocky beginnings in Sicily to war-winning triumphs in Germany, each mission begins behind enemy lines, with an intense and fully interactive airdrop. Your ability to determine your own starting point dramatically changes the way each mission plays out. View the entire operation from the air, and then control your parachute to choose your landing spot. On the ground, gather your senses and assess the terrain. A wide variety of authentic, customizable weapons are at your disposal, each with distinct characteristics. Choose your path in this free roaming FPS environment. Medal of Honor Airborne will also feature exceptionally photo-realistic characters, adding to the intensity of the cinematic, story-driven game.


Product Details

  • Amazon Sales Rank: #1928 in Computer & Video Games
  • Brand: Electronic Arts
  • Released on: 2007-09-05
  • Platform: Windows XP

Editorial Reviews

Amazon.co.uk Preview
It may be the game that popularised the whole concept of first person shoot ‘em-ups set during World War II, but as the years have gone by, the Medal of Honor series has found itself besieged by more and more copycats trying to offer ever more realistic simulations of the era. This is the first Medal of Honor game made specifically for the next generation of consoles though and finds you taking the roles of both pathfinder Eddie La Point and Private Boy Travers - paratroopers in the U.S. 82nd Airborne Division. As such, you’ll end up with a whistle stop tour of enemy hotspots in Sicily, France, Holland and Germany. The game takes its paratrooper motif serious too as the game levels are big enough that you actually have some control over where exactly you land and as a consequence what tactics you choose to employ.

The game also tries to give you as much freedom as possible with the weapons you use, with each being customisable with authentic parts which you can find during missions. Even the missions are as open ended as possible, as you’re given up to a dozen objectives, of which only a few have to be tackled in any sort of order. One side benefit this creates is that the developers have been forced to drastically improve the enemy artificial intelligence so that they can react intelligently to your attacks, instead of just relying on the pre-scripted movements of the earlier games. There’s also a stronger tactical element than ever before as you monitor the back and forth of battle between all the forces on the map. As over-familiar as WWII shooters have become, there looks to be enough new ideas here to keep even the most jaded virtual soldier happy.
HARRISON DENT

Manufacturer's Description
Step into the boots of Boyd Travers, Private First Class of the 82nd Airborne Division and engage in battles throughout Europe. From rocky beginnings in Sicily to war-winning triumphs in Germany, each mission begins behind enemy lines, with an intense and fully interactive airdrop. Your ability to determine your own starting point dramatically changes the way each mission plays out. View the entire operation from the air, and then control your parachute to choose your landing spot. On the ground, gather your senses and assess the terrain. A wide variety of authentic, customizable weapons are at your disposal, each with distinct characteristics. Choose your path in this free roaming FPS environment. Medal of Honor Airborne will also feature exceptionally photo-realistic characters, adding to the intensity of the cinematic, story-driven game.


Customer Reviews

Something different5
Airborne is different from the other Medal of honor games in at least 3 ways, and this is the reason why there is a massive variance in the other reviews you see for this title. The three issues are
> hardware requirements,
> the fact that Airborne gameplay just feels different, and
> Airborne levels are open ended.


Firstly, Airborne requires a pretty beefy computer with a stable and up to date software system.
It is not for casual, non-technical game players; if you don't know whether your DirectX and video drivers are up to date, then don't bother. If your computer isn't fast, try Call of Duty 4 or Quake Wars (both run much better on slower systems).

This point is pretty critical; if you do not have a fast frame rate (above 30-40fps), the game will be essentially unplayable. I guess this is the main reason a lot of people give the game a bad review. It is also worth noting that the Unreal 3 engine (that Airborne uses) is CPU hungry as well as requiring a fast graphics card. I use Windows XP, a Quad core Q6600, 2GB memory and a heavily overclocked R1950Pro, and it runs smooth as silk at 1280x1024, all effects on max.


Secondly, Airborne feels different.
The sounds are unlike many other shooters; all the weapons were sampled from real World War 2 items (including the aircraft noises, which are from one of the last flying C-47 troop carriers). The gun sounds are much harsher (high pitched) and contain much less bass. They take an hour of so to get used to, but once you do (and particularly once you realize the sounds are actually much closer to what real soldiers would have heard), it feels natural.

The game allows you to drop in anywhere on a map (more on this later), and that means no two games are ever the same. It also means that the AI is a bit better at moving around, mainly because it does not know what direction you will come from. The better AI has the side effect of making the game pretty hard; you can't just run and gun. That's not a bad thing, but it takes a while to work the game out on medium/high skill levels; the key is to know that the enemy AI DO NOT spawn; there is a limited number of enemy. This means you can (and often must) play a strategic game and clear a level from a distance using stealth/cover, and sharpshooting (it should be noted, however, that if you die, some of the enemy DO re-appear, and that friendly AI always re-spawn).


Thirdly, the missions are open ended.
I know some people say it all feels linear, but it really is not; the whole point of the game is that you are a paratrooper, and can jump into the levels anywhere. The more dangerous your entry point, the harder the game. If you play the game by just jumping in at the designated safe areas, then, yes, it is linear, but you can actually also jump in at the end of the map.

You then end up cut off from your squad, and meet much more resistance (and usually have to clear a path back to your squad if you want to use them). Also, jumping in to a `hot area' is hard because the enemy AI is harder to beat that way (you have to use the `attack from a distance' way if you want an easy life).

Here's the sort of effect this has; In one of the missions, the end target is a radio mast on top of a hill, surrounded by fortified pillboxes and trenches. The first time I played this, I jumped in at the designated start points (denoted by green smoke). The second time, I jumped in just outside the radio mast, towards the end of the map. In both cases, the game played different, and the AI handled it all beautifully.

I can see that the AI has to be perfect for this sort of thing to be possible. Call of Duty 4 gets better reviews, but is totally unplayable after the first attempt because EVERYTHING IS SCRIPTED. Airborne levels are totally dynamic, and that adds to the game immensely.

The downside is that the muliplayer isnt that hot at the moment; the responsive AI is the big deal with this game.



Personally, I had a lot of fun with this game. I also had a lot of fun with Call of duty 4, the main competitor to Airborne. Both are different. Call of duty has a lot more variation and uses tried and tested gameplay (and that makes it fun).

Medal of Honor: Airborne tries new ideas and demands newer hardware, and that makes it different (and perhaps, an acquired - or expensive - taste).

dvd drive woes1
I would love to give a complete review of MOHA but, as is the case with a colleague who also bought the game, I cant play it. The game won't load. I used the compatibility checker and was informed that my DVD drive was not supported!. To say I was dissapointed would be an under-statement. It would appear that in an attempt to prevent the game being copied it does not work with certain DVD drives.My drive is only a DVD ROM so I could not copy it even if I wanted to. I have never had this problem before and there is no warning on the case stating that you need a particular make of drive to play the game. Looks good but I will never find out so one star, only because I cant give it no stars.

Love it, looking forward to the final release5
The game is easy enough to play, the weapons are awesome especially once you get the upgrades. Only complaint I have about the demo is it's too short!

I know some people have reported problems in running the demo, it needs a graphics card that is capable of shader 3.0

Here are the system requirements for the demo, it may help those who are interested in purchasing the game upon release. Although it says Vista 64 isn't supported, a few gamers have said the game does run on 64bit with no issues, it's just EA aren't supporting it. Also with Crossfire/SLI the final release may support it even though the demo doesn't, it just may be they've limited what is included in the demo to keep the download file to a reasonable size.

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System Requirements
==================================================================

REQUIRED SYSTEM SPECIFICATIONS:

* OS: Windows XP (SP2), Windows Vista (32-bit; 64-bit versions of
Windows Vista are not supported)

* CPU (Single Core): Intel P4 2.8 GHz or AMD Athlon 2800+ for
Windows XP / Intel P4 3.0 GHz or AMD Athlon 3800+ for Windows
Vista

* RAM: 1 GB for Windows XP / 1 GB for Windows Vista

* Hard Drive: 9 GB or more of free space

* Note: 64 bit versions of Windows are not supported

* Video: DirectX 9.0c, NVIDIA GeForce 6600 GT, ATI Radeon
X1300 Pro, or better with Shader 3.0 support for Windows XP or
Vista (Note: NVIDIA 6800XT, 6800LE, 7100GS, 7200GS, 7200LE,
7300GS, 7300GT cards not supported). NOTE: NVIDIA SLI and ATI Crossfire modes are not supported
in Medal of Honor Airborne Demo.

* Sound: DirectX 9.0c compatible sound card (Note: For Creative
Sound Blaster Audigy cards running under Windows Vista you should expect
lower performance)