Product Details
Two Worlds (Xbox 360)

Two Worlds (Xbox 360)
From South Peak

List Price: £49.99
Price: £22.74

Availability: Usually dispatched within 1-2 business days
Dispatched from and sold by avatarmusic

17 new or used available from £10.00

Average customer review:

Product Details

  • Amazon Sales Rank: #2794 in Computer & Video Games
  • Brand: Southpeak
  • Released on: 2007-09-07
  • Rating: To Be Announced
  • Platform: Xbox 360

Editorial Reviews

Amazon.co.uk Review

The Elder Scrolls IV: Oblivion was a vitally important release for the Xbox 360 in many ways. Not only was it the first real evidence of genuine next generation gameplay, as well as just graphics, but it was also the first mass market hit for a Western style role-playing game in a very long time. It wasn’t without its flaws though and Two Worlds is the first new game to take up the challenge of improving the basic concepts even further. For a start the open-ended game world remains persistent all the time you play, so that anything you destroy or damage stays that way for the whole game. Loading is also seamless, so there are no delays when entering or leaving buildings.

There are no pre-set character classes in the game, but instead you choose a basic archetype at the start and then choose to improve any skill you see fit – from casting one of the five types of magic to picking locks. Spells themselves can be customised and mixed together as well, as the game tries to offer as much freedom as possible in everything you do. One area where it is, thankfully, more assertive is the inventory which tries to limit the clutter you carry around by automatically combining similar objects. The most impressive aspect of the game though is the online co-operative mode, which thanks to the persistent world operates like a miniature massively multiplayer online game and is likely to ensure the game’s longevity for years to come.
Harrison Dent

Manufacturer's Description

Using a bespoke graphics engine, Two Worlds tells the tale of an epic clash between Orcs and Humans that steadily unfolds to provide an over-arching story. Players embarking on the grand quest will find a dynamic world that adjusts to their actions, complemented by a career system that allows incredible freedom in character development. A plethora of side quests accompany the main story and there’s a staggeringly large array of items and equipment to collect.

This questing and collecting takes place in a vast environment that offers unprecedented levels of dynamic interaction with both the landscape and non-player characters. Players will be able to set traps for foes and wandering beasts, even to the point of triggering avalanches and other small-scale disasters. The flora of Twin World’s universe will also be given the dynamic treatment, with trees and plants reacting to the player’s actions in a surprisingly realistic manner. Transport around the huge world can be done via teleportation spells or on the backs of a wide variety of creatures, from traditional horses and camels to a range of much more esoteric beasts.

Two Worlds also incorporates a complex fighting system and a radical new method for handling magical spells. Combat is handled in step-time, with the player selecting attacks and defences that are played out with remarkably detailed animations and stunning motion captured moves. Magic is no longer a set of static, progressively more powerful spells. Instead, Two Worlds’ magic system is based around components in the form of cards. In simple terms, a card for an element and a card for an effect are combined to produce a spell â€" Ice and a range of damage, for example. Two World’s spells are never fixed, so the player can add new cards to enhance pre-existing spells at any time.

Perhaps the most exciting aspect of Two Worlds is its multiplayer mode. Rather than taking a traditional tack, Reality Pump has crafted a fully fledged MMORPG mode complete with unique quests, an arena for 1-on-1 PVP battles, multiplayer horse races and completely customisable player characters with no level capping.


Customer Reviews

Wow! something to rival Oblivion!.....naaaat1
Wow this game is a joke...
Released AFTER Oblivion, aiming to be its equal at the minimum.
Have the game designers even played Oblivion? And they had the nerve to release this?
I'd expect these graphics on my N64 let alone a Next Generation console.
Cheesy acting, dreadful animation, odd controls... What's going on?
Enemy creatures sound effects are the best, it sounds like a group of the producers had a few pints and just started shouting the stupidest sounds they could make into a microphone!
The Games' first impression is horrific, I stood with my mouth agape as I watched pixelated bald people attempt to talk in some sort of olde english
with an American accent.
I mean come on. Ever heard of espionage? Sneak into the Bethesda labs, steal their game engine and alter the story line. Despite the shocking reviews I figured a game that's a tenth as good as Oblivion has still gotta be an OK game... But a game that's 100th as good? that's really pushing it...

The only good thing I can find in this game is the whole leveling up of the character and their weapons.

Go for Mass Effect or just start again on Oblivion -.-
Better yet! Wait for Fable II.

fun game if you can stick at it4
this game is one of those games who put most people off right from the word go basicly its one of those games that if you stick with it and put in all the effort it can be very rewarding and fun so unless your a hardcore RPG Fan I would'ent recommed you run out and buy it right away insted I would suggest you try renting the game first to see if you like it becuase playing a demo won't tell you anything since the demo is rather early on in the game so you won't get much out of it so I would recoomed you rent it as I said and see what you think by having access to the full game :)

Classic style RPG4
First of all, Two Worlds does have its flaws. It can seem quite clunky and confusing at first, as like many said there is no tutorial. I was quite aprehensive at first but soon got into the game.

The sad thing about many of the reviews here is it shows how much people now rely on tutorials and graphics for them to enjoy a game. Being an old school gamer I remember the Commodore 64, Atari, Megadrive and I remember the days of randomly choosing a game taking it home and finding ways to enjoy it. It also shows how quick people are to judge and don't give a game a chance, part of the fun of old school rpg's was working out how to do things for yourself. Two Worlds falls into this catagory, giving gamers many ways to fight and kill things, and develop their character.

You can choose to mainly use a bow or a sword/melee weapon as most rpgs, and you also have a huge arsenal of magic and summons at your disposable, along with weapons, armour and alchemy materials and traps.

If you want to sneak on people and do instant kills, then flee and lead your enemy into carefully placed traps, you can. If you want to throw fireballs and summon demons, you can. If you want to hack and slash your way through enemies, you can. It all comes down to choice, which is one of the reasons the game has no tutorial - you are left to decide and hone your skills as you wish. Also, there are so many ways to kill your enemy, from assault or afar that an actual tutorial would take over an hour to scroll through, something that annoys me about replaying most games is the tutorials are usually mandatory.

The battles are fun and make up most of the game. The storyline is steriotypical RPG, you have to save your sister, then the world. But most addictive games never tell a good story... Zelda is a classic example of this, where the hero never even speaks. You also have the choice to be good or evil in your choices, and it's possible to be kicked out of a town, for what I have found so far to be for life as they continue to chase me out once I enter (an accidental fireball can go a long way it seems)

The environment is great... steer off the path, which is dominated by groms and bandits, and you have grizzly bears chasing you. There are also many hidden dungeons to be found, and so many missions to do that it's easy to miss something, making it one of the most addictive and longest running rpgs I've played in a long time, which makes up for the lack of any classic rpg's for PS2 or xbox, as most were rehashes of what was popular on PSX and never went anywhere new. Two Worlds uses a similar format to rpgs, and makes a fun game out of it.

This is definitely worth a purchase, don't compare it to Oblivion because that's a different game. Two Worlds stands out on its own, and offers it's own variety of gameplay. Graphics don't make a game, long lasting gameplay does, something modern gamers know little about. If you love the classic style rpg's, give this a chance, once you get your bearing with it, you're sucked into it.