Guild Wars - Eye of the North - Expansion (Jora Sleeve)
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| List Price: | £14.99 |
| Price: | £12.98 & eligible for FREE Super Saver Delivery on orders over £15. Details |
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Average customer review:Product Details
- Amazon Sales Rank: #1861 in Computer & Video Games
- Brand: NCsoft
- Released on: 2007-08-31
- Rating: Suitable for 12 years and over
- Platform: Windows XP
Editorial Reviews
Manufacturer's Description
In the face of Tyria's greatest challenges, heroes have returned to bring to an end the forces of darkness. Abaddon has fallen, Shiro has been unmasked, and the Titans were driven back to the demon realms. Now great earthquakes decimate the lands, opening huge chasms beneath the earth. Boiling up from that darkness, a threat spreads that may spell the end of the Age of Man. Guild Wars: Eye of the North is the first true expansion for Guild Wars and calls players back to the continent of Tyria, the home of the original Prophecies campaign. Players must take their existing characters and stand side-by-side with both friends and enemies from the past, recruit new allies and heroes, and delve deep into perilous dungeons to face an ancient evil. Win or lose, the players will set the stage for Guild Wars 2.
Customer Reviews
Very Good.....Bloody Short!
I have been playing GW for over 2yrs now, i have all campaigns and this expansion, with all of them complete on hard mode. This expansion is really good, but just doesnt have that same feeling as the others...Like on nightfall going though the campaign, struggling and then you make it and feel like you have really achieved something. This doesnt feel the same at all, because it is so short. I would say that factions is the best still, and that GW is still the best online MMORPG
Short but Sweet
Eye of the North is a great expansion on the previous 3 Guild Wars campaigns. It is the precursor to Guild Wars 2, and introduces all the new concepts that will be involved in GW2. The new races are introduced - Charr, Asura and Norn will all be playable races in GW2.
Then there is the Hall of Monuments, an invention that many Guild Wars players will be thanking Balthazar for. This allows players to create a monument for their characters, in which their achievements can be transferred to GW2. The transferrable achievements are Titles, Heroes and Pets, Armor, Weapons, and Minipets.
I have no real complaints with the expansion, but it could have been a bit longer. I finished the main storyline in less than 2 days. There is plenty more to do though - the Dungeons do not even feature in the main story line, and the various minigames leave a lot to be explored.
Great!...with a couple of frustrations
As an avid fan of all GW titles I too was looking forward to this first and only expansion. Again, as in previous titles, I wasn't dissapointed although a few things annoyed me. Let me first tell you the fun stuff: As this is 'only' an expansion, it starts where Prophecies stops (sort of); this way you can pick up the storyline, which in my opinion was the best of the three titles. Once you get a bit further in the game, you begin to unlock certain items/NPC's/skills, some of which are awesome. You can also prepare your current characters for eternal glory with the 'hall of heroes', here your characters will be displayed with their armor, weapons...etc for all to admire once we all begin on GW2.
For the rest, the gameplay hasn't changed, the looks haven't changed. No need to, as this was more than OK.
The frustrations: certain services/kits are no longer location bound or bought with money. You have to earn titles before you can do this or that. That's OK to a certain level, as it avoids the classic situation where a new player is 'run' or 'taxied' to a more advanced area, gets all the benefits from this area and then goes back to finish his early quests.
Also, as stated by others, I feel it's just a filler until we can lay our hands on GW2.
Nonetheless, the pros outdo the cons so my advise is: buy it, enjoy it and lets meet in GW2!.





