Product Details
NiGHTS: Journey of Dreams (Wii)

NiGHTS: Journey of Dreams (Wii)
From Sega

List Price: £39.99
Price: £13.38

Availability: Usually dispatched within 1-2 business days
Dispatched from and sold by findprice

54 new or used available from £6.99

Average customer review:

Product Details

  • Amazon Sales Rank: #3383 in Computer & Video Games
  • Brand: Sega
  • Released on: 2008-01-18
  • Rating: Parental Guidance
  • Platform: Nintendo Wii

Editorial Reviews

Manufacturer's Description

Nightopia is a magical world of dreams, populated by amazing creatures who fly, glide and swoop their way across the skies.

However, Nightmarens have invaded this dream like paradise and threaten to destroy this magical place. Only NiGHTS, the acrobatic and elegant jester, can save the inhabitants of Nightopia and restore everyone's dreams.


Customer Reviews

Nights Into Dreams5
It's fun making the character Nights fly through the stages.
I remember this game from Sonic Adventure DX when you go to the Casino stage as Sonic. The character is quite like Sonic only he can fly. The levels are stunning and very colorful. I hoped this game would come out so I could play it and make Nights fly.I can use my Gamecube controller on my Wii.

I give the game 5 stars!

HUGE Disappointment1
OK so I never owned the original game on the Sega Saturn, but my best friend did and I used to play it sometimes when I was at his place. I LOVED the original so much I nearly bought a Saturn just so I could get the game.

Like all the fans I have patiently waited for a sequel for years and finally one has been made, but wait. This is NOT a proper sequel. What I mean by this is that there are barely any sections of the game that are like the original game in terms of gameplay. The only parts that are similar to the original are the boss battles, and the first mission of each area. And even with that said only a couple of the boss battles play in the same way, and the first stage involves you chasing around after a bird to get a key instead of collecting the blue orbs.

But to be a bit more structured:

GRAPHICS:
One word, HORRIBLE. the character models are poorly animated. The texturing is rough, and the whole thing feels a little shoddy. The only good aspect of the graphics are the scenery looks very pretty most of the time when you are flying around. But even by Wii Standards, the graphics are poor.

SOUND:
Music is great, and there are some musical themes from the original game which is a nice touch. Voice acting is painful to listen to. They all have these horrible fake english accents and the lines are poorly delivered. Sound effects are ok, most effects return from the original.

CONTROLS:
This is where I was dissappointed the most. To begin with, there are two control schemes. One where you use the wiimote to point in the direction you want nights to go and the other where you use the 'Classic' controller in the same way as in the original. The first method (the Wiimote) is completely unusable because of the way the camera moves so I had to use the controller. This is much better, and feels much more like iet did when playing the original. The only problem with this is that the stick on the controller sits in an octagonal opening, this means if you push the stick all the way in any direction, it is forced into one of the 8 main directions so you dont really have propper 360 degree movement. In a game like this, it is particularly annoying.

GAMEPLAY:
This is where I am the most confused. Why make a sequel to a game which has none of the original gameplay that made it great. The original had the same mission structure. Fly around collecting blue orbs, take them back to the big bubble thing, repeat three times, fight the boss. It was a little repetitive, but it was so much fun you could have done it forever. So why hasn't that been included in the sequel. The first mission you play in an area has you chasing birds to get keys to the big bubble thing but thats as close as it comes. The following missions are RUBBISH. Missions where nights turns into a rollercoaster car and you have to chase another car. Missions where nights turns into a boat and you have to ride down a river. WHAT !!!!!! It wouldnt be so bad if these missions werent so horrible to play. They've even managed to jam in some of the worst platforming sections Ive ever seen in a game ever. Having said that, the flying sections are still quite good and do remind you of how it felt to play the original. So its not all bad.

STORY:
I dont even know what to say about the story. I think if I even attempt to explain the nonsense that strings together the rubbish levels, my brain my try to suffocate its self. Needless to say, theres no justifiable reason to sit through the dreaddful cut scenes between levels. Thank god you can skip most of them.

OVERALL:
The problem with this game was that it was let down by the Wii. It should never have been made for the wii. They should have moved to either the PS3 or XBOX260 and gone all out on the graphics and kept the gameplay the same as the original.

I cannot; even as a fan of the original, reccommend getting this game for any reason. I would however wait. There is a remake of the original game coming out for the PS2 soon. Its out in Japan, but there is rumour that it will be making its way to american and european shores this year. Get that instead.

A big let down for fans, but a unique experience for the new.4
Nights originally made its debut on the SATURN (yes the console that few bought, and even fewer bought the game.) Unfortunately, whilst you will find a lot of elements from the original game, the overall formulae has become diluted.

Nights sees you, as one of two children, who in their dreams enters dreamtopia, and can then merge with Nights, the main character of the game. In this form, you'll fight against the hordes of Nightmares. Sounds OK. It is, but the cutscenes are irritating, explaining every tiny little detail from the different orbs, to the little creatures lurking around and they cant be skipped. This is made worse by poor voice acting.

The game itself sees you flying (you can use either a Gamecube controllor, remote, nunchuck or virtual console control,) through rings and orbs to make links in certain ammounts of time. This was the original premise, and this comes with beautifully unique, intricate maps dripping with detail and character, like in the Crystal Castle area, when you fly through rings reflected in the mirror, to changing perspectives in the first area to fly forward. At the end, you face a boss, killed in the original by catching it in the right place and then boasting off, but in this, you'll nide to fly in loops to destroy balloons.

However... They have added a lot more to this, mainly diluting the experience. You have platform sections involving the children. This is poor. All they can do is jump and throw orbs in a predetermined direction, and there are mini games involving collecting water blobs into one big blob, and trying to make a massive link. On the whole, I feel they take away from the game. Thankfully, the creative tunes that made the original are still there, although the children butcher the original theme song at the end of the game.

As an additional note, the game also responds to the weather outside and the date in your own nights area, which you can have others visit, this isn't really great. Secondly it allows you to put your scores online. A nice online touch, but online play would have really made the game special.

Whilst the game itself is excellent (the flying, linking, fighting boss bits anyway) the rest seems to just negatively affect the rest of it. Great for beginners who will find it unique (if they can trudge through awful cutscenes) but for fans it will be a let down.