Bioshock (Xbox 360)
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| List Price: | £19.99 |
| Price: | £14.15 |
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Average customer review:Product Description
BioShock is a revolution in the shooter genre that will forever change the expectations for the FPS. Going beyond "run and gun corridors," "monster-closet AIs" and static worlds, BioShock creates a living, unique and unpredictable FPS experience.
Product Details
- Amazon Sales Rank: #694 in Computer & Video Games
- Brand: Take 2
- Released on: 2007-08-24
- Platform: Xbox 360
- Original language: English, German, French, Italian, Spanish
- Subtitled in: English, German, French, Italian, Spanish
- Dimensions: .26 pounds
Customer Reviews
Welcome to Rapture!
Until about a week or so ago I'd heard very little of Bioshock. I rarely follow the release dates of games, and prefer to experience a game than read about it online or in mags. However, I noticed it when browsing Amazon and decided I'd buy it as the Big Daddy grabbed my attention.
Now, it's my most played game on the 360.
I'm not going to talk about how much hype this game got as I was honestly not aware of it and don't know the limits. But what I will say is that Bioshock is amazing. And not just amazing - as most games are described - this is THE game for 360 owners.
If you're reading about this game then you know already what the basic plot of the game is, and I won't say anything more in order to preserve the great twists that you'll find within the game. However, it's important to know that the story to Bioshock is a roller-coaster of a ride that will leave you wanting to know more each and every time you lay down the controller.
Gameplay wise, Bioshock is a step above most FPS games on any console. The Darkness was a great game with it's unique abilities, Halo was (and hopefully will remain) a fast action shooter, but this game takes the gameplay from all of the best shooters and mixes it all up, before throwing in a handful of fantastic new features to leave you in awe.
The game claims that no player will be the same, and it's probably true. There are plenty of ways to kill an enemy within the game, from indenting their skull with a handy wrench to pumping them full of lead, but how about creating a bit of chaos and forcing each enemy to attack another - whilst you dodge around them taking them out one by one. Or if that's not your thing, and you find groups of enemies a handful, you could hypnotise a Big Daddy and go into battle with a huge diving-suited, drill-armed warrior at your side.
The weapons that are found in Bioshock are also fully upgradeable, with each weapon being given the option of two upgrades that enhances their abilities. Depending on your favourite weapon you can upgrade each weapon once at a 'Power To The People' machine - but beware, as the machine closes after a single use (there are multiple machines however in each area).
Another great attraction are the PLASMIDS. Inject them into your arm and you can possess the elements, swarms of wasps, and mini-tornados that are each useful for wiping out groups of enemies in a few seconds.
However, and this is a great catch, in order to upgrade your PLASMIDS and buy more slots to place your new found should-be-lethal injected friends, you have to find and 'release' the Little Sisters within the game. The great thing about this is that you can't just 'get' to them; you must first take out their hulking protector: the Big Daddy!
Aside from being the most iconic character within the game, the Big Daddy has the unusual characteristics of an innocent enemy. That is, to say, they will not attack you unless you attempt to harm them or their Little Sisters. It's your choice entirely whether you fight the Big Daddies or not, but you essentially have to unless you plan on facing the tougher enemies, later on in the game, with weapons alone.
Then, if you can power your way through the increasingly-strong Big Daddies, you must make the choice of sacrificing the Little Sister in order to gain a large amount of power (which is needed to buy more PLASMIDS and more slots for your abilities) or save the child from the possession and gain a smaller amount of power. It's all psychological; do you feel guilt for killing a small girl when they consist only within a game, or will you feel better for saving them and letting them flee?
This is the effect that Bioshock has; it absorbs you into the action and forces you to make choices that you wouldn't expect to have to make.
Bioshock is also the owner of some of the most beautiful graphics in any game. The locations within Rapture are a combination of natural beauty - looking out into the ocean around you - and sheer destruction. There are a good number of character designs, and whilst you will find yourself facing an enemy that you are sure you killed an hour before in a totally different area, it's not as annoying as you may expect.
The water itself is possibly the most realistic in any game I've ever played - the first few minutes of playing leave you wondering just what is to come.
The game is also quite lengthy, and has great replay value as there is always other ways to complete the game. Lasting between 10-20 hours (depending on your ability), and with several modes of difficulty to present easier or more difficult challenges to those who require them, you'll find yourself restarting the game just minutes after you've finished it the first time around.
Bioshock is a game that introduces you to the idea of 'survival of the fittest', and leaves you longing for more as you become submerged in the ocean depths that is Rapture. With fantastic voice work, you feel as though you have become the newest citizen of the fallen city. Are you a man or a puppet? Would you kindly buy it now?
wow
I have been an avid PC and console gamer for...well, as long as there have been PC and console games, and have probably played hundreds of the darn things over the last two decades, and I can comfortably say, that Bioshock, is one of the top two or three games I have ever played, and absolutely the best console game.
It's one of those rare games, that has all of what you love about a great game, with none of what annoys you. I realized, after about 10 hours of play, that absolutley nothing was ticking me off. If there was ever a game that got everything right, it's Bioshock.
Normally, you hear much about a shooter having an "absorbing story", and you're just like: "yeah, yeah, just shut up and let me shoot you". But Bioshock, actually does. The bleak, dystopian world scenario is hardly new in gaming, but Bioshock puts a great twist on things; and the art-deco 1940's sci-fi world is very refreshing and incredibly rendered. If you are as sick as I am of endless hallways filled with crates, you are in for a helluva treat. Not only does this game look amazing, but the design is so good, and so original, that it really does "absorb" you.
The biggest suprise to me, was level of literacy, and period detail. This game wasn't really designed for modern kids, and certainly wasn't designed by one. The villian, an obvious nod to conceptual novelist Ayn Rand, ends up being more complex than the average "evil rich corporate Republican" guy we're all so sick of by now, and not only is the voice acting a-list quality, but they even speak pretty authentic 1940's dialogue, with accurate period inflection. If you watch an old movie from the 40's you'll notice that not only was the slang and colloquial language different, but so was the actual style of speech. The characters in Bioshock don't sound like modern mallrats in seersucker suits, they sound like people from the 40's. The sense of period is very accurate, moreso than most Hollywood films (although a "German" lady character has a very obiously Russian accent lol).
Even the shooting, was fabulously fun. When I first started playing, I thought "oh no..shooting old revolvers isn't fun." But don't forget, even though Bioshock takes place in the 40's, it's still a sci-fi what-if adventure, and the assortment of weapons are a gas to use. And "adventure" is really accurate. Even though it's an FPS with a fair amount of bloody shooting, it really feels and plays more like an old Sierra adventure game than a Quake-style shooter. The plot matters in this game, unlike many others, and you spend more time exploring the amazing world and solving puzzles than actually shooting, so consider that a mild warning if you are a shooting "rivethead".
Bioshock is a very long game, but it was so addicting, that I played it almost non-stop for 4 days and finished it. I actually just rented it, because normally games that are centered on plot don't have a lot of replay value for me, but this one I can imagine playing over and over, so the lack of multi-player doesnt really matter to me here. I'll be buying this sucker as soon as payday hits.
In short, the hype around Bioshock is no hype. This game even killed Half-life and Halo for me, and that's saying a lot. Halo3 is going to have a helluva climb to even get near Bioshock, and i never thought I'd say that.
To wrap-up, even though much of Bioshock's conceptual nods and references will probably sail over the heads of most modern teen gamers, it won't matter a darn. They'll be to busy being knocked out by the best visual world and gameplay mechanics I've ever seen.
Atmospheric action at it's very best.
If this just a normal FPS set in a decaying urban environment, then it's graphics alone would make it brilliant. When I first played it, I kept waiting for the FMV cutscene to end, before I suddenly realised I was looking at in-game graphics!
But it's not just a normal FPS. The designers have added layer after layer of additional good stuff that make's it so much greater than the sum of it's parts. Here's a few:
The setting and story - the jaunty but decayed art deco city of Rapture is a beautiful thing to behold and, much like the classic 'Resident Evil' games, clues you can collect throughout the game allow you to piece together the city's short and troubled history. There's a great twist in the story with a 'Usual Suspects'-style reveal which will leave you thinking "How come I didn't notice that before?".
Weapon upgrades - As well as the usual rack of weapons, you are given the chance to create a customised arsenal by using the limited number upgrade machines to increase the killing power of your weapons, be it reducing the recoil of the Thompson or adding a 24-round autoloader to your six-shooter.
Plasmids - these are the genetic power-ups discovered by Rapture's scientists. Some you will have to pick up, but others can only be aquired by entering secret areas or by using your camera to research your enemies. There are different types of plasmid too, ranging from offensive ones such as Incinerate to passive ones such as the one which makes you invisible when standing still (great for sneaking up on enemies). The Adam used to buy plasmids also leads to the game's important moral decision for the player - to save or damn the Little Sisters.
Hacking - Rapture is littered with autodefenses such as security cameras (which unleash security bots), machine gun turrets and rocket turrets. The game allows you to use a puzzle-based system to hack into these elements and turn them into your allies. So, whilst you're all alone in Rapture, you don't necessarily have to be without backup. The hacking system can also be used to reduce the cost of supplies and unlock new ones.
Atmosphere - the makers of 'Bioshock' have gone to great lengths to increase the fear factor of the game. They've done this through intelligent use of light and sound; meaning that you'll see the shadow of some terrifying new enemy before you see the enemy itself or you'll hear there footsteps or demented singing (I never knew how scary the words "Jesus loves me, this I know..." could be).
Taken separately, all these elements would be good. Put together they make one of the best games I've played in a long time.





